Player Matchup

Pele
Pele
 
Pele
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
Mattnamara
Hades
Level 85
God Stats
49W - 46L
1,530 SR
Queue Stats
241W - 317L
1,421 Elo+
Party 1
Sylvanus
Sylvanus
ProssKemp
Sylvanus
Level 111
God Stats
69W - 93L
1,410 SR
Queue Stats
226W - 318L
1,403 Elo+
Party 1
Ishtar
Ishtar
Sebabalo
Ishtar
Level 99
God Stats
12W - 15L
1,654 SR
Queue Stats
222W - 275L
1,448 Elo+
Party 1
Ravana
Ravana
Sto34
Ravana
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,286 Elo+
Solo
Team Averages
Level 111
1,519 SR
1,412 Elo+

VS

Team Averages
Level 70
1,492 SR
1,355 Elo+
Janus
Janus
EasyPeasy52
Janus
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
106W - 82L
1,532 Elo+
Party 2
Sun Wukong
Sun Wukong
Hamham246
Sun Wukong
Level 123
God Stats
5W - 8L
1,459 SR
Queue Stats
309W - 329L
1,495 Elo+
Party 2
Thor
Thor
PartialObject
Thor
Level 36
God Stats
2W - 3L
1,500 SR
Queue Stats
144W - 156L
1,296 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
StraQ
Ah Muzen Cab
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,261 Elo+
Party 3
Atlas
Atlas
lxXFlashXxl
Atlas
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,191 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
11 / 1 / 7
9,062
604
9,437
13,012
5,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hades
13
4 / 3 / 9
7,955
530
9,231
10,590
4,998
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
ProssKemp
Sylvanus
13
3 / 1 / 12
7,581
505
8,431
16,424
13,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
Sebabalo
Ishtar
15
10 / 1 / 10
9,484
632
14,190
13,210
6,200
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
Sto34
Ravana
13
0 / 2 / 2
7,201
480
9,554
9,902
7,536
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 2
8,002
533
15,099
10,413
3,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Hamham246
Sun Wukong
14
0 / 0 / 2
8,533
569
8,169
15,628
11,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 5 / 1
7,922
528
5,001
12,667
4,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
StraQ
Ah Muzen Cab
10
1 / 7 / 1
6,497
433
8,083
12,890
4,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 11 / 2
6,184
412
5,115
18,782
13,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
16
28
Kills
8
8
Deaths
28
40
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
11
1
7
14.5
L
4
5
2
1
L
Sun Wukong
Hamham246
Sun Wukong
0
0
2
1
W
Hades
4
3
9
2.83
L
3
5
1
0.7
W
Sylvanus
ProssKemp
Sylvanus
3
1
12
9
W
Ishtar
Sebabalo
Ishtar
10
1
10
15
W
Ravana
Sto34
Ravana
0
2
2
0.5
L
Ah Muzen Cab
StraQ
Ah Muzen Cab
1
7
1
0.21
L
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,843
Damage
41,467
63,138
Taken
70,380
37,782
Mitigated
38,664
30,065
Healing
10,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
9,437
2,683
0
4,230
13,012
5,108
76
4,279
8,507
0
65,582
L
15,099
823
0
692
10,413
3,502
0
5,096
5,317
51,218
0
L
Sun Wukong
Hamham246
Sun Wukong
8,169
1,811
0
6,833
15,628
11,627
0
2,351
13,277
0
71,268
W
Hades
9,231
669
340
4,536
10,590
4,998
940
5,801
4,440
44,955
0
L
5,001
1,590
0
550
12,667
4,961
0
3,010
9,575
0
50,376
W
Sylvanus
ProssKemp
Sylvanus
8,431
3,035
3,215
7,092
16,424
13,940
861
4,732
11,380
30,389
7,551
W
Ishtar
Sebabalo
Ishtar
14,190
10,269
0
6,240
13,210
6,200
1,920
3,966
8,754
0
68,160
W
Ravana
Sto34
Ravana
9,554
3,965
0
4,412
9,902
7,536
495
391
9,447
0
48,358
L
Ah Muzen Cab
StraQ
Ah Muzen Cab
8,083
2,300
0
680
12,890
4,964
629
2,558
10,332
0
46,388
L
5,115
1,455
17
1,692
18,782
13,610
0
4,151
14,321
15,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,283
Gold Earned
37,138
388
Minions Killed
356
0
Camps Cleared
0
1,441,221
Distance Traveled
1,352,447
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,062
604
90
6
0
310,797
1
L
Janus
8,002
533
72
5
0
284,124
2
L
Sun Wukong
8,533
569
117
8
0
292,955
6
W
Hades
7,955
530
65
4
0
293,204
0
L
Thor
7,922
528
86
6
0
239,427
0
W
Sylvanus
7,581
505
45
3
0
274,676
0
W
Ishtar
9,484
632
105
7
0
275,763
0
W
Ravana
7,201
480
83
6
0
286,781
2
L
Ah Muzen Cab
6,497
433
63
4
0
248,113
0
L
Atlas
6,184
412
18
1
0
287,828
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role