Player Matchup

Atlas
Atlas
STEVIE5977
Atlas
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,830 Elo+
Party 1
Nemesis
Nemesis
TonerCFC
Nemesis
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,654 Elo+
Party 1
Hades
Hades
ketz_lp
Hades
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
285W - 307L
1,492 Elo+
Party 3
Kuzenbo
Kuzenbo
rafish86
Kuzenbo
Level 82
God Stats
3W - 7L
1,655 SR
Queue Stats
91W - 109L
1,473 Elo+
Party 3
Sol
Sol
raulespinarodri
Sol
Level 65
God Stats
5W - 4L
1,442 SR
Queue Stats
109W - 135L
1,467 Elo+
Party 3
Team Averages
Level 100
1,520 SR
1,583 Elo+

VS

Team Averages
Level 80
1,499 SR
1,447 Elo+
Pele
Pele
DARKWOLF 2001
Pele
Level 105
God Stats
10W - 5L
1,526 SR
Queue Stats
114W - 98L
1,527 Elo+
Party 2
Merlin
Merlin
Its B0ngoYT
Merlin
Level 52
God Stats
9W - 4L
1,491 SR
Queue Stats
131W - 119L
1,455 Elo+
Party 2
Ravana
Ravana
Mr Obvious7989
Ravana
Level 53
God Stats
8W - 5L
1,707 SR
Queue Stats
49W - 64L
1,404 Elo+
Party 2
Cupid
Cupid
TaBoogy
Cupid
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 79L
1,383 Elo+
Solo
Bacchus
Bacchus
ceco171193
Bacchus
Level 141
God Stats
3W - 4L
1,273 SR
Queue Stats
141W - 159L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
8
0 / 2 / 1
5,689
474
2,216
9,137
6,113
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Nemesis
TonerCFC
Nemesis
9
0 / 2 / 1
5,720
477
2,650
9,277
3,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hades
ketz_lp
Hades
13
2 / 1 / 0
7,361
613
4,725
10,545
5,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
rafish86
Kuzenbo
12
0 / 2 / 0
6,490
541
2,330
10,102
10,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

9
2 / 4 / 0
5,943
495
5,004
8,449
2,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 1
7,198
600
5,363
6,147
2,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Merlin
12
0 / 2 / 1
6,091
508
4,037
5,562
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

11
0 / 0 / 1
6,344
529
5,855
3,939
2,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cupid
TaBoogy
Cupid
9
2 / 2 / 1
5,327
444
5,893
8,366
3,246
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Bacchus
ceco171193
Bacchus
9
2 / 0 / 4
6,260
522
7,555
8,123
6,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
4
Kills
9
11
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
0
1
5.5
W
Merlin
0
2
1
0.25
W
0
0
1
0.5
L
Atlas
0
2
1
0.25
W
Cupid
TaBoogy
Cupid
2
2
1
1.25
L
Nemesis
TonerCFC
Nemesis
0
2
1
0.25
W
Bacchus
ceco171193
Bacchus
2
0
4
4
L
Hades
ketz_lp
Hades
2
1
0
2
L
Kuzenbo
rafish86
Kuzenbo
0
2
0
0
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,925
Damage
28,703
47,510
Taken
32,137
27,237
Mitigated
17,279
12,549
Healing
11,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,363
1,552
0
1,614
6,147
2,224
0
912
5,221
0
58,754
W
Merlin
4,037
499
0
1,560
5,562
2,140
0
3,344
2,218
46,057
0
W
5,855
1,209
0
1,377
3,939
2,828
0
1,757
1,994
0
38,781
L
Atlas
2,216
487
1,128
2,264
9,137
6,113
0
2,818
6,319
12,979
0
W
Cupid
TaBoogy
Cupid
5,893
3,353
311
3,184
8,366
3,246
0
4,812
3,554
0
27,900
L
Nemesis
TonerCFC
Nemesis
2,650
930
0
1,463
9,277
3,054
94
779
8,457
0
42,115
W
Bacchus
ceco171193
Bacchus
7,555
351
128
3,522
8,123
6,841
0
3,123
5,000
21,017
0
L
Hades
ketz_lp
Hades
4,725
333
40
4,424
10,545
5,398
0
4,842
5,703
56,694
0
L
Kuzenbo
rafish86
Kuzenbo
2,330
598
0
1,750
10,102
10,025
0
154
9,173
32,940
146
L
5,004
2,132
0
1,480
8,449
2,647
300
3,167
5,282
36,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,203
Gold Earned
31,220
319
Minions Killed
288
0
Camps Cleared
0
1,189,569
Distance Traveled
1,200,030
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,198
600
79
7
0
270,369
0
W
Merlin
6,091
508
79
7
0
209,011
3
W
Ravana
6,344
529
74
6
0
223,131
0
L
Atlas
5,689
474
16
1
0
232,014
1
W
Cupid
5,327
444
34
3
0
231,031
0
L
Nemesis
5,720
477
68
6
0
264,465
0
W
Bacchus
6,260
522
22
2
0
266,488
0
L
Hades
7,361
613
107
9
0
252,816
0
L
Kuzenbo
6,490
541
64
5
0
208,669
0
L
Sol
5,943
495
64
5
0
231,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role