Player Matchup

Ratatoskr
Ratatoskr
Baits
Ratatoskr
Level 83
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 50L
1,452 Elo+
Solo
Guan Yu
Guan Yu
FizzyAardvark98
Guan Yu
Level 117
God Stats
2W - 3L
1,113 SR
Queue Stats
332W - 323L
1,405 Elo+
Party 1
Discordia
Discordia
Getcarried6443
Discordia
Level 71
God Stats
6W - 7L
1,409 SR
Queue Stats
212W - 240L
1,421 Elo+
Party 3
Hercules
Hercules
THE HOMIE COKE
Hercules
Level 110
God Stats
18W - 13L
1,386 SR
Queue Stats
744W - 717L
1,453 Elo+
Party 3
Jing Wei
Jing Wei
the chuckie p
Jing Wei
Level 108
God Stats
4W - 1L
1,485 SR
Queue Stats
109W - 129L
1,358 Elo+
Party 1
Team Averages
Level 98
1,378 SR
1,418 Elo+

VS

Team Averages
Level 64
1,443 SR
1,396 Elo+
Horus
Horus
Drfeelgood66
Horus
Level 23
God Stats
1W - 1L
1,693 SR
Queue Stats
18W - 33L
1,312 Elo+
Solo
Anubis
Anubis
Mortikus1
Anubis
Level 108
God Stats
12W - 9L
1,289 SR
Queue Stats
397W - 377L
1,471 Elo+
Solo
King Arthur
King Arthur
SMiTH JHONSON
King Arthur
Level 36
God Stats
0W - 2L
1,231 SR
Queue Stats
181W - 155L
1,468 Elo+
Solo
Lancelot
Lancelot
Tango Piggy 123
Lancelot
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 69L
1,344 Elo+
Party 2
Merlin
Merlin
chilledflamingo
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 62L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Baits
Ratatoskr
14
2 / 4 / 8
8,115
676
6,910
10,655
4,632
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 7 / 6
8,039
670
6,123
18,314
17,053
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Discordia
Getcarried6443
Discordia
17
5 / 0 / 10
8,973
748
22,184
2,274
1,007
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
16
6 / 1 / 8
9,072
756
6,705
13,664
12,309
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
the chuckie p
Jing Wei
16
1 / 2 / 5
8,265
689
5,622
7,739
3,083
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 6
8,937
745
5,867
11,140
9,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Anubis
Mortikus1
Anubis
16
2 / 4 / 9
8,711
726
13,214
12,119
6,438
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
SMiTH JHONSON
King Arthur
16
1 / 4 / 9
8,455
705
6,145
15,192
12,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
14
7 / 4 / 5
8,777
731
11,079
14,444
9,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 3 / 8
7,843
654
9,068
6,677
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
51
17
Kills
14
14
Deaths
17
37
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
Baits
Ratatoskr
2
4
8
1.5
L
4
2
6
3.5
W
3
7
6
0.86
W
Discordia
Getcarried6443
Discordia
5
0
10
10
L
Anubis
Mortikus1
Anubis
2
4
9
1.63
L
King Arthur
SMiTH JHONSON
King Arthur
1
4
9
1.38
W
Hercules
6
1
8
10
L
Lancelot
7
4
5
2.38
L
0
3
8
1.33
W
Jing Wei
the chuckie p
Jing Wei
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,544
Damage
45,373
52,646
Taken
59,572
38,084
Mitigated
40,622
19,941
Healing
22,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
Baits
Ratatoskr
6,910
1,399
264
2,507
10,655
4,632
0
4,694
5,839
0
14,869
L
5,867
2,017
510
3,729
11,140
9,988
0
4,403
6,525
1,602
10,059
W
6,123
705
2,755
4,281
18,314
17,053
0
6,214
11,629
0
10,758
W
Discordia
Getcarried6443
Discordia
22,184
500
1,661
666
2,274
1,007
0
934
1,340
39,316
0
L
Anubis
Mortikus1
Anubis
13,214
236
2,432
4,481
12,119
6,438
0
5,617
6,277
30,846
0
L
King Arthur
SMiTH JHONSON
King Arthur
6,145
685
1,237
4,757
15,192
12,272
52
4,411
10,561
0
12,787
W
Hercules
6,705
829
1,277
5,834
13,664
12,309
0
7,874
5,468
0
12,627
L
Lancelot
11,079
1,116
1,001
3,406
14,444
9,302
0
4,025
10,192
0
16,687
L
9,068
541
0
535
6,677
2,622
0
3,790
2,846
21,204
0
W
Jing Wei
the chuckie p
Jing Wei
5,622
4,390
216
480
7,739
3,083
0
3,359
4,262
0
17,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,464
Gold Earned
42,723
94
Minions Killed
110
0
Camps Cleared
0
1,186,568
Distance Traveled
1,168,303
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
8,115
676
19
2
0
234,447
0
L
Horus
8,937
745
12
1
0
219,428
0
W
Guan Yu
8,039
670
4
0
0
237,623
0
W
Discordia
8,973
748
28
2
0
285,489
0
L
Anubis
8,711
726
38
3
0
199,985
0
L
King Arthur
8,455
705
21
2
0
243,658
4
W
Hercules
9,072
756
5
0
0
229,579
0
L
Lancelot
8,777
731
10
1
0
283,275
0
L
Merlin
7,843
654
29
2
0
221,957
0
W
Jing Wei
8,265
689
38
3
0
199,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role