Player Matchup

Hel
Hel
 
Hel
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
MrGameCube
Athena
Level 83
God Stats
0W - 1L
1,404 SR
Queue Stats
0W - 2L
1,340 Elo+
Party 2
Neith
Neith
Rabbitlord
Neith
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,540 Elo+
Party 2
Odin
Odin
Sl5nSt5r
Odin
Level 6
God Stats
0W - 4L
1,500 SR
Queue Stats
4W - 13L
1,034 Elo+
Party 1
Fenrir
Fenrir
Timbert
Fenrir
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,340 Elo+
Party 2
Team Averages
Level 64
1,481 SR
1,351 Elo+

VS

Team Averages
Level 93
1,539 SR
1,464 Elo+
Anubis
Anubis
Cubaaaaaa
Anubis
Level 80
God Stats
68W - 61L
1,557 SR
Queue Stats
93W - 94L
1,469 Elo+
Solo
Shiva
Shiva
Dodelollollol
Shiva
Level 88
God Stats
6W - 2L
1,878 SR
Queue Stats
65W - 71L
1,443 Elo+
Solo
Hachiman
Hachiman
Ferre7
Hachiman
Level 120
God Stats
3W - 3L
1,374 SR
Queue Stats
29W - 26L
1,472 Elo+
Solo
Tyr
Tyr
blablabla1909
Tyr
Level 78
God Stats
3W - 3L
1,297 SR
Queue Stats
188W - 173L
1,420 Elo+
Solo
Hel
Hel
bogdanpopa
Hel
Level 97
God Stats
17W - 11L
1,591 SR
Queue Stats
71W - 49L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
8
0 / 3 / 0
4,483
448
2,045
6,156
1,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
MrGameCube
Athena
8
0 / 1 / 0
4,923
492
1,519
4,477
3,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
8
0 / 1 / 0
4,206
421
2,943
3,068
1,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
8
0 / 1 / 0
4,377
438
878
4,186
2,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Timbert
Fenrir
10
0 / 3 / 0
5,145
515
1,614
6,888
2,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Cubaaaaaa
Anubis
12
7 / 0 / 2
7,183
718
5,148
5,604
2,646
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 0 / 2
5,966
597
2,334
5,023
2,469
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Ferre7
Hachiman
10
0 / 0 / 2
5,692
569
3,030
1,865
563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 0 / 1
5,889
589
1,707
7,659
5,623
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 0 / 4
6,039
604
2,703
3,888
1,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
9
9
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
3
0
0
W
Anubis
Cubaaaaaa
Anubis
7
0
2
8
W
0
0
2
1
W
Hachiman
Ferre7
Hachiman
0
0
2
1
L
Athena
MrGameCube
Athena
0
1
0
0
L
Neith
0
1
0
0
L
Odin
0
1
0
0
L
Fenrir
Timbert
Fenrir
0
3
0
0
W
1
0
1
1.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,999
Damage
14,922
24,775
Taken
24,039
10,719
Mitigated
12,587
6,287
Healing
14,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,045
232
99
1,402
6,156
1,503
0
3,628
2,528
24,266
0
W
Anubis
Cubaaaaaa
Anubis
5,148
308
0
3,062
5,604
2,646
391
1,216
4,388
48,927
0
W
2,334
590
0
1,408
5,023
2,469
68
609
4,414
0
34,392
W
Hachiman
Ferre7
Hachiman
3,030
1,211
0
1,274
1,865
563
452
183
1,682
0
40,297
L
Athena
MrGameCube
Athena
1,519
748
105
1,135
4,477
3,142
0
261
4,216
12,781
0
L
Neith
2,943
1,067
0
968
3,068
1,232
0
0
3,068
0
26,144
L
Odin
878
147
0
0
4,186
2,388
0
1,009
3,177
491
14,957
L
Fenrir
Timbert
Fenrir
1,614
124
0
2,578
6,888
2,454
0
3,033
3,855
0
32,097
W
1,707
361
0
4,491
7,659
5,623
63
1,336
6,323
0
18,836
W
2,703
199
1,425
2,780
3,888
1,286
879
557
3,295
35,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,134
Gold Earned
30,769
193
Minions Killed
309
0
Camps Cleared
0
962,516
Distance Traveled
991,222
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,483
448
42
4
0
177,025
0
W
Anubis
7,183
718
70
7
0
195,763
0
W
Shiva
5,966
597
63
6
0
183,458
0
W
Hachiman
5,692
569
68
7
0
188,517
0
L
Athena
4,923
492
20
2
0
204,251
2
L
Neith
4,206
421
42
4
0
179,824
0
L
Odin
4,377
438
22
2
0
190,538
0
L
Fenrir
5,145
515
67
7
0
210,878
2
W
Tyr
5,889
589
38
4
0
215,392
4
W
Hel
6,039
604
70
7
0
208,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role