Player Matchup

Tiamat
Tiamat
DESUNNIEBOI
Tiamat
Level 128
God Stats
31W - 18L
1,734 SR
Queue Stats
202W - 163L
1,626 Elo+
Party 3
Horus
Horus
MyDreamIsEatDirt
Horus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,270 Elo+
Party 1
Nemesis
Nemesis
SasquatchJ
Nemesis
Level 108
God Stats
3W - 1L
1,703 SR
Queue Stats
171W - 141L
1,601 Elo+
Party 3
Baron Samedi
Baron Samedi
WhiteQrow98
Baron Samedi
Level 144
God Stats
19W - 13L
1,847 SR
Queue Stats
400W - 352L
1,550 Elo+
Solo
Chernobog
Chernobog
urboyluis
Chernobog
Level 132
God Stats
4W - 6L
1,392 SR
Queue Stats
193W - 200L
1,499 Elo+
Party 1
Team Averages
Level 124
1,635 SR
1,509 Elo+

VS

Team Averages
Level 141
1,650 SR
1,535 Elo+
Vamana
Vamana
DomDimmaDome
Vamana
Level 133
God Stats
4W - 2L
1,712 SR
Queue Stats
109W - 125L
1,510 Elo+
Party 2
Ra
Ra
DonnyDoo
Ra
Level 147
God Stats
3W - 1L
1,644 SR
Queue Stats
114W - 121L
1,522 Elo+
Party 2
Loki
Loki
ElevenFiftyFive
Loki
Level 157
God Stats
4W - 0L
1,686 SR
Queue Stats
249W - 226L
1,539 Elo+
Party 2
Cthulhu
Cthulhu
WLOJOKER
Cthulhu
Level 124
God Stats
8W - 10L
1,549 SR
Queue Stats
267W - 244L
1,580 Elo+
Party 2
Hou Yi
Hou Yi
iZpratt
Hou Yi
Level 143
God Stats
17W - 13L
1,657 SR
Queue Stats
344W - 314L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
1 / 0 / 1
7,995
500
9,214
11,340
11,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 2 / 0
7,489
468
3,934
12,174
11,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Nemesis
SasquatchJ
Nemesis
1
0 / 0 / 0
3,567
223
0
0
0
Baron Samedi
WhiteQrow98
Baron Samedi
13
1 / 5 / 1
7,532
471
6,920
12,148
7,930
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
urboyluis
Chernobog
15
1 / 3 / 0
8,904
557
7,447
13,124
5,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
17
4 / 0 / 0
10,465
654
9,390
14,105
13,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 2 / 2
8,622
539
2,770
8,158
3,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

15
2 / 0 / 4
8,811
551
6,575
12,307
4,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
WLOJOKER
Cthulhu
13
2 / 1 / 4
8,470
529
8,800
14,122
12,178
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hou Yi
iZpratt
Hou Yi
16
1 / 0 / 1
9,364
585
6,578
11,689
4,922
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
10
10
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
0
1
1.5
W
Vamana
4
0
0
4
W
1
2
2
1
W
2
0
4
4
L
0
2
0
0
L
Nemesis
SasquatchJ
Nemesis
0
0
0
0
W
Cthulhu
WLOJOKER
Cthulhu
2
1
4
4
L
Baron Samedi
WhiteQrow98
Baron Samedi
1
5
1
0.3
W
Hou Yi
iZpratt
Hou Yi
1
0
1
1.5
L
Chernobog
urboyluis
Chernobog
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,515
Damage
34,113
48,786
Taken
60,381
36,745
Mitigated
39,756
15,942
Healing
18,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
9,214
487
0
4,466
11,340
11,816
0
5,014
6,286
39,746
1,241
W
Vamana
9,390
2,860
0
3,522
14,105
13,793
549
1,231
12,874
0
93,191
W
2,770
426
944
2,046
8,158
3,960
418
4,347
3,811
75,179
0
W
6,575
2,464
0
910
12,307
4,903
49
2,264
10,043
0
82,280
L
3,934
1,752
40
2,947
12,174
11,388
0
1,073
10,026
0
53,390
L
Nemesis
SasquatchJ
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
WLOJOKER
Cthulhu
8,800
912
2,339
2,460
14,122
12,178
306
5,011
9,111
31,517
0
L
Baron Samedi
WhiteQrow98
Baron Samedi
6,920
374
209
3,155
12,148
7,930
0
4,029
8,018
58,646
0
W
Hou Yi
iZpratt
Hou Yi
6,578
4,432
0
5,973
11,689
4,922
883
2,212
9,477
0
89,816
L
Chernobog
urboyluis
Chernobog
7,447
5,631
0
5,125
13,124
5,611
658
1,474
11,650
0
81,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,487
Gold Earned
45,732
400
Minions Killed
613
0
Camps Cleared
0
1,276,419
Distance Traveled
1,720,098
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,995
500
52
3
0
347,038
0
W
Vamana
10,465
654
155
10
0
341,932
0
W
Ra
8,622
539
132
8
0
325,730
3
W
Loki
8,811
551
131
8
0
402,655
2
L
Horus
7,489
468
86
5
0
336,173
0
L
Nemesis
3,567
223
0
0
0
0
0
W
Cthulhu
8,470
529
41
3
0
340,081
4
L
Baron Samedi
7,532
471
107
7
0
294,322
4
W
Hou Yi
9,364
585
154
10
0
309,700
4
L
Chernobog
8,904
557
155
10
0
298,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role