Player Matchup

Anubis
Anubis
AbsentFriend78
Anubis
Level 63
God Stats
20W - 14L
1,592 SR
Queue Stats
172W - 150L
1,497 Elo+
Party 2
Sobek
Sobek
Aoldor
Sobek
Level 105
God Stats
1W - 1L
1,533 SR
Queue Stats
53W - 47L
1,515 Elo+
Party 1
Chernobog
Chernobog
DarthGrievous66
Chernobog
Level 21
God Stats
1W - 1L
1,739 SR
Queue Stats
7W - 8L
1,486 Elo+
Party 1
Surtr
Surtr
Effenpeachy
Surtr
Level 123
God Stats
7W - 9L
1,558 SR
Queue Stats
68W - 69L
1,505 Elo+
Party 1
Rama
Rama
OrangeLiger1
Rama
Level 153
God Stats
2W - 7L
1,358 SR
Queue Stats
317W - 311L
1,495 Elo+
Party 2
Team Averages
Level 93
1,556 SR
1,500 Elo+

VS

Team Averages
Level 119
1,597 SR
1,513 Elo+
Charybdis
Charybdis
Forguru
Charybdis
Level 128
God Stats
6W - 4L
1,739 SR
Queue Stats
242W - 215L
1,508 Elo+
Solo
Bakasura
Bakasura
Masterpro02
Bakasura
Level 129
God Stats
3W - 0L
1,842 SR
Queue Stats
298W - 288L
1,511 Elo+
Solo
Geb
Geb
TheOldRyk
Geb
Level 107
God Stats
2W - 1L
1,318 SR
Queue Stats
158W - 152L
1,482 Elo+
Solo
Vulcan
Vulcan
Timberjr6
Vulcan
Level 129
God Stats
6W - 5L
1,761 SR
Queue Stats
149W - 133L
1,508 Elo+
Solo
Lancelot
Lancelot
TouTaoHere
Lancelot
Level 101
God Stats
3W - 5L
1,322 SR
Queue Stats
298W - 281L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 4
9,579
479
9,453
15,867
7,959
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sobek
Aoldor
Sobek
14
3 / 6 / 6
9,515
476
7,836
23,220
25,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
DarthGrievous66
Chernobog
15
3 / 5 / 3
8,979
449
5,681
15,718
6,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 5 / 4
8,853
443
10,564
16,993
12,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

16
1 / 1 / 7
9,861
493
12,122
16,308
7,105
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Forguru
Charybdis
15
3 / 2 / 6
9,768
488
15,862
14,800
6,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Bakasura
Masterpro02
Bakasura
19
8 / 4 / 8
11,944
597
14,608
24,417
13,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
2 / 4 / 8
9,403
470
8,722
16,571
16,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vulcan
Timberjr6
Vulcan
16
8 / 1 / 6
10,231
512
16,752
8,600
3,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
TouTaoHere
Lancelot
16
2 / 3 / 8
10,038
502
11,445
19,732
17,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
59
12
Kills
23
23
Deaths
14
24
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
L
Sobek
Aoldor
Sobek
3
6
6
1
L
Chernobog
DarthGrievous66
Chernobog
3
5
3
0.9
L
4
5
4
1.2
W
Charybdis
Forguru
Charybdis
3
2
6
3
W
Bakasura
Masterpro02
Bakasura
8
4
8
3
L
1
1
7
4.5
W
2
4
8
1.5
W
Vulcan
Timberjr6
Vulcan
8
1
6
11
W
Lancelot
TouTaoHere
Lancelot
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,656
Damage
67,389
88,106
Taken
84,120
59,176
Mitigated
57,753
20,765
Healing
23,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,453
508
0
5,557
15,867
7,959
0
1,391
14,002
77,170
0
L
Sobek
Aoldor
Sobek
7,836
181
431
2,915
23,220
25,165
0
9,475
12,942
23,228
0
L
Chernobog
DarthGrievous66
Chernobog
5,681
3,066
424
2,025
15,718
6,796
0
4,901
10,675
0
55,218
L
10,564
3,246
0
2,309
16,993
12,151
0
3,228
13,257
742
62,191
W
Charybdis
Forguru
Charybdis
15,862
9,171
0
7,298
14,800
6,401
3,006
2,809
11,742
0
79,567
W
Bakasura
Masterpro02
Bakasura
14,608
10,438
0
8,834
24,417
13,662
189
4,608
19,386
0
107,837
L
12,122
9,234
0
7,104
16,308
7,105
0
5,605
10,280
0
93,584
W
8,722
718
0
3,279
16,571
16,177
287
2,125
14,276
36,224
0
W
Vulcan
Timberjr6
Vulcan
16,752
6,211
0
2,988
8,600
3,874
3,206
1,141
7,459
72,973
0
W
Lancelot
TouTaoHere
Lancelot
11,445
1,231
0
750
19,732
17,639
367
6,828
12,855
93
64,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,787
Gold Earned
51,384
484
Minions Killed
532
0
Camps Cleared
0
1,796,872
Distance Traveled
2,131,032
22
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,579
479
124
6
0
327,761
4
L
Sobek
9,515
476
34
2
0
389,483
8
L
Chernobog
8,979
449
91
5
0
336,416
6
L
Surtr
8,853
443
79
4
0
339,446
0
W
Charybdis
9,768
488
105
5
0
356,571
0
W
Bakasura
11,944
597
174
9
0
474,948
0
L
Rama
9,861
493
156
8
0
403,766
4
W
Geb
9,403
470
36
2
0
425,424
4
W
Vulcan
10,231
512
114
6
0
445,241
0
W
Lancelot
10,038
502
103
5
0
428,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role