Player Matchup

Da Ji
Da Ji
BM Akua
Da Ji
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 66L
1,530 Elo+
Party 1
Hades
Hades
BM Peak
Hades
Level 91
God Stats
3W - 2L
1,833 SR
Queue Stats
98W - 85L
1,542 Elo+
Party 1
Medusa
Medusa
Fernando LF7687
Medusa
Level 105
God Stats
15W - 9L
1,416 SR
Queue Stats
385W - 400L
1,447 Elo+
Solo
Nike
Nike
TTV pr1sm
Nike
Level 123
God Stats
2W - 3L
1,227 SR
Queue Stats
121W - 118L
1,437 Elo+
Solo
Cthulhu
Cthulhu
TheTaaffenator
Cthulhu
Level 82
God Stats
9W - 11L
1,603 SR
Queue Stats
523W - 485L
1,538 Elo+
Solo
Team Averages
Level 100
1,516 SR
1,499 Elo+

VS

Team Averages
Level 87
1,483 SR
1,477 Elo+
Thoth
Thoth
 
Thoth
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Andresira
Geb
Level 102
God Stats
8W - 7L
1,519 SR
Queue Stats
202W - 238L
1,446 Elo+
Party 2
Hachiman
Hachiman
Dellows_
Hachiman
Level 77
God Stats
9W - 9L
1,444 SR
Queue Stats
470W - 419L
1,516 Elo+
Solo
Mercury
Mercury
Theo_ShakuXXIII
Mercury
Level 87
God Stats
3W - 3L
1,544 SR
Queue Stats
137W - 154L
1,461 Elo+
Party 2
Sun Wukong
Sun Wukong
samuuel_game
Sun Wukong
Level 49
God Stats
1W - 3L
1,411 SR
Queue Stats
40W - 47L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BM Akua
Da Ji
13
2 / 1 / 3
7,586
542
6,135
14,414
5,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hades
BM Peak
Hades
14
4 / 0 / 4
8,621
616
6,622
10,742
5,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 0 / 6
8,149
582
8,289
7,934
3,195
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Nike
11
5 / 1 / 6
8,044
575
6,973
15,690
10,257
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
1 / 0 / 1
9,123
652
9,118
10,164
6,321
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
1 / 1 / 1
7,395
528
8,593
5,823
1,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

8
0 / 5 / 0
5,558
397
4,582
12,228
8,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
Dellows_
Hachiman
4
0 / 1 / 0
4,903
350
885
3,670
849
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 6 / 0
6,265
448
5,288
12,519
4,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sun Wukong
samuuel_game
Sun Wukong
12
1 / 2 / 0
7,481
534
8,362
14,957
10,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
15
Kills
2
2
Deaths
15
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
1
1
1.5
L
0
5
0
0
W
Da Ji
BM Akua
Da Ji
2
1
3
3.5
W
Hades
BM Peak
Hades
4
0
4
6
L
Hachiman
Dellows_
Hachiman
0
1
0
0
W
3
0
6
6
W
Nike
5
1
6
8
W
1
0
1
1.5
L
0
6
0
0
L
Sun Wukong
samuuel_game
Sun Wukong
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,137
Damage
27,710
58,944
Taken
49,197
30,908
Mitigated
26,112
25,340
Healing
7,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
8,593
124
0
736
5,823
1,823
0
1,742
3,882
57,059
0
L
4,582
575
69
1,770
12,228
8,769
0
2,100
10,053
15,815
0
W
Da Ji
BM Akua
Da Ji
6,135
1,254
0
1,192
14,414
5,827
0
1,082
13,314
0
69,149
W
Hades
BM Peak
Hades
6,622
148
1,305
7,449
10,742
5,308
511
3,486
7,256
63,527
0
L
Hachiman
Dellows_
Hachiman
885
759
0
893
3,670
849
0
0
3,670
0
10,065
W
8,289
4,210
0
4,054
7,934
3,195
573
2,992
4,942
0
61,449
W
Nike
6,973
928
0
4,398
15,690
10,257
197
4,566
10,932
0
29,042
W
9,118
937
0
6,942
10,164
6,321
0
1,077
8,897
79,137
0
L
5,288
2,541
0
260
12,519
4,542
0
3,064
9,450
0
47,992
L
Sun Wukong
samuuel_game
Sun Wukong
8,362
1,300
0
3,946
14,957
10,129
0
8,818
5,843
0
57,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,523
Gold Earned
31,602
492
Minions Killed
328
0
Camps Cleared
0
1,461,907
Distance Traveled
1,279,411
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,395
528
103
7
0
300,383
0
L
Geb
5,558
397
13
1
0
261,865
5
W
Da Ji
7,586
542
96
7
0
329,680
0
W
Hades
8,621
616
123
9
0
294,045
0
L
Hachiman
4,903
350
17
1
0
91,583
0
W
Medusa
8,149
582
97
7
0
279,433
2
W
Nike
8,044
575
32
2
0
264,281
0
W
Cthulhu
9,123
652
144
10
0
294,468
0
L
Mercury
6,265
448
82
6
0
313,507
2
L
Sun Wukong
7,481
534
113
8
0
312,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role