Player Matchup

Merlin
Merlin
 
Merlin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
FeelsBranMan
Danzaburou
Level 128
God Stats
4W - 2L
1,720 SR
Queue Stats
71W - 57L
1,547 Elo+
Solo
Hel
Hel
JOHNmcJOHNjohn
Hel
Level 124
God Stats
8W - 3L
1,621 SR
Queue Stats
182W - 178L
1,473 Elo+
Solo
Da Ji
Da Ji
LikeAWarriorBear
Da Ji
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,677 Elo+
Solo
Cabrakan
Cabrakan
TheKnobStopper
Cabrakan
Level 96
God Stats
1W - 3L
1,500 SR
Queue Stats
444W - 429L
1,509 Elo+
Solo
Team Averages
Level 98
1,568 SR
1,541 Elo+

VS

Team Averages
Level 126
1,573 SR
1,524 Elo+
Neith
Neith
 
Neith
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
DragonWillow
Tiamat
Level 129
God Stats
98W - 62L
1,596 SR
Queue Stats
1,947W - 1,928L
1,453 Elo+
Solo
Aphrodite
Aphrodite
Dragontoast56
Aphrodite
Level 109
God Stats
9W - 4L
1,549 SR
Queue Stats
457W - 450L
1,456 Elo+
Solo
Heimdallr
Heimdallr
Lilsaint
Heimdallr
Level 114
God Stats
4W - 4L
1,400 SR
Queue Stats
147W - 138L
1,553 Elo+
Solo
Camazotz
Camazotz
Mr J5807
Camazotz
Level 129
God Stats
7W - 2L
1,821 SR
Queue Stats
261W - 271L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
1
0 / 0 / 0
2,116
265
0
0
0
Danzaburou
FeelsBranMan
Danzaburou
15
6 / 5 / 3
7,583
948
9,822
13,910
6,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

15
1 / 4 / 3
6,942
868
6,429
12,980
6,406
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 1 / 3
6,650
831
1,949
5,604
4,173
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
9
0 / 2 / 1
5,682
710
3,672
6,417
7,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 2 / 7
7,860
983
9,132
7,898
3,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Tiamat
14
4 / 1 / 5
8,335
1,042
7,171
8,502
9,913
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
Dragontoast56
Aphrodite
15
5 / 3 / 5
8,590
1,074
5,800
8,299
4,595
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Heimdallr
Lilsaint
Heimdallr
14
2 / 3 / 7
8,122
1,015
10,456
9,391
4,238
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Camazotz
Mr J5807
Camazotz
12
0 / 1 / 7
7,189
899
1,973
8,905
8,398
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
8
Kills
12
12
Deaths
10
10
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
0
0
0
W
Neith
 
Neith
1
2
7
2.25
W
Tiamat
4
1
5
6.5
W
Aphrodite
Dragontoast56
Aphrodite
5
3
5
2.5
L
Danzaburou
FeelsBranMan
Danzaburou
6
5
3
1.5
L
1
4
3
0.63
L
1
1
3
2.5
W
Heimdallr
Lilsaint
Heimdallr
2
3
7
1.83
W
Camazotz
Mr J5807
Camazotz
0
1
7
3.5
L
Cabrakan
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,872
Damage
34,532
38,911
Taken
42,995
24,551
Mitigated
30,784
17,801
Healing
18,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
Neith
 
Neith
9,132
2,174
0
2,234
7,898
3,640
1,053
3,098
4,696
0
20,267
W
Tiamat
7,171
280
895
2,038
8,502
9,913
793
1,627
6,813
12,493
286
W
Aphrodite
Dragontoast56
Aphrodite
5,800
903
4,060
2,618
8,299
4,595
1,269
1,313
6,986
14,538
0
L
Danzaburou
FeelsBranMan
Danzaburou
9,822
3,032
629
1,687
13,910
6,679
0
3,458
10,009
0
24,241
L
6,429
123
6,420
6,291
12,980
6,406
0
4,271
8,396
15,627
0
L
1,949
171
401
485
5,604
4,173
0
2,480
2,868
0
4,419
W
Heimdallr
Lilsaint
Heimdallr
10,456
5,964
331
1,409
9,391
4,238
2,935
2,348
6,837
0
27,498
W
Camazotz
Mr J5807
Camazotz
1,973
62
1,536
3,364
8,905
8,398
1,155
1,734
7,171
0
7,485
L
Cabrakan
3,672
138
550
1,338
6,417
7,293
0
1,666
4,297
5,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,973
Gold Earned
40,096
61
Minions Killed
106
0
Camps Cleared
0
568,431
Distance Traveled
810,078
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
2,116
265
0
0
0
0
0
W
Neith
7,860
983
29
4
0
155,917
0
W
Tiamat
8,335
1,042
12
2
0
176,957
0
W
Aphrodite
8,590
1,074
21
3
0
135,534
0
L
Danzaburou
7,583
948
31
4
0
152,503
0
L
Hel
6,942
868
18
2
0
186,138
0
L
Da Ji
6,650
831
9
1
0
116,416
0
W
Heimdallr
8,122
1,015
30
4
0
172,696
0
W
Camazotz
7,189
899
14
2
0
168,974
0
L
Cabrakan
5,682
710
3
0
0
113,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role