Player Matchup

Hercules
Hercules
Fayssal31
Hercules
Level 84
God Stats
4W - 2L
1,500 SR
Queue Stats
13W - 12L
1,500 Elo+
Party 2
Zeus
Zeus
Pepiito_31
Zeus
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Ishtar
Ishtar
Rafff
Ishtar
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 24L
1,540 Elo+
Solo
Bastet
Bastet
Xx_NoNo-Du-68_xX
Bastet
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 9L
1,500 Elo+
Party 2
Maui
Maui
ZzANGIzZ
Maui
Level 48
God Stats
4W - 1L
1,624 SR
Queue Stats
16W - 10L
1,536 Elo+
Solo
Team Averages
Level 52
1,525 SR
1,515 Elo+

VS

Team Averages
Level 49
1,401 SR
1,154 Elo+
Kukulkan
Kukulkan
Adrian_Wasowski
Kukulkan
Level 3
God Stats
0W - 3L
1,244 SR
Queue Stats
0W - 7L
1,062 Elo+
Party 1
Zeus
Zeus
Bart1406
Zeus
Level 127
God Stats
2W - 7L
1,260 SR
Queue Stats
430W - 478L
1,446 Elo+
Solo
Athena
Athena
Obeyurmasta
Athena
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 58L
1,152 Elo+
Party 1
Thor
Thor
XLG-ollie
Thor
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 8L
1,105 Elo+
Party 1
Bakasura
Bakasura
mute1403
Bakasura
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 21L
1,001 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Fayssal31
Hercules
13
2 / 2 / 9
7,880
1,126
4,706
6,607
5,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 0 / 7
7,417
1,060
4,881
3,295
1,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ishtar
Rafff
Ishtar
13
5 / 1 / 9
8,134
1,162
10,306
7,444
3,467
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 0 / 8
8,451
1,207
10,746
4,629
1,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Maui
14
5 / 0 / 9
9,070
1,296
3,745
7,007
6,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

394

VS

Team 2 Tickets

275

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
12
0 / 5 / 1
6,797
971
2,468
8,094
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zeus
12
2 / 4 / 1
7,572
1,082
11,197
7,221
2,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
12
0 / 2 / 3
7,418
1,060
6,218
10,837
9,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Thor
10
0 / 0 / 0
4,697
671
0
0
0
Bakasura
mute1403
Bakasura
12
1 / 7 / 1
7,025
1,004
5,754
11,870
6,809
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
9
18
Kills
3
3
Deaths
18
42
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
0
5
1
0.1
L
Zeus
2
4
1
0.63
W
Hercules
Fayssal31
Hercules
2
2
9
3.25
L
Athena
0
2
3
0.75
W
2
0
7
5.5
W
Ishtar
Rafff
Ishtar
5
1
9
9.5
L
Thor
0
0
0
0
W
4
0
8
8
W
Maui
5
0
9
9.5
L
Bakasura
mute1403
Bakasura
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,384
Damage
25,637
28,982
Taken
38,022
19,057
Mitigated
22,079
4,494
Healing
939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
2,468
1,469
0
0
8,094
3,456
0
1,630
6,293
10,775
0
L
Zeus
11,197
1,796
0
0
7,221
2,501
0
903
6,271
24,574
0
W
Hercules
Fayssal31
Hercules
4,706
2,159
0
1,471
6,607
5,675
0
4,899
1,604
0
13,055
L
Athena
6,218
1,631
0
422
10,837
9,313
0
3,960
6,556
12,693
0
W
4,881
2,064
0
0
3,295
1,447
0
2,586
656
8,360
0
W
Ishtar
Rafff
Ishtar
10,306
7,830
0
1,291
7,444
3,467
0
4,885
2,381
0
15,355
L
Thor
0
0
0
0
0
0
0
0
0
0
0
W
10,746
4,438
0
1,310
4,629
1,958
0
2,609
1,938
0
18,907
W
Maui
3,745
1,642
0
422
7,007
6,510
0
5,003
2,004
14,043
0
L
Bakasura
mute1403
Bakasura
5,754
3,851
0
517
11,870
6,809
0
2,188
9,454
0
10,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,952
Gold Earned
33,509
86
Minions Killed
74
3
Camps Cleared
4
671,437
Distance Traveled
513,447
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,797
971
16
2
0
119,682
0
L
Zeus
7,572
1,082
31
4
2
120,544
0
W
Hercules
7,880
1,126
27
4
0
130,154
0
L
Athena
7,418
1,060
16
2
0
142,829
0
W
Zeus
7,417
1,060
4
1
0
132,822
0
W
Ishtar
8,134
1,162
3
0
0
133,077
0
L
Thor
4,697
671
0
0
0
0
0
W
Bastet
8,451
1,207
24
3
2
139,613
0
W
Maui
9,070
1,296
28
4
1
135,771
0
L
Bakasura
7,025
1,004
11
2
2
130,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role