Player Matchup

Fenrir
Fenrir
Chinese_Dragon77
Fenrir
Level 120
God Stats
3W - 2L
1,473 SR
Queue Stats
141W - 129L
1,546 Elo+
Party 1
Hera
Hera
NYANderthawl
Hera
Level 190
God Stats
9W - 2L
1,876 SR
Queue Stats
837W - 713L
1,579 Elo+
Solo
Jormungandr
Jormungandr
ShyBizzy
Jormungandr
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 86L
1,527 Elo+
Party 1
Shiva
Shiva
The_OG_Gamer1337
Shiva
Level 99
God Stats
25W - 29L
1,592 SR
Queue Stats
78W - 88L
1,505 Elo+
Party 1
Martichoras
Martichoras
brdnv3
Martichoras
Level 88
God Stats
3W - 3L
1,370 SR
Queue Stats
50W - 42L
1,562 Elo+
Party 1
Team Averages
Level 121
1,562 SR
1,544 Elo+

VS

Team Averages
Level 148
1,573 SR
1,553 Elo+
Ganesha
Ganesha
EvilTreeFish
Ganesha
Level 32
God Stats
3W - 2L
1,669 SR
Queue Stats
39W - 37L
1,602 Elo+
Party 2
Tiamat
Tiamat
NyxisGaming
Tiamat
Level 191
God Stats
5W - 10L
1,414 SR
Queue Stats
320W - 369L
1,551 Elo+
Party 2
Achilles
Achilles
WinterinFaze_
Achilles
Level 148
God Stats
3W - 4L
1,553 SR
Queue Stats
292W - 379L
1,465 Elo+
Party 2
Ishtar
Ishtar
Zantymills
Ishtar
Level 158
God Stats
23W - 14L
1,600 SR
Queue Stats
631W - 637L
1,590 Elo+
Solo
Thor
Thor
meril123
Thor
Level 211
God Stats
29W - 28L
1,630 SR
Queue Stats
493W - 493L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 0
9,127
570
8,079
10,857
5,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
5 / 1 / 4
9,030
564
14,538
10,800
3,828
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jormungandr
ShyBizzy
Jormungandr
13
0 / 3 / 2
8,230
514
4,153
9,573
7,326
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 0 / 9
8,008
501
8,007
11,002
8,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Martichoras
brdnv3
Martichoras
16
6 / 2 / 3
9,093
568
10,069
18,895
10,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
EvilTreeFish
Ganesha
11
0 / 3 / 2
7,147
447
5,022
14,193
10,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
12
1 / 5 / 1
7,686
480
9,369
10,839
6,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
WinterinFaze_
Achilles
15
3 / 3 / 0
8,589
537
7,508
16,491
18,010
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
Zantymills
Ishtar
14
1 / 3 / 1
8,751
547
12,079
11,571
4,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thor
14
2 / 5 / 2
8,354
522
6,537
16,199
6,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
19
Kills
7
7
Deaths
19
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
7
1
0
7
L
Ganesha
EvilTreeFish
Ganesha
0
3
2
0.33
W
5
1
4
7
L
Tiamat
1
5
1
0.3
W
Jormungandr
ShyBizzy
Jormungandr
0
3
2
0.33
W
1
0
9
5.5
L
Achilles
WinterinFaze_
Achilles
3
3
0
1
L
Ishtar
Zantymills
Ishtar
1
3
1
0.5
W
Martichoras
brdnv3
Martichoras
6
2
3
3.75
L
Thor
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,846
Damage
40,515
61,127
Taken
69,293
35,125
Mitigated
46,434
19,196
Healing
20,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,079
3,102
0
2,018
10,857
5,327
0
1,464
9,393
0
59,728
L
Ganesha
EvilTreeFish
Ganesha
5,022
319
0
4,235
14,193
10,516
0
6,301
7,892
19,804
0
W
14,538
3,384
0
2,405
10,800
3,828
49
5,876
4,924
86,194
0
L
Tiamat
9,369
899
0
2,487
10,839
6,795
0
4,582
6,257
61,863
0
W
Jormungandr
ShyBizzy
Jormungandr
4,153
1,357
0
1,943
9,573
7,326
0
156
9,417
58,160
0
W
8,007
1,221
355
3,470
11,002
8,490
345
4,219
6,783
310
29,485
L
Achilles
WinterinFaze_
Achilles
7,508
2,456
0
5,374
16,491
18,010
0
5,682
10,809
0
64,329
L
Ishtar
Zantymills
Ishtar
12,079
8,069
0
3,545
11,571
4,497
0
0
11,571
0
76,290
W
Martichoras
brdnv3
Martichoras
10,069
3,944
0
9,005
18,895
10,154
0
3,428
15,467
0
86,514
L
Thor
6,537
1,558
0
5,287
16,199
6,616
0
2,511
13,688
0
60,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,488
Gold Earned
40,527
489
Minions Killed
451
0
Camps Cleared
0
1,566,239
Distance Traveled
1,576,105
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,127
570
93
6
0
373,084
2
L
Ganesha
7,147
447
0
0
0
303,143
4
W
Hera
9,030
564
136
9
0
337,163
0
L
Tiamat
7,686
480
119
7
0
306,126
4
W
Jormungandr
8,230
514
108
7
0
212,006
0
W
Shiva
8,008
501
28
2
0
356,735
2
L
Achilles
8,589
537
106
7
0
323,521
2
L
Ishtar
8,751
547
132
8
0
292,268
2
W
Martichoras
9,093
568
124
8
0
287,251
3
L
Thor
8,354
522
94
6
0
351,047
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role