Player Matchup

Fenrir
Fenrir
Dragonkiller980
Fenrir
Level 67
God Stats
0W - 2L
1,171 SR
Queue Stats
172W - 176L
1,460 Elo+
Party 2
Ra
Ra
FireDemonOkami
Ra
Level 128
God Stats
2W - 2L
1,537 SR
Queue Stats
195W - 196L
1,468 Elo+
Party 2
Awilix
Awilix
TheKINGofEVIL
Awilix
Level 194
God Stats
1W - 4L
1,182 SR
Queue Stats
338W - 335L
1,440 Elo+
Solo
Bakasura
Bakasura
jackgrizzly80
Bakasura
Level 69
God Stats
6W - 7L
1,694 SR
Queue Stats
974W - 973L
1,394 Elo+
Solo
Ullr
Ullr
xChef Kenna
Ullr
Level 99
God Stats
6W - 7L
1,442 SR
Queue Stats
558W - 568L
1,422 Elo+
Solo
Team Averages
Level 111
1,405 SR
1,437 Elo+

VS

Team Averages
Level 69
1,509 SR
1,439 Elo+
Chaac
Chaac
 
Chaac
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
TBev13
Hercules
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 40L
1,404 Elo+
Solo
Cthulhu
Cthulhu
eldensting
Cthulhu
Level 57
God Stats
10W - 5L
1,719 SR
Queue Stats
409W - 403L
1,426 Elo+
Solo
Chang'e
Chang'e
jackpro7
Chang'e
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 72L
1,467 Elo+
Party 1
Cabrakan
Cabrakan
legroot
Cabrakan
Level 50
God Stats
4W - 2L
1,325 SR
Queue Stats
90W - 105L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 6
7,498
682
7,180
12,476
6,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
3 / 4 / 5
9,602
873
16,179
10,996
5,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 4 / 4
7,604
691
8,484
10,256
5,029
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
jackgrizzly80
Bakasura
16
2 / 1 / 6
7,910
719
5,480
8,793
9,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 6 / 4
6,883
626
7,794
10,795
4,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
2 / 0 / 16
9,067
824
10,898
9,247
7,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hercules
TBev13
Hercules
17
10 / 1 / 6
10,176
925
10,424
15,705
18,789
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cthulhu
eldensting
Cthulhu
18
5 / 2 / 13
10,137
922
16,420
15,423
15,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chang'e
jackpro7
Chang'e
17
3 / 2 / 13
9,594
872
7,972
11,319
4,835
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
legroot
Cabrakan
13
1 / 5 / 12
8,483
771
3,507
15,353
20,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
81
9
Kills
21
21
Deaths
10
25
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
16
10
L
1
6
6
0.67
L
3
4
5
1.38
W
Hercules
TBev13
Hercules
10
1
6
13
L
3
4
4
1.25
W
Cthulhu
eldensting
Cthulhu
5
2
13
5.75
L
Bakasura
jackgrizzly80
Bakasura
2
1
6
5
W
Chang'e
jackpro7
Chang'e
3
2
13
4.75
W
Cabrakan
legroot
Cabrakan
1
5
12
1.4
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,117
Damage
49,221
53,316
Taken
67,047
31,198
Mitigated
67,173
10,880
Healing
34,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,898
315
1,203
1,835
9,247
7,991
414
3,101
5,961
0
27,008
L
7,180
986
0
102
12,476
6,418
0
6,046
5,616
0
9,813
L
16,179
279
2,702
3,402
10,996
5,707
0
4,544
6,220
43,060
0
W
Hercules
TBev13
Hercules
10,424
1,999
1,238
4,470
15,705
18,789
95
3,025
11,542
0
15,688
L
8,484
2,213
810
1,297
10,256
5,029
0
5,602
4,177
0
12,620
W
Cthulhu
eldensting
Cthulhu
16,420
687
763
2,779
15,423
15,389
665
4,093
10,159
33,781
0
L
Bakasura
jackgrizzly80
Bakasura
5,480
2,632
368
1,949
8,793
9,397
0
4,482
3,538
0
5,676
W
Chang'e
jackpro7
Chang'e
7,972
385
13,318
6,360
11,319
4,835
1,023
3,408
7,669
21,494
0
W
Cabrakan
legroot
Cabrakan
3,507
309
103
2,244
15,353
20,169
686
2,343
12,389
8,641
0
L
7,794
5,011
0
250
10,795
4,647
0
4,232
5,774
0
17,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,497
Gold Earned
47,457
111
Minions Killed
137
0
Camps Cleared
0
989,106
Distance Traveled
1,137,686
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,067
824
29
3
0
244,517
0
L
Fenrir
7,498
682
5
0
0
198,406
0
L
Ra
9,602
873
51
5
0
195,503
0
W
Hercules
10,176
925
16
1
0
272,721
0
L
Awilix
7,604
691
9
1
0
222,304
0
W
Cthulhu
10,137
922
40
4
0
218,632
0
L
Bakasura
7,910
719
17
2
0
234,954
0
W
Chang'e
9,594
872
41
4
0
215,231
0
W
Cabrakan
8,483
771
11
1
0
186,585
0
L
Ullr
6,883
626
29
3
0
137,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role