Player Matchup

Baron Samedi
Baron Samedi
CrankieOak
Baron Samedi
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 95L
1,448 Elo+
Solo
Danzaburou
Danzaburou
JoshelGrande7
Danzaburou
Level 93
God Stats
7W - 4L
1,500 SR
Queue Stats
96W - 93L
1,500 Elo+
Party 2
Fenrir
Fenrir
ThirdIEye78
Fenrir
Level 124
God Stats
242W - 252L
1,550 SR
Queue Stats
426W - 401L
1,496 Elo+
Solo
Surtr
Surtr
bassartist23
Surtr
Level 79
God Stats
7W - 2L
1,675 SR
Queue Stats
80W - 91L
1,355 Elo+
Party 2
Atlas
Atlas
hotsaucekid21
Atlas
Level 54
God Stats
7W - 7L
1,527 SR
Queue Stats
106W - 111L
1,362 Elo+
Party 2
Team Averages
Level 95
1,550 SR
1,432 Elo+

VS

Team Averages
Level 104
1,471 SR
1,415 Elo+
Mercury
Mercury
 
Mercury
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
McAnkles98
Neith
Level 56
God Stats
0W - 3L
1,187 SR
Queue Stats
227W - 228L
1,332 Elo+
Solo
Hera
Hera
Sadszy
Hera
Level 142
God Stats
25W - 27L
1,627 SR
Queue Stats
393W - 375L
1,439 Elo+
Party 1
Sun Wukong
Sun Wukong
TyShawon
Sun Wukong
Level 68
God Stats
1W - 3L
1,389 SR
Queue Stats
82W - 94L
1,370 Elo+
Solo
Artio
Artio
supreme_senpai10
Artio
Level 104
God Stats
1W - 3L
1,652 SR
Queue Stats
91W - 92L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CrankieOak
Baron Samedi
12
2 / 8 / 3
7,275
428
5,408
13,977
6,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
JoshelGrande7
Danzaburou
13
1 / 1 / 9
8,397
494
8,138
9,625
5,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
15
5 / 1 / 3
9,333
549
5,851
12,980
7,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 0 / 2
9,246
544
7,691
12,782
8,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 3 / 8
8,604
506
9,569
14,353
13,098
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
1 / 4 / 8
7,452
438
5,136
15,142
6,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Neith
10
3 / 4 / 0
6,875
404
6,669
11,229
4,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
Sadszy
Hera
15
8 / 3 / 2
9,369
551
16,167
8,862
3,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
TyShawon
Sun Wukong
9
0 / 0 / 0
6,076
357
2,280
5,668
2,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 3 / 6
7,454
438
2,686
14,490
12,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
29
14
Kills
13
13
Deaths
14
25
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
4
8
1.25
W
Baron Samedi
CrankieOak
Baron Samedi
2
8
3
0.44
W
Danzaburou
JoshelGrande7
Danzaburou
1
1
9
5.5
L
Neith
3
4
0
0.75
L
Hera
Sadszy
Hera
8
3
2
3
W
Fenrir
5
1
3
6.5
L
Sun Wukong
TyShawon
Sun Wukong
0
0
0
0
W
3
0
2
4
W
3
3
8
2.33
L
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,657
Damage
32,938
63,717
Taken
55,391
40,211
Mitigated
29,712
21,610
Healing
11,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,136
2,247
0
437
15,142
6,046
0
4,306
10,768
0
43,797
W
Baron Samedi
CrankieOak
Baron Samedi
5,408
410
264
2,166
13,977
6,403
208
8,319
5,613
39,455
0
W
Danzaburou
JoshelGrande7
Danzaburou
8,138
3,724
0
3,635
9,625
5,009
768
1,231
8,394
0
63,967
L
Neith
6,669
3,232
0
4,306
11,229
4,112
0
4,070
7,159
0
41,272
L
Hera
Sadszy
Hera
16,167
3,620
0
750
8,862
3,676
373
3,426
5,436
78,416
0
W
Fenrir
5,851
1,617
0
7,745
12,980
7,047
0
2,169
10,811
0
62,690
L
Sun Wukong
TyShawon
Sun Wukong
2,280
524
0
1,544
5,668
2,893
0
80
5,588
0
25,486
W
7,691
2,409
0
2,604
12,782
8,654
541
3,529
9,253
229
58,478
W
9,569
3,322
2,105
3,091
14,353
13,098
0
3,753
10,600
36,647
0
L
2,686
63
274
4,681
14,490
12,985
0
3,421
11,045
13,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,855
Gold Earned
37,226
378
Minions Killed
305
0
Camps Cleared
0
1,666,884
Distance Traveled
1,422,158
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,452
438
60
4
0
407,458
0
W
Baron Samedi
7,275
428
66
4
0
255,077
3
W
Danzaburou
8,397
494
99
6
0
334,400
4
L
Neith
6,875
404
59
3
0
233,534
0
L
Hera
9,369
551
122
7
0
292,271
0
W
Fenrir
9,333
549
94
6
0
383,841
0
L
Sun Wukong
6,076
357
41
2
0
167,470
0
W
Surtr
9,246
544
94
6
0
334,241
0
W
Atlas
8,604
506
25
1
0
359,325
0
L
Artio
7,454
438
23
1
0
321,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role