Player Matchup

Awilix
Awilix
Gold IV
Fonsoneitor98
Awilix
Gold IV
Level 68
God Stats
8W - 4L
1,688 SR
Queue Stats
80W - 85L
1,468 MMR
Solo
Hachiman
Hachiman
Gold IV
ForeverLive11
Hachiman
Gold IV
Level 127
God Stats
10W - 6L
1,493 SR
Queue Stats
127W - 136L
1,466 MMR
Solo
Poseidon
Poseidon
Silver II
GuajiBoy
Poseidon
Silver II
Level 124
God Stats
3W - 2L
1,382 SR
Queue Stats
32W - 38L
1,465 MMR
Solo
Xing Tian
Xing Tian
Bronze III
JKIDD2317
Xing Tian
Bronze III
Level 86
God Stats
0W - 4L
1,308 SR
Queue Stats
134W - 130L
1,459 MMR
Solo
Thanatos
Thanatos
Gold V
Mr2inPiinus
Thanatos
Gold V
Level 48
God Stats
3W - 3L
1,845 SR
Queue Stats
34W - 24L
1,466 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 91
1,543 SR
1,465 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 150
1,627 SR
1,465 MMR
Jormungandr
Jormungandr
Gold V
DJONES2421
Jormungandr
Gold V
Level 181
God Stats
10W - 3L
1,805 SR
Queue Stats
434W - 439L
1,360 MMR
Party 1
Anubis
Anubis
Bronze III
NighttGale
Anubis
Bronze III
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 24L
1,485 MMR
Solo
Apollo
Apollo
Silver II
One Cut
Apollo
Silver II
Level 147
God Stats
2W - 2L
1,487 SR
Queue Stats
63W - 61L
1,476 MMR
Solo
Geb
Geb
Gold III
Raziel_Legion
Geb
Gold III
Level 159
God Stats
3W - 1L
1,655 SR
Queue Stats
178W - 185L
1,461 MMR
Solo
Thor
Thor
Platinum V
lXl-R3BIRTH-lXl
Thor
Platinum V
Level 147
God Stats
18W - 12L
1,689 SR
Queue Stats
321W - 308L
1,541 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 1
8,753
461
3,982
15,612
5,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
ForeverLive11
Hachiman
15
1 / 3 / 2
8,861
466
10,546
13,622
5,140
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poseidon
GuajiBoy
Poseidon
15
2 / 8 / 5
9,216
485
12,680
14,612
5,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
JKIDD2317
Xing Tian
13
2 / 0 / 2
8,434
444
6,171
12,904
13,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
Mr2inPiinus
Thanatos
15
7 / 8 / 2
10,195
537
12,550
19,537
8,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
RavanaAthenaMartichorasKaliSurtr

VS

Bans
JanusAgniAh Muzen CabBakasuraIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DJONES2421
Jormungandr
16
5 / 5 / 4
10,705
563
14,026
16,847
12,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
NighttGale
Anubis
18
5 / 2 / 5
11,055
582
12,169
13,050
6,626
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
One Cut
Apollo
17
2 / 1 / 5
10,441
550
13,121
12,857
6,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 3 / 6
8,421
443
6,872
15,343
8,990
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
9 / 3 / 1
11,026
580
9,750
14,697
5,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
43
14
Kills
22
23
Deaths
14
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DJONES2421
Jormungandr
5
5
4
1.4
L
2
4
1
0.63
L
Hachiman
ForeverLive11
Hachiman
1
3
2
0.67
L
Poseidon
GuajiBoy
Poseidon
2
8
5
0.56
L
Xing Tian
JKIDD2317
Xing Tian
2
0
2
3
L
Thanatos
Mr2inPiinus
Thanatos
7
8
2
1
W
Anubis
NighttGale
Anubis
5
2
5
3.75
W
Apollo
One Cut
Apollo
2
1
5
4.5
W
1
3
6
1.33
W
9
3
1
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,929
Damage
55,938
76,287
Taken
72,794
37,606
Mitigated
40,772
21,638
Healing
21,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DJONES2421
Jormungandr
14,026
4,321
0
3,422
16,847
12,804
118
1,331
15,456
73,207
448
L
3,982
1,396
0
2,392
15,612
5,681
0
3,822
11,736
0
71,313
L
Hachiman
ForeverLive11
Hachiman
10,546
6,519
0
4,909
13,622
5,140
0
2,907
10,403
0
75,531
L
Poseidon
GuajiBoy
Poseidon
12,680
2,241
0
500
14,612
5,313
0
6,118
8,338
85,358
0
L
Xing Tian
JKIDD2317
Xing Tian
6,171
155
0
2,683
12,904
13,323
0
6,075
6,777
24,855
0
L
Thanatos
Mr2inPiinus
Thanatos
12,550
3,101
0
11,154
19,537
8,149
0
12,324
6,372
0
63,183
W
Anubis
NighttGale
Anubis
12,169
115
0
7,786
13,050
6,626
249
4,892
7,912
102,044
0
W
Apollo
One Cut
Apollo
13,121
9,333
0
6,435
12,857
6,641
552
2,481
10,376
0
88,694
W
6,872
697
0
2,409
15,343
8,990
811
6,534
8,809
33,818
0
W
9,750
1,866
0
1,060
14,697
5,711
352
3,487
11,210
0
85,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,459
Gold Earned
51,648
516
Minions Killed
561
0
Camps Cleared
0
1,867,189
Distance Traveled
1,836,574
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,705
563
108
6
0
352,233
0
L
Awilix
8,753
461
116
6
0
426,756
0
L
Hachiman
8,861
466
133
7
0
329,762
4
L
Poseidon
9,216
485
149
8
0
346,231
3
L
Xing Tian
8,434
444
20
1
0
382,928
6
L
Thanatos
10,195
537
98
5
0
381,512
4
W
Anubis
11,055
582
154
8
0
368,222
0
W
Apollo
10,441
550
151
8
0
342,624
6
W
Geb
8,421
443
36
2
0
394,294
4
W
Thor
11,026
580
112
6
0
379,201
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role