Player Matchup

He Bo
He Bo
 
He Bo
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
ExaltedBI4d3
Kali
Level 109
God Stats
23W - 11L
1,605 SR
Queue Stats
207W - 235L
1,453 Elo+
Party 1
Sun Wukong
Sun Wukong
Kenji160
Sun Wukong
Level 84
God Stats
2W - 2L
1,838 SR
Queue Stats
61W - 51L
1,358 Elo+
Solo
Athena
Athena
KoreanCornBread
Athena
Level 87
God Stats
15W - 20L
1,393 SR
Queue Stats
388W - 485L
1,354 Elo+
Party 1
Artemis
Artemis
lazerblazer69
Artemis
Level 93
God Stats
8W - 7L
1,532 SR
Queue Stats
257W - 231L
1,459 Elo+
Solo
Team Averages
Level 87
1,574 SR
1,425 Elo+

VS

Team Averages
Level 80
1,533 SR
1,454 Elo+
Thanatos
Thanatos
CedIsBack
Thanatos
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 29L
1,476 Elo+
Solo
Chang'e
Chang'e
CheddarBobbi
Chang'e
Level 47
God Stats
3W - 6L
1,507 SR
Queue Stats
7W - 14L
1,478 Elo+
Solo
Ra
Ra
Helinh0
Ra
Level 80
God Stats
13W - 8L
1,677 SR
Queue Stats
102W - 102L
1,445 Elo+
Solo
Tyr
Tyr
IIgabrielzitoII
Tyr
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
83W - 93L
1,429 Elo+
Solo
Ishtar
Ishtar
Roselee3586
Ishtar
Level 59
God Stats
5W - 9L
1,482 SR
Queue Stats
433W - 461L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
3 / 3 / 4
8,683
543
8,719
7,749
3,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 0 / 2
9,330
583
9,385
13,225
6,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Kenji160
Sun Wukong
14
1 / 1 / 1
8,458
529
7,359
16,245
13,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 1 / 10
8,054
503
5,173
11,747
10,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
14
3 / 0 / 1
8,710
544
9,109
4,908
1,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CedIsBack
Thanatos
11
0 / 4 / 1
6,920
433
3,235
13,051
4,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
CheddarBobbi
Chang'e
11
2 / 7 / 0
7,029
439
3,240
15,192
4,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 3 / 1
7,798
487
8,899
10,381
3,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 0 / 1
8,404
525
8,991
12,565
11,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ishtar
12
0 / 2 / 2
7,070
442
3,366
11,002
4,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
16
Kills
3
5
Deaths
16
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
3
3
4
1.67
L
Thanatos
CedIsBack
Thanatos
0
4
1
0.13
L
Chang'e
CheddarBobbi
Chang'e
2
7
0
0.29
W
7
0
2
8
L
1
3
1
0.5
L
0
0
1
0.5
W
Sun Wukong
Kenji160
Sun Wukong
1
1
1
1.5
W
2
1
10
7
L
Ishtar
0
2
2
0.5
W
Artemis
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,745
Damage
27,731
53,874
Taken
62,191
34,718
Mitigated
28,858
14,352
Healing
24,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
8,719
286
0
500
7,749
3,083
48
2,438
5,311
67,154
0
L
Thanatos
CedIsBack
Thanatos
3,235
963
0
6,046
13,051
4,894
0
3,284
9,767
0
45,241
L
Chang'e
CheddarBobbi
Chang'e
3,240
631
2,181
4,111
15,192
4,603
223
3,035
12,157
32,121
0
W
9,385
3,650
0
3,721
13,225
6,218
0
2,258
10,791
0
83,930
L
8,899
417
324
3,316
10,381
3,963
200
6,340
4,001
67,685
0
L
8,991
1,052
0
5,034
12,565
11,176
0
497
11,721
0
76,247
W
Sun Wukong
Kenji160
Sun Wukong
7,359
1,350
0
4,932
16,245
13,220
0
1,678
14,179
0
71,557
W
5,173
1,368
172
2,266
11,747
10,271
0
4,682
6,844
24,088
0
L
Ishtar
3,366
1,727
0
3,385
11,002
4,222
0
887
10,115
0
50,563
W
Artemis
9,109
3,530
0
2,761
4,908
1,926
2,637
419
4,489
0
70,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,235
Gold Earned
37,221
473
Minions Killed
434
0
Camps Cleared
0
1,691,105
Distance Traveled
1,544,922
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,683
543
117
7
0
328,319
6
L
Thanatos
6,920
433
60
4
0
331,849
0
L
Chang'e
7,029
439
56
4
0
269,692
0
W
Kali
9,330
583
118
7
0
402,721
1
L
Ra
7,798
487
110
7
0
322,394
0
L
Tyr
8,404
525
127
8
0
343,410
3
W
Sun Wukong
8,458
529
114
7
0
322,163
3
W
Athena
8,054
503
24
2
0
356,764
2
L
Ishtar
7,070
442
81
5
0
277,577
0
W
Artemis
8,710
544
100
6
0
281,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role