Player Matchup

Cu Chulainn
Cu Chulainn
Chinese_Dragon77
Cu Chulainn
Level 120
God Stats
3W - 2L
1,780 SR
Queue Stats
141W - 129L
1,556 Elo+
Party 1
Tiamat
Tiamat
Hercboy13
Tiamat
Level 29
God Stats
4W - 5L
1,577 SR
Queue Stats
73W - 61L
1,584 Elo+
Party 1
Ratatoskr
Ratatoskr
ShyBizzy
Ratatoskr
Level 108
God Stats
0W - 5L
1,173 SR
Queue Stats
88W - 86L
1,538 Elo+
Party 1
Danzaburou
Danzaburou
TheRapyMelons
Danzaburou
Level 124
God Stats
439W - 381L
1,642 SR
Queue Stats
579W - 557L
1,533 Elo+
Solo
Shiva
Shiva
The_OG_Gamer1337
Shiva
Level 99
God Stats
25W - 29L
1,611 SR
Queue Stats
78W - 88L
1,519 Elo+
Party 1
Team Averages
Level 96
1,557 SR
1,546 Elo+

VS

Team Averages
Level 115
1,734 SR
1,608 Elo+
Izanami
Izanami
TTVLDCARIBE
Izanami
Level 155
God Stats
1W - 0L
1,991 SR
Queue Stats
39W - 24L
1,605 Elo+
Party 2
Ra
Ra
husanave46
Ra
Level 155
God Stats
1W - 0L
1,888 SR
Queue Stats
18W - 11L
1,653 Elo+
Party 2
Cerberus
Cerberus
oRedGrave
Cerberus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,653 Elo+
Party 2
Thor
Thor
twitchHERILOCOT3
Thor
Level 27
God Stats
3W - 1L
1,789 SR
Queue Stats
15W - 12L
1,543 Elo+
Party 2
Osiris
Osiris
xTeRMiNaL845
Osiris
Level 112
God Stats
4W - 1L
1,500 SR
Queue Stats
176W - 131L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Chinese_Dragon77
Cu Chulainn
16
3 / 3 / 0
9,667
604
12,339
15,031
14,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
Hercboy13
Tiamat
15
2 / 2 / 3
8,002
500
7,684
9,659
6,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ratatoskr
ShyBizzy
Ratatoskr
13
1 / 4 / 4
7,685
480
8,229
13,766
6,132
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
TheRapyMelons
Danzaburou
14
0 / 4 / 0
7,996
500
4,268
12,502
4,928
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 3 / 2
7,592
475
12,110
16,056
13,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
TTVLDCARIBE
Izanami
17
4 / 1 / 2
9,890
618
9,466
11,703
6,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 1 / 6
9,340
584
10,062
9,570
4,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
oRedGrave
Cerberus
12
0 / 1 / 10
7,970
498
8,989
18,680
16,478
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
6 / 3 / 5
9,117
570
9,414
15,210
6,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
14
3 / 2 / 0
8,649
541
8,110
16,964
19,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
8
Kills
16
16
Deaths
8
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Chinese_Dragon77
Cu Chulainn
3
3
0
1
L
Tiamat
Hercboy13
Tiamat
2
2
3
1.75
L
Ratatoskr
ShyBizzy
Ratatoskr
1
4
4
0.75
W
Izanami
TTVLDCARIBE
Izanami
4
1
2
5
L
Danzaburou
TheRapyMelons
Danzaburou
0
4
0
0
L
2
3
2
1
W
3
1
6
6
W
Cerberus
oRedGrave
Cerberus
0
1
10
5
W
6
3
5
2.83
W
Osiris
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,630
Damage
46,041
67,014
Taken
72,127
45,151
Mitigated
52,596
12,060
Healing
24,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Chinese_Dragon77
Cu Chulainn
12,339
2,388
0
1,745
15,031
14,645
0
2,786
12,238
952
84,920
L
Tiamat
Hercboy13
Tiamat
7,684
280
0
1,740
9,659
6,352
0
3,910
5,696
51,432
0
L
Ratatoskr
ShyBizzy
Ratatoskr
8,229
1,956
0
1,119
13,766
6,132
0
3,512
10,093
22
58,370
W
Izanami
TTVLDCARIBE
Izanami
9,466
7,012
0
5,561
11,703
6,075
432
564
11,139
0
114,340
L
Danzaburou
TheRapyMelons
Danzaburou
4,268
2,488
0
3,701
12,502
4,928
0
1,589
10,913
0
74,101
L
12,110
1,883
192
3,563
16,056
13,094
0
8,450
7,130
524
32,306
W
10,062
1,543
3,831
4,274
9,570
4,227
59
2,738
6,520
89,144
0
W
Cerberus
oRedGrave
Cerberus
8,989
818
246
4,633
18,680
16,478
28
3,173
14,925
23,124
0
W
9,414
2,562
0
1,000
15,210
6,575
608
2,347
12,625
0
69,910
W
Osiris
8,110
2,680
0
5,328
16,964
19,241
0
465
16,359
3,736
58,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,942
Gold Earned
44,966
487
Minions Killed
573
0
Camps Cleared
0
1,630,625
Distance Traveled
1,643,155
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
9,667
604
140
9
0
326,267
0
L
Tiamat
8,002
500
89
6
0
343,779
3
L
Ratatoskr
7,685
480
78
5
0
366,091
1
W
Izanami
9,890
618
185
12
0
292,184
6
L
Danzaburou
7,996
500
146
9
0
262,433
1
L
Shiva
7,592
475
34
2
0
332,055
2
W
Ra
9,340
584
144
9
0
341,880
0
W
Cerberus
7,970
498
42
3
0
345,707
3
W
Thor
9,117
570
96
6
0
359,701
1
W
Osiris
8,649
541
106
7
0
303,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role