Player Matchup

Merlin
Merlin
Andreakarate
Merlin
Level 84
God Stats
1W - 2L
1,541 SR
Queue Stats
122W - 137L
1,349 Elo+
Party 1
Chang'e
Chang'e
CESARE00JD
Chang'e
Level 52
God Stats
16W - 22L
1,432 SR
Queue Stats
59W - 100L
1,299 Elo+
Party 1
Ra
Ra
MAKAROV30
Ra
Level 65
God Stats
1W - 5L
1,473 SR
Queue Stats
97W - 133L
1,347 Elo+
Party 1
Izanami
Izanami
Schweinsteiger95
Izanami
Level 64
God Stats
7W - 9L
1,659 SR
Queue Stats
203W - 232L
1,383 Elo+
Solo
Fenrir
Fenrir
frost77264
Fenrir
Level 62
God Stats
20W - 20L
1,548 SR
Queue Stats
124W - 142L
1,366 Elo+
Party 1
Team Averages
Level 65
1,531 SR
1,349 Elo+

VS

Team Averages
Level 84
1,566 SR
1,440 Elo+
Jing Wei
Jing Wei
DarkChimera2403
Jing Wei
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 55L
1,327 Elo+
Solo
Ravana
Ravana
MJrg4l
Ravana
Level 109
God Stats
5W - 8L
1,500 SR
Queue Stats
422W - 420L
1,422 Elo+
Party 2
Anubis
Anubis
XxEliQueenxX
Anubis
Level 24
God Stats
10W - 3L
1,798 SR
Queue Stats
221W - 228L
1,416 Elo+
Party 2
Hel
Hel
basilzz_7
Hel
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bastet
Bastet
kaizergsxR
Bastet
Level 156
God Stats
14W - 5L
1,530 SR
Queue Stats
242W - 223L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 4 / 0
5,372
448
2,624
9,070
2,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
CESARE00JD
Chang'e
9
1 / 2 / 0
5,437
453
7,438
7,723
2,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 1
5,778
482
4,984
9,275
2,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 0 / 1
6,180
515
3,842
4,406
1,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
frost77264
Fenrir
9
1 / 2 / 1
5,064
422
2,542
8,886
3,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
10
1 / 1 / 1
5,581
465
5,998
8,608
2,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ravana
MJrg4l
Ravana
11
2 / 0 / 3
6,465
539
4,457
5,219
2,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
10
1 / 2 / 3
6,101
508
7,169
7,907
3,775
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
1 / 0 / 0
5,707
476
2,767
7,092
3,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bastet
kaizergsxR
Bastet
13
5 / 0 / 0
7,475
623
9,041
6,142
2,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
3
Kills
10
11
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
4
0
0
L
Chang'e
CESARE00JD
Chang'e
1
2
0
0.5
W
Jing Wei
1
1
1
1.5
L
1
3
1
0.5
W
Ravana
MJrg4l
Ravana
2
0
3
3.5
L
0
0
1
0.5
W
Anubis
1
2
3
1.25
W
1
0
0
1
L
Fenrir
frost77264
Fenrir
1
2
1
0.75
W
Bastet
kaizergsxR
Bastet
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,430
Damage
29,432
39,360
Taken
34,968
13,687
Mitigated
14,546
14,592
Healing
17,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
2,624
53
0
2,834
9,070
2,390
0
0
9,070
31,950
0
L
Chang'e
CESARE00JD
Chang'e
7,438
537
1,093
3,541
7,723
2,623
138
1,933
5,790
25,887
0
W
Jing Wei
5,998
4,523
0
1,291
8,608
2,971
0
4,222
4,386
0
43,288
L
4,984
100
180
2,893
9,275
2,851
0
5,653
3,622
41,967
0
W
Ravana
MJrg4l
Ravana
4,457
1,300
91
1,245
5,219
2,108
666
1,966
3,253
0
37,206
L
3,842
2,064
0
1,366
4,406
1,972
126
746
3,660
0
61,638
W
Anubis
7,169
621
0
3,809
7,907
3,775
369
3,349
4,302
40,217
0
W
2,767
219
2,340
4,861
7,092
3,185
0
3,041
4,015
15,389
0
L
Fenrir
frost77264
Fenrir
2,542
785
0
2,685
8,886
3,851
0
1,611
7,275
0
16,626
W
Bastet
kaizergsxR
Bastet
9,041
1,564
0
3,796
6,142
2,507
0
2,401
3,633
0
45,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,831
Gold Earned
31,329
290
Minions Killed
281
0
Camps Cleared
0
1,167,283
Distance Traveled
1,153,865
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,372
448
57
5
0
201,572
0
L
Chang'e
5,437
453
32
3
0
260,466
4
W
Jing Wei
5,581
465
61
5
0
220,855
3
L
Ra
5,778
482
57
5
0
216,273
0
W
Ravana
6,465
539
64
5
0
264,063
0
L
Izanami
6,180
515
125
10
0
207,066
0
W
Anubis
6,101
508
68
6
0
194,900
0
W
Hel
5,707
476
20
2
0
219,030
0
L
Fenrir
5,064
422
19
2
0
281,906
0
W
Bastet
7,475
623
68
6
0
255,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role