Player Matchup

Heimdallr
Heimdallr
Father_Luc1fer66
Heimdallr
Level 48
God Stats
5W - 4L
1,504 SR
Queue Stats
74W - 101L
1,371 Elo+
Party 1
Hera
Hera
HATR Assist
Hera
Level 126
God Stats
52W - 53L
1,566 SR
Queue Stats
759W - 739L
1,487 Elo+
Solo
Bacchus
Bacchus
Icey-Ant
Bacchus
Level 47
God Stats
8W - 7L
1,500 SR
Queue Stats
202W - 210L
1,406 Elo+
Solo
Shiva
Shiva
iMn0tsTuPiD65
Shiva
Level 99
God Stats
14W - 8L
1,506 SR
Queue Stats
744W - 772L
1,452 Elo+
Solo
Kali
Kali
kaoticbubbles-
Kali
Level 65
God Stats
9W - 7L
1,676 SR
Queue Stats
172W - 171L
1,501 Elo+
Party 1
Team Averages
Level 77
1,550 SR
1,444 Elo+

VS

Team Averages
Level 82
1,515 SR
1,435 Elo+
Sylvanus
Sylvanus
Big Al Bos
Sylvanus
Level 104
God Stats
1W - 2L
1,689 SR
Queue Stats
3W - 10L
1,490 Elo+
Party 2
Ratatoskr
Ratatoskr
Deckxtructor
Ratatoskr
Level 68
God Stats
75W - 60L
1,526 SR
Queue Stats
133W - 140L
1,386 Elo+
Solo
Anhur
Anhur
I E Dawg I
Anhur
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,496 Elo+
Party 2
Chaac
Chaac
SikOWolF_
Chaac
Level 60
God Stats
7W - 6L
1,330 SR
Queue Stats
149W - 119L
1,387 Elo+
Solo
Anubis
Anubis
Waterman187359
Anubis
Level 83
God Stats
3W - 4L
1,529 SR
Queue Stats
209W - 176L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
14
3 / 2 / 12
8,841
491
10,570
14,926
4,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
11 / 2 / 3
11,183
621
11,483
8,407
2,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Icey-Ant
Bacchus
12
3 / 2 / 6
8,646
480
5,441
11,458
11,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

15
3 / 0 / 7
9,506
528
13,434
17,353
13,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
7 / 2 / 16
10,643
591
18,009
17,493
6,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Big Al Bos
Sylvanus
10
1 / 3 / 2
7,483
416
5,087
13,729
11,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ratatoskr
Deckxtructor
Ratatoskr
14
1 / 6 / 0
8,188
455
8,906
17,864
7,748
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anhur
13
2 / 4 / 2
8,614
479
8,468
13,100
5,060
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
SikOWolF_
Chaac
12
0 / 6 / 0
7,450
414
11,209
17,653
14,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 8 / 0
8,633
480
8,793
15,217
8,162
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
11
27
Kills
7
8
Deaths
27
44
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Big Al Bos
Sylvanus
1
3
2
0.67
L
Ratatoskr
Deckxtructor
Ratatoskr
1
6
0
0.17
W
Heimdallr
3
2
12
4.5
W
11
2
3
6.25
L
Anhur
2
4
2
0.75
W
Bacchus
Icey-Ant
Bacchus
3
2
6
3
L
Chaac
SikOWolF_
Chaac
0
6
0
0
L
3
8
0
0.38
W
3
0
7
6.5
W
7
2
16
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,937
Damage
42,463
69,637
Taken
77,563
39,247
Mitigated
46,519
25,673
Healing
19,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Big Al Bos
Sylvanus
5,087
1,198
1,083
3,553
13,729
11,073
0
3,519
10,106
23,526
0
L
Ratatoskr
Deckxtructor
Ratatoskr
8,906
2,816
0
1,154
17,864
7,748
0
2,565
15,293
0
73,127
W
Heimdallr
10,570
4,684
0
5,705
14,926
4,892
3,409
3,843
11,015
0
52,779
W
11,483
1,586
0
3,970
8,407
2,979
627
3,198
5,209
92,268
0
L
Anhur
8,468
5,900
0
3,996
13,100
5,060
885
2,619
10,301
0
60,825
W
Bacchus
Icey-Ant
Bacchus
5,441
1,127
0
4,192
11,458
11,341
980
2,226
9,002
22,906
0
L
Chaac
SikOWolF_
Chaac
11,209
1,368
0
5,865
17,653
14,476
163
754
16,860
0
46,753
L
8,793
489
0
4,292
15,217
8,162
0
7,654
7,557
63,344
0
W
13,434
3,087
395
4,388
17,353
13,083
384
722
15,422
0
65,998
W
18,009
9,949
0
7,023
17,493
6,952
705
4,005
13,112
0
69,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,819
Gold Earned
40,368
407
Minions Killed
391
0
Camps Cleared
0
1,699,587
Distance Traveled
1,565,488
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,483
416
16
1
0
314,537
3
L
Ratatoskr
8,188
455
106
6
0
353,595
0
W
Heimdallr
8,841
491
66
4
0
335,283
0
W
Hera
11,183
621
143
8
0
333,529
0
L
Anhur
8,614
479
97
5
0
292,490
0
W
Bacchus
8,646
480
30
2
0
327,521
0
L
Chaac
7,450
414
56
3
0
323,602
0
L
Anubis
8,633
480
116
6
0
281,264
0
W
Shiva
9,506
528
90
5
0
323,881
1
W
Kali
10,643
591
78
4
0
379,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role