Player Matchup

Atlas
Atlas
Gold II
B-RAYNE96
Atlas
Gold II
Level 167
God Stats
32W - 31L
1,538 SR
Queue Stats
124W - 140L
1,571 MMR
Party 1
Scylla
Scylla
Gold III
MacDaGod420
Scylla
Gold III
Level 56
God Stats
2W - 3L
1,339 SR
Queue Stats
163W - 163L
1,494 MMR
Solo
Hercules
Hercules
Gold III
Phant0mUser
Hercules
Gold III
Level 115
God Stats
1W - 0L
1,697 SR
Queue Stats
24W - 23L
1,504 MMR
Solo
He Bo
He Bo
Gold IV
Toastytoes722
He Bo
Gold IV
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 67L
1,303 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
dearth321
Ah Muzen Cab
Gold IV
Level 148
God Stats
9W - 3L
1,660 SR
Queue Stats
264W - 267L
1,530 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 118
1,547 SR
1,480 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 126
1,408 SR
1,478 MMR
Ares
Ares
Bronze IV
PwD Joy Boy
Ares
Bronze IV
Level 144
God Stats
0W - 2L
1,388 SR
Queue Stats
1W - 3L
1,491 MMR
Party 2
Hachiman
Hachiman
Bronze IV
PwDAizen
Hachiman
Bronze IV
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,491 MMR
Party 2
Sun Wukong
Sun Wukong
Silver II
Subie4Liyfe
Sun Wukong
Silver II
Level 108
God Stats
0W - 2L
1,359 SR
Queue Stats
29W - 39L
1,296 MMR
Solo
Janus
Janus
Gold II
Suprémacy
Janus
Gold II
Level 158
God Stats
0W - 4L
1,291 SR
Queue Stats
131W - 132L
1,561 MMR
Solo
Fenrir
Fenrir
Bronze III
box ep derp
Fenrir
Bronze III
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
B-RAYNE96
Atlas
16
4 / 2 / 10
10,850
493
8,177
21,270
24,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
18
6 / 2 / 7
11,152
507
12,788
11,614
4,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hercules
Phant0mUser
Hercules
17
1 / 4 / 6
11,093
504
13,791
21,927
24,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
6 / 2 / 5
12,330
560
14,276
13,428
5,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
dearth321
Ah Muzen Cab
18
5 / 5 / 10
11,824
537
21,574
21,806
10,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
RavanaThanatosHorusAo Kuang

VS

Bans
MulanMartichorasKaliAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 3
8,756
398
7,273
22,720
24,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
PwDAizen
Hachiman
16
3 / 5 / 2
10,559
480
15,309
19,383
8,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Subie4Liyfe
Sun Wukong
16
3 / 1 / 3
11,080
504
10,458
19,441
18,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Janus
17
6 / 5 / 3
11,554
525
24,034
16,238
7,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
17
3 / 4 / 5
11,045
502
8,312
24,684
12,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
31
22
Kills
15
15
Deaths
22
38
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Atlas
B-RAYNE96
Atlas
4
2
10
4.5
W
Scylla
6
2
7
4.75
W
Hercules
Phant0mUser
Hercules
1
4
6
1
L
0
7
3
0.21
L
Hachiman
PwDAizen
Hachiman
3
5
2
0.8
L
Sun Wukong
Subie4Liyfe
Sun Wukong
3
1
3
4.5
L
Janus
6
5
3
1.5
W
6
2
5
4.25
L
Fenrir
3
4
5
1.38
W
Ah Muzen Cab
dearth321
Ah Muzen Cab
5
5
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,606
Damage
65,386
90,045
Taken
102,466
69,050
Mitigated
70,634
20,783
Healing
20,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
B-RAYNE96
Atlas
8,177
2,417
0
4,030
21,270
24,314
45
9,748
11,103
24,218
0
W
Scylla
12,788
1,526
0
1,130
11,614
4,308
1,225
7,114
4,212
84,999
0
W
Hercules
Phant0mUser
Hercules
13,791
4,190
0
5,057
21,927
24,055
404
2,806
18,935
0
90,504
L
7,273
147
0
2,087
22,720
24,153
0
10,148
11,804
30,097
110
L
Hachiman
PwDAizen
Hachiman
15,309
9,606
0
5,823
19,383
8,246
0
4,729
14,619
0
68,552
L
Sun Wukong
Subie4Liyfe
Sun Wukong
10,458
2,700
0
6,109
19,441
18,618
558
4,665
14,502
0
84,200
L
Janus
24,034
1,285
0
750
16,238
7,351
360
8,799
7,265
104,561
0
W
14,276
459
0
5,640
13,428
5,551
412
5,168
8,009
125,392
0
L
Fenrir
8,312
3,831
0
5,817
24,684
12,266
0
6,869
17,815
0
107,879
W
Ah Muzen Cab
dearth321
Ah Muzen Cab
21,574
9,294
0
4,926
21,806
10,822
4,291
5,484
16,203
0
114,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,249
Gold Earned
52,994
643
Minions Killed
575
0
Camps Cleared
0
2,250,774
Distance Traveled
2,082,038
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,850
493
13
1
0
470,584
7
W
Scylla
11,152
507
144
7
0
455,581
3
W
Hercules
11,093
504
138
6
0
399,480
1
L
Ares
8,756
398
38
2
0
416,704
7
L
Hachiman
10,559
480
111
5
0
361,112
2
L
Sun Wukong
11,080
504
127
6
0
407,394
7
L
Janus
11,554
525
152
7
0
441,033
6
W
He Bo
12,330
560
193
9
0
489,547
2
L
Fenrir
11,045
502
147
7
0
455,795
0
W
Ah Muzen Cab
11,824
537
155
7
0
435,582
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role