Player Matchup

Da Ji
Da Ji
CHAOS CARLO
Da Ji
Level 162
God Stats
2W - 5L
1,253 SR
Queue Stats
129W - 129L
1,507 Elo+
Party 1
Maui
Maui
Drinate
Maui
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,495 Elo+
Party 3
King Arthur
King Arthur
HoudiniDuck
King Arthur
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,796 Elo+
Party 3
Agni
Agni
JAB90
Agni
Level 175
God Stats
7W - 13L
1,689 SR
Queue Stats
167W - 205L
1,632 Elo+
Party 1
Ishtar
Ishtar
bluefiveone
Ishtar
Level 126
God Stats
223W - 191L
1,591 SR
Queue Stats
720W - 670L
1,496 Elo+
Party 1
Team Averages
Level 122
1,507 SR
1,585 Elo+

VS

Team Averages
Level 102
1,536 SR
1,478 Elo+
Hachiman
Hachiman
 
Hachiman
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
Archturon
Thor
Level 88
God Stats
1W - 3L
1,529 SR
Queue Stats
85W - 92L
1,482 Elo+
Party 2
Sun Wukong
Sun Wukong
Chronostar007
Sun Wukong
Level 100
God Stats
2W - 3L
1,499 SR
Queue Stats
118W - 102L
1,517 Elo+
Solo
Scylla
Scylla
Tantalizing
Scylla
Level 120
God Stats
8W - 7L
1,623 SR
Queue Stats
118W - 104L
1,480 Elo+
Solo
Aphrodite
Aphrodite
Мотте
Aphrodite
Level 141
God Stats
102W - 102L
1,526 SR
Queue Stats
197W - 251L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,849
550
3,795
5,971
2,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Maui
Drinate
Maui
5
0 / 0 / 0
3,602
515
293
3,556
1,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
HoudiniDuck
King Arthur
8
0 / 2 / 0
4,375
625
2,975
6,908
3,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
JAB90
Agni
7
0 / 3 / 0
4,527
647
3,400
5,312
1,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
7
0 / 1 / 0
3,830
547
1,126
4,333
1,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
7
0 / 0 / 0
4,245
606
2,894
5,008
1,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thor
8
4 / 0 / 1
4,740
677
4,602
4,579
1,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Chronostar007
Sun Wukong
9
2 / 0 / 0
5,607
801
3,716
5,061
2,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Scylla
9
2 / 0 / 2
4,839
691
1,775
4,419
1,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Aphrodite
Мотте
Aphrodite
7
0 / 0 / 2
4,567
652
2,296
3,536
2,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
13
0
Kills
8
8
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
0
0
0
0
W
Thor
4
0
1
4.5
L
0
2
0
0
W
Sun Wukong
Chronostar007
Sun Wukong
2
0
0
2
L
Maui
Drinate
Maui
0
0
0
0
L
King Arthur
HoudiniDuck
King Arthur
0
2
0
0
L
Agni
JAB90
Agni
0
3
0
0
W
Scylla
2
0
2
3
L
Ishtar
0
1
0
0
W
Aphrodite
Мотте
Aphrodite
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,589
Damage
15,283
26,080
Taken
22,603
10,539
Mitigated
9,237
6,218
Healing
8,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
2,894
2,372
0
2,243
5,008
1,452
0
96
4,912
0
24,413
W
Thor
4,602
1,678
0
250
4,579
1,590
0
737
3,842
0
22,207
L
3,795
1,047
0
829
5,971
2,008
0
1,128
4,843
0
18,486
W
Sun Wukong
Chronostar007
Sun Wukong
3,716
935
0
1,224
5,061
2,734
0
35
5,026
0
35,066
L
Maui
Drinate
Maui
293
100
0
1,206
3,556
1,721
0
777
2,779
2,314
0
L
King Arthur
HoudiniDuck
King Arthur
2,975
389
0
1,330
6,908
3,976
0
14
6,894
0
23,741
L
Agni
JAB90
Agni
3,400
330
0
1,020
5,312
1,486
60
1,096
4,216
31,929
0
W
Scylla
1,775
312
0
1,000
4,419
1,433
0
1,880
2,539
33,608
0
L
Ishtar
1,126
645
0
1,833
4,333
1,348
0
1,112
3,221
0
19,567
W
Aphrodite
Мотте
Aphrodite
2,296
690
1,605
2,258
3,536
2,028
0
980
2,556
15,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,183
Gold Earned
23,998
175
Minions Killed
212
0
Camps Cleared
0
731,084
Distance Traveled
753,542
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
4,245
606
47
7
0
138,896
0
W
Thor
4,740
677
35
5
0
163,750
0
L
Da Ji
3,849
550
38
5
0
174,787
1
W
Sun Wukong
5,607
801
61
9
0
145,184
0
L
Maui
3,602
515
5
1
0
104,711
0
L
King Arthur
4,375
625
46
7
0
169,545
0
L
Agni
4,527
647
60
9
0
136,827
0
W
Scylla
4,839
691
54
8
0
149,047
0
L
Ishtar
3,830
547
26
4
0
145,214
1
W
Aphrodite
4,567
652
15
2
0
156,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role