Player Matchup

Mulan
Mulan
 
Mulan
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
Nahap
Camazotz
Level 34
God Stats
1W - 3L
1,574 SR
Queue Stats
189W - 171L
1,427 Elo+
Party 1
Janus
Janus
Snakex72
Janus
Level 66
God Stats
5W - 6L
1,382 SR
Queue Stats
45W - 60L
1,428 Elo+
Party 1
Artemis
Artemis
Tbag0
Artemis
Level 156
God Stats
7W - 1L
1,992 SR
Queue Stats
56W - 44L
1,604 Elo+
Party 1
Ymir
Ymir
VimyIII
Ymir
Level 165
God Stats
16W - 13L
1,634 SR
Queue Stats
179W - 176L
1,492 Elo+
Party 1
Team Averages
Level 102
1,616 SR
1,490 Elo+

VS

Team Averages
Level 128
1,526 SR
1,415 Elo+
Ishtar
Ishtar
FranDragneel
Ishtar
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,321 Elo+
Party 2
Kuzenbo
Kuzenbo
Neb11
Kuzenbo
Level 270
God Stats
9W - 7L
1,989 SR
Queue Stats
373W - 347L
1,592 Elo+
Solo
Cu Chulainn
Cu Chulainn
ReijiArisu
Cu Chulainn
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,311 Elo+
Party 2
Olorun
Olorun
S0laire0fAstora
Olorun
Level 183
God Stats
3W - 3L
1,529 SR
Queue Stats
203W - 208L
1,473 Elo+
Solo
Fenrir
Fenrir
Soniccalibur
Fenrir
Level 75
God Stats
0W - 3L
1,110 SR
Queue Stats
14W - 27L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
15
7 / 0 / 0
9,014
751
8,050
9,109
7,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Camazotz
Nahap
Camazotz
12
2 / 0 / 8
6,840
570
9,298
12,946
4,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Janus
Snakex72
Janus
13
4 / 0 / 1
7,334
611
6,611
4,982
1,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
Tbag0
Artemis
14
7 / 1 / 1
8,130
678
10,258
9,201
4,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ymir
VimyIII
Ymir
10
1 / 0 / 6
6,633
553
3,185
9,792
7,627
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
9
1 / 4 / 0
5,991
499
5,192
9,179
3,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
Neb11
Kuzenbo
10
0 / 3 / 0
5,925
494
4,775
10,831
11,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cu Chulainn
ReijiArisu
Cu Chulainn
10
0 / 6 / 0
5,503
459
2,872
11,877
5,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 5 / 0
6,071
506
7,125
11,773
4,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
10
0 / 3 / 1
5,805
484
3,650
12,654
5,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
2
21
Kills
1
1
Deaths
21
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
7
0
0
7
L
Ishtar
1
4
0
0.25
W
Camazotz
Nahap
Camazotz
2
0
8
6
L
Kuzenbo
Neb11
Kuzenbo
0
3
0
0
L
Cu Chulainn
ReijiArisu
Cu Chulainn
0
6
0
0
L
0
5
0
0
W
Janus
Snakex72
Janus
4
0
1
4.5
L
Fenrir
0
3
1
0.17
W
Artemis
Tbag0
Artemis
7
1
1
7.5
W
Ymir
VimyIII
Ymir
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,402
Damage
23,614
46,030
Taken
56,314
25,909
Mitigated
29,860
22,428
Healing
14,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
8,050
1,410
0
5,673
9,109
7,448
49
203
8,210
685
66,457
L
Ishtar
5,192
2,983
0
2,052
9,179
3,393
0
496
8,683
0
32,588
W
Camazotz
Nahap
Camazotz
9,298
4,537
0
7,678
12,946
4,929
0
4,371
8,575
0
47,718
L
Kuzenbo
Neb11
Kuzenbo
4,775
2,151
0
3,503
10,831
11,527
0
3,487
7,344
21,206
0
L
Cu Chulainn
ReijiArisu
Cu Chulainn
2,872
687
0
1,747
11,877
5,417
0
300
10,855
0
26,031
L
7,125
2,850
720
4,682
11,773
4,423
0
4,117
7,656
52,560
0
W
Janus
Snakex72
Janus
6,611
922
0
1,625
4,982
1,876
0
3,124
1,858
56,184
0
L
Fenrir
3,650
1,194
0
1,687
12,654
5,100
0
1,754
10,853
0
38,237
W
Artemis
Tbag0
Artemis
10,258
5,609
0
2,964
9,201
4,029
0
1,522
7,679
0
66,074
W
Ymir
VimyIII
Ymir
3,185
932
1,562
2,926
9,792
7,627
0
2,883
6,909
18,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,951
Gold Earned
29,295
436
Minions Killed
266
0
Camps Cleared
0
1,230,922
Distance Traveled
1,217,582
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,014
751
113
9
0
229,216
0
L
Ishtar
5,991
499
53
4
0
216,872
0
W
Camazotz
6,840
570
72
6
0
301,506
0
L
Kuzenbo
5,925
494
18
2
0
250,287
0
L
Cu Chulainn
5,503
459
40
3
0
241,865
2
L
Olorun
6,071
506
88
7
0
219,553
3
W
Janus
7,334
611
110
9
0
254,499
0
L
Fenrir
5,805
484
67
6
0
289,005
0
W
Artemis
8,130
678
122
10
0
223,633
2
W
Ymir
6,633
553
19
2
0
222,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role