Player Matchup

King Arthur
King Arthur
BM Akua
King Arthur
Level 101
God Stats
8W - 10L
1,181 SR
Queue Stats
69W - 66L
1,520 Elo+
Party 3
Nemesis
Nemesis
BM Peak
Nemesis
Level 91
God Stats
1W - 2L
1,500 SR
Queue Stats
98W - 85L
1,534 Elo+
Party 3
Terra
Terra
OlivertB19
Terra
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 33L
1,396 Elo+
Party 1
Janus
Janus
Simplisimus
Janus
Level 143
God Stats
6W - 10L
1,386 SR
Queue Stats
436W - 429L
1,412 Elo+
Solo
Danzaburou
Danzaburou
jetfireten
Danzaburou
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 114L
1,451 Elo+
Party 1
Team Averages
Level 92
1,413 SR
1,462 Elo+

VS

Team Averages
Level 73
1,505 SR
1,363 Elo+
Bacchus
Bacchus
FadiiXO
Bacchus
Level 28
God Stats
1W - 2L
1,461 SR
Queue Stats
4W - 10L
1,273 Elo+
Party 2
Ullr
Ullr
Hjamjoom
Ullr
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,273 Elo+
Party 2
Martichoras
Martichoras
IBluuXO
Martichoras
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,273 Elo+
Party 2
Scylla
Scylla
SY_MOSH36
Scylla
Level 119
God Stats
0W - 1L
1,295 SR
Queue Stats
58W - 54L
1,433 Elo+
Solo
Thor
Thor
checkmate505
Thor
Level 109
God Stats
1W - 3L
1,771 SR
Queue Stats
63W - 70L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BM Akua
King Arthur
12
2 / 0 / 0
6,704
670
6,579
7,597
3,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Nemesis
BM Peak
Nemesis
10
1 / 0 / 2
5,537
554
3,255
5,980
2,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Terra
8
0 / 1 / 1
5,257
526
662
7,886
5,153
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 0 / 2
6,517
652
3,281
3,712
1,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
jetfireten
Danzaburou
8
1 / 1 / 0
5,118
512
4,757
6,188
2,248
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FadiiXO
Bacchus
8
0 / 0 / 0
5,026
503
3,316
5,447
4,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
10
0 / 2 / 0
5,329
533
3,857
8,531
2,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Martichoras
IBluuXO
Martichoras
8
1 / 1 / 0
4,918
492
4,991
4,343
1,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
SY_MOSH36
Scylla
9
0 / 2 / 1
4,920
492
964
5,106
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
1 / 1 / 0
4,984
498
3,554
7,744
2,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
6
Kills
2
2
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BM Akua
King Arthur
2
0
0
2
W
Nemesis
BM Peak
Nemesis
1
0
2
2
L
Bacchus
FadiiXO
Bacchus
0
0
0
0
L
Ullr
0
2
0
0
L
Martichoras
IBluuXO
Martichoras
1
1
0
1
W
Terra
0
1
1
0.5
L
Scylla
SY_MOSH36
Scylla
0
2
1
0.25
W
2
0
2
3
L
1
1
0
1
W
Danzaburou
jetfireten
Danzaburou
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,534
Damage
16,682
31,363
Taken
31,171
14,303
Mitigated
13,313
10,518
Healing
6,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BM Akua
King Arthur
6,579
522
0
2,276
7,597
3,591
0
0
7,597
0
46,386
W
Nemesis
BM Peak
Nemesis
3,255
885
0
699
5,980
2,098
0
807
5,173
0
31,896
L
Bacchus
FadiiXO
Bacchus
3,316
572
0
2,427
5,447
4,685
0
930
4,484
9,566
0
L
Ullr
3,857
1,934
0
1,409
8,531
2,834
0
0
8,531
0
38,566
L
Martichoras
IBluuXO
Martichoras
4,991
1,386
0
1,162
4,343
1,682
0
36
4,307
0
37,475
W
Terra
662
182
1,308
3,044
7,886
5,153
0
1,683
6,203
7,150
0
L
Scylla
SY_MOSH36
Scylla
964
96
0
500
5,106
1,498
0
854
4,148
27,536
0
W
3,281
210
0
1,000
3,712
1,213
46
553
3,159
46,855
0
L
3,554
301
0
684
7,744
2,614
0
1,916
5,708
0
33,300
W
Danzaburou
jetfireten
Danzaburou
4,757
1,257
140
2,051
6,188
2,248
0
1,338
4,850
0
38,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,133
Gold Earned
25,177
293
Minions Killed
239
0
Camps Cleared
0
1,073,698
Distance Traveled
1,024,031
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,704
670
75
8
0
196,655
0
W
Nemesis
5,537
554
45
5
0
268,401
0
L
Bacchus
5,026
503
12
1
0
213,434
3
L
Ullr
5,329
533
65
7
0
174,155
3
L
Martichoras
4,918
492
59
6
0
205,899
4
W
Terra
5,257
526
12
1
0
206,271
0
L
Scylla
4,920
492
54
5
0
190,597
1
W
Janus
6,517
652
98
10
0
216,296
0
L
Thor
4,984
498
49
5
0
239,946
2
W
Danzaburou
5,118
512
63
6
0
186,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role