Player Matchup

Tiamat
Tiamat
Daleksan2k
Tiamat
Level 69
God Stats
5W - 2L
1,516 SR
Queue Stats
43W - 49L
1,385 Elo+
Party 2
Set
Set
Faedan
Set
Level 143
God Stats
1W - 3L
1,179 SR
Queue Stats
255W - 233L
1,545 Elo+
Party 2
Ravana
Ravana
SirSav
Ravana
Level 60
God Stats
3W - 6L
1,133 SR
Queue Stats
179W - 171L
1,499 Elo+
Party 3
Hachiman
Hachiman
Snazzy Hyperion
Hachiman
Level 79
God Stats
5W - 8L
1,285 SR
Queue Stats
163W - 164L
1,521 Elo+
Party 3
Cerberus
Cerberus
anslot16
Cerberus
Level 68
God Stats
3W - 2L
1,490 SR
Queue Stats
28W - 21L
1,532 Elo+
Party 2
Team Averages
Level 84
1,321 SR
1,496 Elo+

VS

Team Averages
Level 63
1,507 SR
1,520 Elo+
Thanatos
Thanatos
SirVapesAlot-
Thanatos
Level 63
God Stats
1W - 3L
1,500 SR
Queue Stats
27W - 35L
1,500 Elo+
Party 1
Serqet
Serqet
Spiderverse7
Serqet
Level 65
God Stats
1W - 1L
1,304 SR
Queue Stats
157W - 154L
1,555 Elo+
Solo
Jing Wei
Jing Wei
ThatGamerBro
Jing Wei
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 54L
1,550 Elo+
Solo
Ix Chel
Ix Chel
Wizardgamer19
Ix Chel
Level 59
God Stats
10W - 8L
1,524 SR
Queue Stats
162W - 138L
1,538 Elo+
Solo
Cthulhu
Cthulhu
Yuiyuriyu
Cthulhu
Level 43
God Stats
2W - 4L
1,709 SR
Queue Stats
85W - 94L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Daleksan2k
Tiamat
15
4 / 4 / 8
9,262
545
9,291
13,018
8,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Set
Faedan
Set
17
8 / 3 / 2
10,494
617
13,164
15,665
9,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ravana
SirSav
Ravana
15
0 / 2 / 0
9,240
544
11,528
10,699
7,384
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
13
1 / 3 / 3
8,158
480
10,740
12,885
5,734
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cerberus
anslot16
Cerberus
13
3 / 0 / 12
9,179
540
9,699
16,480
14,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
SirVapesAlot-
Thanatos
13
2 / 4 / 2
7,956
468
6,143
16,104
6,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Serqet
15
2 / 0 / 0
8,678
510
6,606
15,988
16,139
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
ThatGamerBro
Jing Wei
13
0 / 5 / 3
7,496
441
8,514
16,310
5,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
14
5 / 4 / 2
8,449
497
14,258
13,493
4,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Yuiyuriyu
Cthulhu
10
3 / 4 / 2
7,645
450
8,907
14,817
11,933
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
16
Kills
12
12
Deaths
17
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Daleksan2k
Tiamat
4
4
8
2
W
Set
Faedan
Set
8
3
2
3
W
Ravana
SirSav
Ravana
0
2
0
0
L
Thanatos
SirVapesAlot-
Thanatos
2
4
2
0.75
W
Hachiman
1
3
3
0.83
L
Serqet
2
0
0
2
L
Jing Wei
ThatGamerBro
Jing Wei
0
5
3
0.3
L
Ix Chel
5
4
2
1.5
L
Cthulhu
Yuiyuriyu
Cthulhu
3
4
2
1
W
Cerberus
anslot16
Cerberus
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,422
Damage
44,428
68,747
Taken
76,712
44,642
Mitigated
44,423
25,932
Healing
27,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Daleksan2k
Tiamat
9,291
1,097
0
3,497
13,018
8,224
178
6,296
6,432
51,611
0
W
Set
Faedan
Set
13,164
5,850
0
3,752
15,665
9,085
1,034
6,415
9,065
0
99,382
W
Ravana
SirSav
Ravana
11,528
5,203
0
4,668
10,699
7,384
458
242
9,884
548
76,379
L
Thanatos
SirVapesAlot-
Thanatos
6,143
2,041
0
6,662
16,104
6,086
0
3,641
12,463
0
61,161
W
Hachiman
10,740
5,533
0
5,675
12,885
5,734
0
4,444
8,367
0
65,494
L
Serqet
6,606
2,581
0
5,632
15,988
16,139
551
531
15,457
1,810
58,105
L
Jing Wei
ThatGamerBro
Jing Wei
8,514
6,868
0
5,777
16,310
5,349
352
4,889
11,421
0
52,203
L
Ix Chel
14,258
1,726
1,116
4,218
13,493
4,916
0
5,172
8,301
58,665
0
L
Cthulhu
Yuiyuriyu
Cthulhu
8,907
504
1,492
2,140
14,817
11,933
0
5,029
9,788
22,826
0
W
Cerberus
anslot16
Cerberus
9,699
1,325
2,058
6,282
16,480
14,215
565
5,894
10,310
27,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,333
Gold Earned
40,224
485
Minions Killed
387
0
Camps Cleared
0
1,679,573
Distance Traveled
1,582,948
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,262
545
79
5
0
349,430
0
W
Set
10,494
617
127
7
0
353,131
2
W
Ravana
9,240
544
127
7
0
298,259
1
L
Thanatos
7,956
468
88
5
0
353,126
0
W
Hachiman
8,158
480
83
5
0
317,208
4
L
Serqet
8,678
510
87
5
0
355,863
0
L
Jing Wei
7,496
441
95
6
0
297,493
0
L
Ix Chel
8,449
497
93
5
0
308,105
2
L
Cthulhu
7,645
450
24
1
0
268,361
0
W
Cerberus
9,179
540
69
4
0
361,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role