Player Matchup

Sobek
Sobek
Silver I
 
Sobek
Silver I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Anhur
Anhur
Gold V
Anthauri
Anhur
Gold V
Level 155
God Stats
10W - 6L
1,775 SR
Queue Stats
44W - 39L
1,467 MMR
Party 3
Ravana
Ravana
Gold III
Gatssssss
Ravana
Gold III
Level 128
God Stats
5W - 8L
1,768 SR
Queue Stats
295W - 300L
1,350 MMR
Party 1
Fenrir
Fenrir
Gold IV
HanniPham
Fenrir
Gold IV
Level 153
God Stats
2W - 6L
1,375 SR
Queue Stats
557W - 557L
1,404 MMR
Party 1
Nox
Nox
Gold III
OfficialJTower
Nox
Gold III
Level 196
God Stats
33W - 28L
1,575 SR
Queue Stats
444W - 440L
1,384 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,599 SR
1,421 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,641 SR
1,386 MMR
Sun Wukong
Sun Wukong
Silver II
 
Sun Wukong
Silver II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Gold V
CAPTAIN_JAMES_E
Ratatoskr
Gold V
Level 157
God Stats
1W - 5L
1,407 SR
Queue Stats
181W - 179L
1,388 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
Lks_sim
Morgan Le Fay
Gold IV
Level 113
God Stats
12W - 6L
1,821 SR
Queue Stats
76W - 73L
1,444 MMR
Party 2
Ymir
Ymir
Silver V
PRODIGYXxXANGEL
Ymir
Silver V
Level 159
God Stats
2W - 9L
1,512 SR
Queue Stats
14W - 29L
1,274 MMR
Solo
Ishtar
Ishtar
Silver I
Wolflamme
Ishtar
Silver I
Level 83
God Stats
3W - 0L
1,968 SR
Queue Stats
33W - 34L
1,326 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
2 / 1 / 3
7,595
506
4,455
10,367
8,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Anthauri
Anhur
11
2 / 2 / 2
6,995
466
7,004
7,440
3,348
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
Gatssssss
Ravana
14
0 / 1 / 0
8,416
561
11,023
5,486
5,253
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
HanniPham
Fenrir
13
3 / 2 / 1
7,860
524
10,243
14,643
6,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 6 / 2
7,318
488
5,605
10,739
3,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
MercuryMartichorasThanatosMulan

VS

Bans
ThorAo KuangAtlasMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
0 / 0 / 3
8,688
579
3,142
13,725
8,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ratatoskr
CAPTAIN_JAMES_E
Ratatoskr
14
2 / 3 / 4
8,384
559
4,153
11,462
4,230
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Lks_sim
Morgan Le Fay
15
5 / 1 / 2
9,459
631
11,955
10,518
4,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 0 / 4
8,346
556
4,753
10,925
6,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ishtar
Wolflamme
Ishtar
13
3 / 4 / 1
8,018
535
8,126
12,701
3,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
8
Kills
12
12
Deaths
8
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
1
3
3.5
W
Sun Wukong
 
Sun Wukong
0
0
3
1.5
L
Anhur
Anthauri
Anhur
2
2
2
1.5
W
Ratatoskr
CAPTAIN_JAMES_E
Ratatoskr
2
3
4
1.33
L
Ravana
Gatssssss
Ravana
0
1
0
0
L
Fenrir
HanniPham
Fenrir
3
2
1
1.75
W
Morgan Le Fay
Lks_sim
Morgan Le Fay
5
1
2
6
L
1
6
2
0.33
W
2
0
4
4
W
Ishtar
Wolflamme
Ishtar
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,330
Damage
32,129
48,675
Taken
59,331
27,693
Mitigated
27,492
12,750
Healing
20,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,455
231
0
4,052
10,367
8,700
0
3,187
7,180
22,477
0
W
Sun Wukong
 
Sun Wukong
3,142
883
0
5,513
13,725
8,246
0
232
13,493
14
72,495
L
Anhur
Anthauri
Anhur
7,004
5,097
0
3,463
7,440
3,348
0
1,809
5,631
0
49,914
W
Ratatoskr
CAPTAIN_JAMES_E
Ratatoskr
4,153
1,769
0
1,110
11,462
4,230
0
1,320
10,142
0
71,949
L
Ravana
Gatssssss
Ravana
11,023
1,830
0
1,692
5,486
5,253
0
1,778
3,708
1,230
76,034
L
Fenrir
HanniPham
Fenrir
10,243
2,574
0
1,704
14,643
6,405
0
3,504
11,089
0
64,096
W
Morgan Le Fay
Lks_sim
Morgan Le Fay
11,955
1,163
4
2,703
10,518
4,590
0
3,852
6,512
75,157
0
L
5,605
186
0
1,839
10,739
3,987
0
6,422
4,317
56,960
0
W
4,753
1,455
189
6,280
10,925
6,553
58
3,421
7,400
39,584
0
W
Ishtar
Wolflamme
Ishtar
8,126
5,217
0
4,559
12,701
3,873
514
2,115
10,586
0
60,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,184
Gold Earned
42,895
412
Minions Killed
529
0
Camps Cleared
0
1,375,458
Distance Traveled
1,636,101
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,595
506
14
1
0
293,248
2
W
Sun Wukong
8,688
579
128
9
0
331,921
0
L
Anhur
6,995
466
92
6
0
193,809
3
W
Ratatoskr
8,384
559
98
7
0
383,143
1
L
Ravana
8,416
561
120
8
0
255,131
4
L
Fenrir
7,860
524
86
6
0
304,983
2
W
Morgan Le Fay
9,459
631
139
9
0
320,540
1
L
Nox
7,318
488
100
7
0
328,287
0
W
Ymir
8,346
556
53
4
0
327,535
0
W
Ishtar
8,018
535
111
7
0
272,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role