Player Matchup

Mercury
Mercury
 
Mercury
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
ItsJunkoPop
Yemoja
Level 120
God Stats
12W - 12L
1,572 SR
Queue Stats
169W - 204L
1,471 Elo+
Party 1
Ra
Ra
PuddinLesCup
Ra
Level 154
God Stats
11W - 5L
1,809 SR
Queue Stats
300W - 271L
1,592 Elo+
Solo
Cerberus
Cerberus
Rebelminotaur7
Cerberus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 199L
1,492 Elo+
Party 1
Heimdallr
Heimdallr
shadow21109
Heimdallr
Level 141
God Stats
20W - 20L
1,573 SR
Queue Stats
358W - 395L
1,491 Elo+
Party 1
Team Averages
Level 139
1,591 SR
1,509 Elo+

VS

Team Averages
Level 112
1,519 SR
1,564 Elo+
Bastet
Bastet
 
Bastet
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
JointedHook3375
Zhong Kui
Level 117
God Stats
180W - 173L
1,606 SR
Queue Stats
218W - 219L
1,557 Elo+
Party 2
Agni
Agni
Kirkmanator2
Agni
Level 129
God Stats
24W - 37L
1,503 SR
Queue Stats
774W - 750L
1,528 Elo+
Solo
Cernunnos
Cernunnos
Nevita
Cernunnos
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,652 Elo+
Solo
Gilgamesh
Gilgamesh
ProfessorLogic
Gilgamesh
Level 99
God Stats
5W - 2L
1,488 SR
Queue Stats
40W - 31L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
3 / 1 / 0
8,453
528
4,862
12,528
4,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
10
0 / 3 / 1
6,954
435
4,062
10,964
8,123
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 4 / 0
7,459
466
9,603
13,514
4,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
12
0 / 4 / 2
7,038
440
5,357
18,230
11,859
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heimdallr
shadow21109
Heimdallr
14
1 / 4 / 0
8,114
507
4,626
12,517
5,799
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
8 / 0 / 5
9,229
577
11,945
15,282
5,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Zhong Kui
JointedHook3375
Zhong Kui
14
3 / 0 / 4
8,890
556
10,372
11,733
9,980
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 3 / 7
8,900
556
15,520
12,812
12,262
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
Nevita
Cernunnos
15
1 / 1 / 5
8,495
531
7,663
7,649
3,447
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
ProfessorLogic
Gilgamesh
13
2 / 0 / 6
7,146
447
5,195
10,474
6,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
4
Kills
16
16
Deaths
4
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
1
0
3
W
Bastet
 
Bastet
8
0
5
10.5
L
Yemoja
0
3
1
0.17
W
Zhong Kui
JointedHook3375
Zhong Kui
3
0
4
5
W
2
3
7
1.83
W
Cernunnos
Nevita
Cernunnos
1
1
5
3.5
W
Gilgamesh
ProfessorLogic
Gilgamesh
2
0
6
5
L
0
4
0
0
L
Cerberus
0
4
2
0.25
L
Heimdallr
shadow21109
Heimdallr
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,510
Damage
50,695
67,753
Taken
57,950
35,603
Mitigated
38,169
19,820
Healing
23,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,862
1,792
0
2,039
12,528
4,965
0
2,671
9,857
0
79,268
W
Bastet
 
Bastet
11,945
3,227
0
5,687
15,282
5,638
0
4,441
10,841
0
77,465
L
Yemoja
4,062
750
2,617
1,913
10,964
8,123
0
4,956
6,008
15,215
0
W
Zhong Kui
JointedHook3375
Zhong Kui
10,372
340
0
7,056
11,733
9,980
0
5,030
6,609
76,717
0
W
15,520
1,524
0
3,713
12,812
12,262
0
4,857
7,897
69,740
569
W
Cernunnos
Nevita
Cernunnos
7,663
3,848
0
4,538
7,649
3,447
1,254
558
7,091
0
65,311
W
Gilgamesh
ProfessorLogic
Gilgamesh
5,195
1,439
0
2,553
10,474
6,842
0
4,049
6,337
0
27,358
L
9,603
1,371
850
4,168
13,514
4,857
0
6,457
7,057
66,043
0
L
Cerberus
5,357
234
0
5,100
18,230
11,859
0
10,928
7,302
43,677
0
L
Heimdallr
shadow21109
Heimdallr
4,626
1,832
0
3,133
12,517
5,799
0
311
12,206
0
64,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,018
Gold Earned
42,660
458
Minions Killed
502
0
Camps Cleared
0
1,634,816
Distance Traveled
1,769,424
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,453
528
119
7
0
416,288
0
W
Bastet
9,229
577
99
6
0
397,158
0
L
Yemoja
6,954
435
31
2
0
303,441
9
W
Zhong Kui
8,890
556
140
9
0
320,928
7
W
Agni
8,900
556
114
7
0
329,795
2
W
Cernunnos
8,495
531
120
8
0
325,559
2
W
Gilgamesh
7,146
447
29
2
0
395,984
7
L
Ra
7,459
466
114
7
0
334,166
2
L
Cerberus
7,038
440
85
5
0
308,514
0
L
Heimdallr
8,114
507
109
7
0
272,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role