Player Matchup

Sun Wukong
Sun Wukong
Silver IV
 
Sun Wukong
Silver IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Bronze I
GodofallTrolls
Ymir
Bronze I
Level 88
God Stats
15W - 14L
1,612 SR
Queue Stats
248W - 311L
364 MMR
Solo
Merlin
Merlin
Bronze I
HushMyKIts
Merlin
Bronze I
Level 87
God Stats
7W - 9L
1,452 SR
Queue Stats
84W - 113L
522 MMR
Solo
Chernobog
Chernobog
Bronze I
KDNYung_Drippin
Chernobog
Bronze I
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 53L
757 MMR
Solo
Awilix
Awilix
Bronze III
caldaddy8
Awilix
Bronze III
Level 89
God Stats
2W - 2L
1,585 SR
Queue Stats
80W - 112L
385 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 97
1,530 SR
706 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 113
1,439 SR
574 MMR
Serqet
Serqet
Bronze IV
FaZe_smokey747
Serqet
Bronze IV
Level 69
God Stats
3W - 6L
1,231 SR
Queue Stats
348W - 425L
-284 MMR
Solo
Hera
Hera
Bronze III
Gundamz1001
Hera
Bronze III
Level 108
God Stats
4W - 1L
1,500 SR
Queue Stats
299W - 363L
178 MMR
Solo
Charybdis
Charybdis
Silver II
HawWaterNLemons
Charybdis
Silver II
Level 158
God Stats
11W - 12L
1,482 SR
Queue Stats
144W - 146L
1,058 MMR
Party 1
Ratatoskr
Ratatoskr
Silver I
JeadEdge
Ratatoskr
Silver I
Level 109
God Stats
66W - 68L
1,468 SR
Queue Stats
175W - 194L
1,064 MMR
Party 1
Tyr
Tyr
Silver III
ZeIIdris
Tyr
Silver III
Level 120
God Stats
14W - 19L
1,516 SR
Queue Stats
341W - 359L
854 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
0 / 2 / 1
7,559
504
6,978
8,075
4,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
0 / 3 / 1
6,536
436
2,266
12,825
10,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
HushMyKIts
Merlin
12
2 / 6 / 1
7,173
478
4,841
11,470
3,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chernobog
KDNYung_Drippin
Chernobog
12
0 / 4 / 2
7,248
483
4,008
11,767
4,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Awilix
caldaddy8
Awilix
13
3 / 4 / 1
7,617
508
6,886
14,821
5,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Ao KuangMartichorasFenrirThanatos

VS

Bans
AnubisRavanaMercuryHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 0
7,992
533
2,165
10,504
4,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 3 / 2
6,817
454
7,309
7,463
2,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
HawWaterNLemons
Charybdis
15
9 / 0 / 1
9,355
624
14,189
10,114
4,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ratatoskr
JeadEdge
Ratatoskr
13
5 / 1 / 5
8,083
539
7,550
12,871
4,545
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 0 / 10
7,751
517
5,845
10,757
9,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
5
Kills
18
19
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
2
1
0.25
W
2
1
0
2
L
0
3
1
0.17
W
2
3
2
1
W
Charybdis
HawWaterNLemons
Charybdis
9
0
1
9.5
L
Merlin
HushMyKIts
Merlin
2
6
1
0.42
W
Ratatoskr
JeadEdge
Ratatoskr
5
1
5
7.5
L
Chernobog
KDNYung_Drippin
Chernobog
0
4
2
0.25
W
0
0
10
5
L
Awilix
caldaddy8
Awilix
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,979
Damage
37,058
58,958
Taken
51,709
30,180
Mitigated
25,060
11,115
Healing
17,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
6,978
824
0
1,478
8,075
4,915
0
406
7,448
0
54,498
W
2,165
488
0
4,013
10,504
4,029
906
0
10,504
0
51,959
L
2,266
549
0
2,257
12,825
10,918
0
3,008
9,817
32,501
0
W
7,309
2,634
0
1,768
7,463
2,442
0
3,553
3,910
39,820
0
W
Charybdis
HawWaterNLemons
Charybdis
14,189
7,657
0
5,713
10,114
4,118
809
294
9,732
0
77,223
L
Merlin
HushMyKIts
Merlin
4,841
144
0
1,690
11,470
3,842
639
3,608
7,862
42,833
0
W
Ratatoskr
JeadEdge
Ratatoskr
7,550
1,357
0
2,099
12,871
4,545
0
1,160
11,711
0
59,425
L
Chernobog
KDNYung_Drippin
Chernobog
4,008
2,368
0
3,607
11,767
4,781
0
359
11,408
0
53,328
W
5,845
848
0
3,986
10,757
9,926
39
2,646
8,111
0
28,578
L
Awilix
caldaddy8
Awilix
6,886
2,576
0
2,083
14,821
5,724
0
43
14,634
0
63,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,133
Gold Earned
39,998
385
Minions Killed
385
0
Camps Cleared
0
1,352,298
Distance Traveled
1,521,815
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,559
504
96
6
0
263,056
1
W
Serqet
7,992
533
89
6
0
283,836
0
L
Ymir
6,536
436
44
3
0
262,474
0
W
Hera
6,817
454
51
3
0
235,365
1
W
Charybdis
9,355
624
114
8
0
288,040
4
L
Merlin
7,173
478
64
4
0
252,496
0
W
Ratatoskr
8,083
539
82
5
0
374,015
2
L
Chernobog
7,248
483
94
6
0
249,648
2
W
Tyr
7,751
517
49
3
0
340,559
4
L
Awilix
7,617
508
87
6
0
324,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role