Player Matchup

Ymir
Ymir
Deterioro
Ymir
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 16L
1,159 Elo+
Party 1
King Arthur
King Arthur
OVERCHUPAPI
King Arthur
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 9L
1,261 Elo+
Party 1
Bakasura
Bakasura
Pieroles125DF
Bakasura
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 29L
1,152 Elo+
Party 1
Cupid
Cupid
Ruyeeeh
Cupid
Level 8
God Stats
0W - 2L
1,147 SR
Queue Stats
11W - 13L
1,159 Elo+
Party 1
Poseidon
Poseidon
diegonumeritos
Poseidon
Level 7
God Stats
3W - 4L
1,287 SR
Queue Stats
7W - 7L
1,239 Elo+
Party 1
Team Averages
Level 30
1,387 SR
1,194 Elo+

VS

Team Averages
Level 100
1,574 SR
1,401 Elo+
Neith
Neith
 
Neith
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Allukia
Izanami
Level 8
God Stats
1W - 0L
1,737 SR
Queue Stats
1W - 3L
1,226 Elo+
Party 2
Hel
Hel
AxElChapo
Hel
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,226 Elo+
Party 2
Kuzenbo
Kuzenbo
opieeee
Kuzenbo
Level 63
God Stats
3W - 1L
1,633 SR
Queue Stats
86W - 82L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 3 / 5
6,433
429
3,115
10,925
10,000
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
OVERCHUPAPI
King Arthur
10
1 / 3 / 1
6,435
429
2,381
9,381
6,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bakasura
Pieroles125DF
Bakasura
15
6 / 4 / 1
9,009
601
8,886
17,057
7,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cupid
Ruyeeeh
Cupid
11
3 / 5 / 3
7,310
487
10,825
11,202
3,314
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
10
0 / 5 / 1
6,391
426
1,867
5,930
1,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
5 / 1 / 8
9,543
636
10,010
7,775
4,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Thanatos
 
Thanatos
14
6 / 1 / 6
8,926
595
9,003
10,562
4,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
Allukia
Izanami
12
1 / 2 / 6
7,304
487
4,226
7,193
2,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 4 / 0
9,196
613
8,080
8,276
2,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
opieeee
Kuzenbo
12
2 / 2 / 7
8,330
555
5,608
11,823
13,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
47
10
Kills
20
20
Deaths
10
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
1
8
9
W
Thanatos
 
Thanatos
6
1
6
9
W
Izanami
Allukia
Izanami
1
2
6
2
W
6
4
0
1.5
L
Ymir
0
3
5
0.83
L
King Arthur
OVERCHUPAPI
King Arthur
1
3
1
0.5
L
Bakasura
Pieroles125DF
Bakasura
6
4
1
1.63
L
Cupid
Ruyeeeh
Cupid
3
5
3
0.9
L
Poseidon
0
5
1
0.1
W
Kuzenbo
opieeee
Kuzenbo
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,074
Damage
36,927
54,495
Taken
45,629
28,513
Mitigated
27,356
12,046
Healing
16,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,010
4,239
0
3,364
7,775
4,289
1,338
1,953
5,511
0
78,395
W
Thanatos
 
Thanatos
9,003
2,367
0
7,655
10,562
4,255
0
182
10,350
18
63,090
W
Izanami
Allukia
Izanami
4,226
3,097
0
1,312
7,193
2,568
2,383
1,058
6,135
0
44,285
W
8,080
936
128
1,889
8,276
2,427
433
35
7,646
50,636
0
L
Ymir
3,115
261
0
587
10,925
10,000
160
1,896
8,756
15,553
0
L
King Arthur
OVERCHUPAPI
King Arthur
2,381
375
0
1,875
9,381
6,345
0
6,230
3,151
0
20,897
L
Bakasura
Pieroles125DF
Bakasura
8,886
6,200
0
6,070
17,057
7,652
85
2,200
14,640
0
67,467
L
Cupid
Ruyeeeh
Cupid
10,825
6,523
217
3,047
11,202
3,314
680
3,005
8,086
0
48,985
L
Poseidon
1,867
187
0
250
5,930
1,202
0
0
5,930
31,314
0
W
Kuzenbo
opieeee
Kuzenbo
5,608
2,119
0
2,284
11,823
13,817
0
2,475
8,775
22,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,578
Gold Earned
43,299
321
Minions Killed
384
0
Camps Cleared
0
1,470,303
Distance Traveled
1,377,963
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,543
636
122
8
0
279,652
2
W
Thanatos
8,926
595
78
5
0
347,807
7
W
Izanami
7,304
487
65
4
0
214,862
0
W
Hel
9,196
613
91
6
0
240,469
0
L
Ymir
6,433
429
21
1
0
270,534
0
L
King Arthur
6,435
429
38
3
0
271,517
0
L
Bakasura
9,009
601
130
9
0
345,329
1
L
Cupid
7,310
487
77
5
0
270,207
1
L
Poseidon
6,391
426
55
4
0
312,716
0
W
Kuzenbo
8,330
555
28
2
0
295,173
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role