Player Matchup

Cerberus
Cerberus
BuddhaandFerb
Cerberus
Level 105
God Stats
8W - 6L
1,524 SR
Queue Stats
260W - 240L
1,450 Elo+
Party 1
Kali
Kali
DrDebra
Kali
Level 67
God Stats
0W - 3L
1,181 SR
Queue Stats
176W - 165L
1,457 Elo+
Party 1
Lancelot
Lancelot
GrimGlizzzzy
Lancelot
Level 54
God Stats
1W - 3L
1,178 SR
Queue Stats
186W - 193L
1,458 Elo+
Party 1
Ra
Ra
N3O x TRASH
Ra
Level 102
God Stats
13W - 15L
1,454 SR
Queue Stats
286W - 283L
1,475 Elo+
Party 2
Hachiman
Hachiman
VixxodWizard
Hachiman
Level 128
God Stats
3W - 5L
1,872 SR
Queue Stats
350W - 337L
1,601 Elo+
Party 2
Team Averages
Level 91
1,442 SR
1,488 Elo+

VS

Team Averages
Level 71
1,503 SR
1,418 Elo+
Nemesis
Nemesis
BadRivenMain
Nemesis
Level 61
God Stats
1W - 3L
1,328 SR
Queue Stats
8W - 6L
1,464 Elo+
Party 4
Anhur
Anhur
SuperNotebook
Anhur
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,251 Elo+
Party 4
Janus
Janus
glenski28
Janus
Level 96
God Stats
2W - 0L
1,529 SR
Queue Stats
64W - 44L
1,494 Elo+
Party 3
Athena
Athena
youngpro1237944
Athena
Level 108
God Stats
1W - 1L
1,454 SR
Queue Stats
53W - 36L
1,453 Elo+
Party 3
Surtr
Surtr
ßeršerK
Surtr
Level 29
God Stats
1W - 0L
1,706 SR
Queue Stats
13W - 11L
1,426 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BuddhaandFerb
Cerberus
9
3 / 2 / 5
6,484
499
6,785
11,573
8,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kali
DrDebra
Kali
12
2 / 4 / 3
6,803
523
8,109
13,250
5,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Lancelot
GrimGlizzzzy
Lancelot
11
3 / 3 / 2
6,854
527
5,465
10,011
5,933
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 5 / 3
6,312
486
4,002
6,752
2,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
VixxodWizard
Hachiman
12
0 / 1 / 1
6,779
521
7,363
8,713
2,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BadRivenMain
Nemesis
12
8 / 2 / 2
7,580
583
8,302
11,052
4,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 1 / 3
5,946
457
5,743
9,366
2,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
glenski28
Janus
12
3 / 3 / 2
7,182
552
8,248
8,750
3,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 3 / 4
6,269
482
4,289
10,526
7,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Surtr
ßeršerK
Surtr
12
3 / 0 / 2
7,227
556
5,641
7,227
5,819
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
28
9
Kills
15
15
Deaths
9
14
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BadRivenMain
Nemesis
8
2
2
4.5
L
Cerberus
BuddhaandFerb
Cerberus
3
2
5
2.75
L
Kali
DrDebra
Kali
2
4
3
0.88
L
Lancelot
GrimGlizzzzy
Lancelot
3
3
2
1.33
L
1
5
3
0.5
W
0
1
3
1.5
L
Hachiman
VixxodWizard
Hachiman
0
1
1
0.5
W
Janus
glenski28
Janus
3
3
2
1.33
W
1
3
4
1
W
Surtr
ßeršerK
Surtr
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,724
Damage
32,223
50,299
Taken
46,921
24,577
Mitigated
23,999
13,778
Healing
11,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BadRivenMain
Nemesis
8,302
4,330
0
1,188
11,052
4,169
0
2,286
8,766
0
38,416
L
Cerberus
BuddhaandFerb
Cerberus
6,785
744
63
2,924
11,573
8,204
0
5,036
6,407
17,917
221
L
Kali
DrDebra
Kali
8,109
3,102
0
2,126
13,250
5,203
0
1,468
11,748
0
56,878
L
Lancelot
GrimGlizzzzy
Lancelot
5,465
1,020
0
3,256
10,011
5,933
0
1,362
8,623
0
34,802
L
4,002
352
324
986
6,752
2,321
0
3,709
2,853
38,040
0
W
5,743
2,774
0
4,245
9,366
2,873
0
603
8,719
0
39,977
L
Hachiman
VixxodWizard
Hachiman
7,363
5,096
0
4,099
8,713
2,916
0
1,024
7,661
0
58,721
W
Janus
glenski28
Janus
8,248
966
0
1,553
8,750
3,321
0
3,570
5,180
62,131
0
W
4,289
1,292
0
1,216
10,526
7,817
0
2,954
7,572
13,481
0
W
Surtr
ßeršerK
Surtr
5,641
2,546
0
2,850
7,227
5,819
54
1,241
5,986
1,041
40,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,232
Gold Earned
34,204
349
Minions Killed
321
0
Camps Cleared
0
1,270,000
Distance Traveled
1,317,847
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,580
583
52
4
0
273,531
0
L
Cerberus
6,484
499
38
3
0
262,505
5
L
Kali
6,803
523
81
6
0
250,741
0
L
Lancelot
6,854
527
62
5
0
259,569
0
L
Ra
6,312
486
76
6
0
279,600
0
W
Anhur
5,946
457
73
6
0
242,953
2
L
Hachiman
6,779
521
92
7
0
217,585
0
W
Janus
7,182
552
108
8
0
253,692
0
W
Athena
6,269
482
13
1
0
272,043
0
W
Surtr
7,227
556
75
6
0
275,628
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role