Player Matchup

Izanami
Izanami
 
Izanami
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Iv3 Squibbyzz
Janus
Level 146
God Stats
19W - 18L
1,605 SR
Queue Stats
223W - 211L
1,557 Elo+
Party 1
Thanatos
Thanatos
Monsu5107
Thanatos
Level 198
God Stats
16W - 15L
1,480 SR
Queue Stats
484W - 433L
1,565 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SemajSenni
Cu Chulainn
Level 211
God Stats
3W - 7L
1,567 SR
Queue Stats
623W - 572L
1,514 Elo+
Party 1
Team Averages
Level 166
1,530 SR
1,527 Elo+

VS

Team Averages
Level 119
1,458 SR
1,479 Elo+
Chaac
Chaac
J-Crypside
Chaac
Level 73
God Stats
5W - 4L
1,428 SR
Queue Stats
122W - 130L
1,414 Elo+
Solo
Pele
Pele
MichaelAZ04
Pele
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,593 Elo+
Solo
King Arthur
King Arthur
Pupolo276
King Arthur
Level 160
God Stats
3W - 8L
1,464 SR
Queue Stats
273W - 327L
1,491 Elo+
Party 2
Bacchus
Bacchus
ivanoski45
Bacchus
Level 103
God Stats
3W - 2L
1,533 SR
Queue Stats
169W - 243L
1,415 Elo+
Party 2
Heimdallr
Heimdallr
pandy703
Heimdallr
Level 156
God Stats
12W - 13L
1,367 SR
Queue Stats
974W - 911L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 0 / 0
4,628
579
2,595
4,270
1,335
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
 
Fenrir
5
0 / 1 / 0
3,688
461
1,424
3,025
863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
0 / 1 / 0
5,098
637
2,759
2,355
887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Monsu5107
Thanatos
9
1 / 1 / 0
4,962
620
2,713
8,848
2,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
SemajSenni
Cu Chulainn
10
2 / 1 / 0
5,601
700
5,128
7,132
6,173
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
8
2 / 0 / 0
5,070
634
1,453
4,768
2,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 1 / 1
4,809
601
3,374
7,520
2,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Pupolo276
King Arthur
10
2 / 2 / 0
5,685
711
5,773
8,144
6,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bacchus
ivanoski45
Bacchus
8
0 / 0 / 1
4,366
546
1,284
4,367
2,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
pandy703
Heimdallr
8
0 / 0 / 1
4,471
559
2,244
5,553
1,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
3
Kills
4
4
Deaths
3
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
0
0
0
L
Fenrir
 
Fenrir
0
1
0
0
L
0
1
0
0
W
Chaac
2
0
0
2
W
0
1
1
0.5
L
Thanatos
Monsu5107
Thanatos
1
1
0
1
W
King Arthur
Pupolo276
King Arthur
2
2
0
1
L
Cu Chulainn
SemajSenni
Cu Chulainn
2
1
0
2
W
Bacchus
ivanoski45
Bacchus
0
0
1
0.5
W
Heimdallr
pandy703
Heimdallr
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,619
Damage
14,128
25,630
Taken
30,352
12,224
Mitigated
15,812
10,660
Healing
8,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,595
1,875
0
1,148
4,270
1,335
0
0
4,270
0
39,439
L
Fenrir
 
Fenrir
1,424
147
0
1,246
3,025
863
0
0
3,025
0
5,529
L
2,759
55
0
620
2,355
887
0
740
1,531
37,058
0
W
Chaac
1,453
86
89
2,302
4,768
2,494
0
317
4,439
0
16,244
W
3,374
1,112
0
2,377
7,520
2,072
0
647
6,787
0
36,981
L
Thanatos
Monsu5107
Thanatos
2,713
1,126
0
5,476
8,848
2,966
0
416
8,388
0
38,851
W
King Arthur
Pupolo276
King Arthur
5,773
1,261
0
458
8,144
6,860
0
90
8,054
0
41,760
L
Cu Chulainn
SemajSenni
Cu Chulainn
5,128
787
0
2,170
7,132
6,173
0
78
7,054
0
39,698
W
Bacchus
ivanoski45
Bacchus
1,284
0
0
634
4,367
2,448
0
1,536
2,725
16,091
0
W
Heimdallr
pandy703
Heimdallr
2,244
1,539
0
2,518
5,553
1,938
0
0
5,553
0
32,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,977
Gold Earned
24,401
286
Minions Killed
255
0
Camps Cleared
0
775,180
Distance Traveled
872,874
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,628
579
65
8
0
156,064
0
L
Fenrir
3,688
461
13
2
0
101,753
0
L
Janus
5,098
637
67
8
0
157,818
2
W
Chaac
5,070
634
28
4
0
179,006
0
W
Pele
4,809
601
63
8
0
193,275
0
L
Thanatos
4,962
620
68
9
0
196,582
0
W
King Arthur
5,685
711
71
9
0
181,351
0
L
Cu Chulainn
5,601
700
73
9
0
162,963
0
W
Bacchus
4,366
546
37
5
0
168,169
0
W
Heimdallr
4,471
559
56
7
0
151,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role