Player Matchup

Shiva
Shiva
Atticus8
Shiva
Level 68
God Stats
4W - 1L
1,637 SR
Queue Stats
212W - 48L
1,952 Elo+
Party 1
Freya
Freya
KiloxValgard
Freya
Level 183
God Stats
13W - 21L
1,443 SR
Queue Stats
30W - 48L
1,223 Elo+
Party 2
Hachiman
Hachiman
NamenRoodles
Hachiman
Level 107
God Stats
9W - 0L
1,718 SR
Queue Stats
408W - 88L
1,911 Elo+
Party 1
Artemis
Artemis
OhHeyItsMJ
Artemis
Level 44
God Stats
26W - 4L
2,023 SR
Queue Stats
151W - 17L
2,061 Elo+
Party 1
Baron Samedi
Baron Samedi
Warden2351
Baron Samedi
Level 125
God Stats
2W - 0L
1,455 SR
Queue Stats
34W - 44L
1,374 Elo+
Party 2
Team Averages
Level 105
1,655 SR
1,704 Elo+

VS

Team Averages
Level 121
1,530 SR
1,438 Elo+
Arachne
Arachne
 
Arachne
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Emmanuel 222079
Nu Wa
Level 108
God Stats
42W - 41L
1,537 SR
Queue Stats
324W - 356L
1,440 Elo+
Solo
Bacchus
Bacchus
Plattenhardt_
Bacchus
Level 149
God Stats
2W - 1L
1,616 SR
Queue Stats
83W - 81L
1,517 Elo+
Solo
Martichoras
Martichoras
TBev13
Martichoras
Level 99
God Stats
2W - 1L
1,496 SR
Queue Stats
15W - 12L
1,234 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Atticus8
Shiva
14
3 / 6 / 8
8,202
746
11,626
18,146
15,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
4 / 0 / 5
8,901
809
10,659
9,975
4,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
NamenRoodles
Hachiman
15
5 / 4 / 3
8,820
802
9,752
12,303
5,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
OhHeyItsMJ
Artemis
15
1 / 0 / 5
8,325
757
7,723
8,879
3,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Warden2351
Baron Samedi
14
2 / 1 / 4
8,482
771
7,854
12,052
9,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
3 / 2 / 2
7,779
707
3,700
12,217
6,393
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
 
Sol
13
1 / 4 / 3
7,271
661
8,603
12,142
4,349
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

15
0 / 1 / 7
7,750
705
11,594
5,807
2,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
15
3 / 2 / 3
7,695
700
10,639
12,272
15,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Martichoras
TBev13
Martichoras
13
3 / 6 / 0
7,270
661
8,413
11,514
5,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
25
15
Kills
10
11
Deaths
15
25
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
2
2
2
L
Sol
 
Sol
1
4
3
0.63
W
Shiva
Atticus8
Shiva
3
6
8
1.17
L
0
1
7
3.5
W
4
0
5
6.5
W
Hachiman
NamenRoodles
Hachiman
5
4
3
1.63
W
Artemis
OhHeyItsMJ
Artemis
1
0
5
3.5
L
Bacchus
3
2
3
2.25
L
Martichoras
TBev13
Martichoras
3
6
0
0.5
W
Baron Samedi
Warden2351
Baron Samedi
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,614
Damage
42,949
61,355
Taken
53,952
38,038
Mitigated
33,141
20,608
Healing
5,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,700
2,596
0
3,160
12,217
6,393
8
4,900
6,676
0
11,959
L
Sol
 
Sol
8,603
1,661
0
977
12,142
4,349
0
2,246
9,600
25,173
0
W
Shiva
Atticus8
Shiva
11,626
1,095
380
2,631
18,146
15,558
0
10,415
7,017
588
20,154
L
11,594
4,067
0
240
5,807
2,189
0
2,408
3,137
39,315
0
W
10,659
2,633
0
4,268
9,975
4,248
509
3,211
6,528
43,764
0
W
Hachiman
NamenRoodles
Hachiman
9,752
6,372
0
3,786
12,303
5,022
182
5,650
6,022
0
42,027
W
Artemis
OhHeyItsMJ
Artemis
7,723
3,592
0
3,218
8,879
3,886
1,296
5,347
3,265
0
34,725
L
Bacchus
10,639
515
0
1,203
12,272
15,103
0
1,935
9,682
23,729
0
L
Martichoras
TBev13
Martichoras
8,413
1,888
0
198
11,514
5,107
0
6,720
4,616
0
13,077
W
Baron Samedi
Warden2351
Baron Samedi
7,854
824
2,395
3,930
12,052
9,324
0
4,620
7,296
18,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,730
Gold Earned
37,765
273
Minions Killed
151
0
Camps Cleared
0
1,090,173
Distance Traveled
1,051,979
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,779
707
19
2
0
240,132
0
L
Sol
7,271
661
35
3
0
214,257
0
W
Shiva
8,202
746
26
2
0
226,678
0
L
Nu Wa
7,750
705
55
5
0
195,450
0
W
Freya
8,901
809
99
9
0
225,132
0
W
Hachiman
8,820
802
61
6
0
209,666
0
W
Artemis
8,325
757
67
6
0
220,434
0
L
Bacchus
7,695
700
26
2
0
231,995
1
L
Martichoras
7,270
661
16
1
0
170,145
0
W
Baron Samedi
8,482
771
20
2
0
208,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role