Player Matchup

Hou Yi
Hou Yi
FROUFROU_JAGUAR
Hou Yi
Level 129
God Stats
2W - 0L
1,702 SR
Queue Stats
93W - 99L
1,399 Elo+
Party 1
Arachne
Arachne
LaikaEU
Arachne
Level 84
God Stats
9W - 6L
1,723 SR
Queue Stats
23W - 27L
1,486 Elo+
Party 1
Bacchus
Bacchus
Ultraaboeren
Bacchus
Level 14
God Stats
5W - 9L
1,317 SR
Queue Stats
17W - 27L
1,342 Elo+
Party 1
Sun Wukong
Sun Wukong
dejef2
Sun Wukong
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,454 Elo+
Party 1
Anubis
Anubis
vICeloPelo
Anubis
Level 81
God Stats
2W - 0L
1,722 SR
Queue Stats
4W - 4L
1,428 Elo+
Solo
Team Averages
Level 85
1,593 SR
1,422 Elo+

VS

Team Averages
Level 88
1,531 SR
1,522 Elo+
Cupid
Cupid
 
Cupid
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
CONK-Colgate
Kuzenbo
Level 54
God Stats
10W - 7L
1,673 SR
Queue Stats
61W - 65L
1,522 Elo+
Party 2
Surtr
Surtr
QTM_KillaQueen
Surtr
Level 85
God Stats
7W - 6L
1,571 SR
Queue Stats
62W - 56L
1,530 Elo+
Party 2
Baron Samedi
Baron Samedi
Xxf_0rkb0_bxX
Baron Samedi
Level 106
God Stats
0W - 1L
1,366 SR
Queue Stats
52W - 48L
1,524 Elo+
Party 2
Loki
Loki
nerf_me_plz_jeff
Loki
Level 109
God Stats
3W - 4L
1,544 SR
Queue Stats
65W - 61L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 7
10,515
584
10,966
16,994
6,642
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
LaikaEU
Arachne
16
13 / 4 / 7
10,971
610
16,515
18,292
7,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Ultraaboeren
Bacchus
12
6 / 2 / 7
9,289
516
7,330
15,188
16,362
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
dejef2
Sun Wukong
17
5 / 1 / 9
11,172
621
15,527
16,038
15,003
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
vICeloPelo
Anubis
15
5 / 6 / 4
10,379
577
17,359
17,836
9,728
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
5 / 9 / 4
8,538
474
13,423
16,847
6,383
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
CONK-Colgate
Kuzenbo
11
0 / 8 / 7
7,720
429
5,078
18,458
20,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 5 / 1
8,572
476
10,822
19,268
15,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Baron Samedi
Xxf_0rkb0_bxX
Baron Samedi
14
3 / 7 / 2
8,727
485
10,101
16,949
8,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
8 / 5 / 5
10,075
560
18,645
18,758
11,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
36
34
Kills
17
17
Deaths
34
34
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
5
9
4
0.78
L
Kuzenbo
CONK-Colgate
Kuzenbo
0
8
7
0.44
W
5
4
7
2.13
W
Arachne
LaikaEU
Arachne
13
4
7
4.13
L
1
5
1
0.3
W
Bacchus
Ultraaboeren
Bacchus
6
2
7
4.75
L
Baron Samedi
Xxf_0rkb0_bxX
Baron Samedi
3
7
2
0.57
W
Sun Wukong
dejef2
Sun Wukong
5
1
9
9.5
L
8
5
5
2.1
W
Anubis
vICeloPelo
Anubis
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,697
Damage
58,069
84,348
Taken
90,280
55,638
Mitigated
62,214
27,785
Healing
16,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
13,423
7,314
77
3,950
16,847
6,383
0
2,941
13,898
0
55,347
L
Kuzenbo
CONK-Colgate
Kuzenbo
5,078
1,938
0
1,644
18,458
20,026
5
5,039
13,299
16,685
0
W
10,966
5,842
0
5,551
16,994
6,642
268
2,107
14,887
0
65,278
W
Arachne
LaikaEU
Arachne
16,515
11,739
0
4,671
18,292
7,903
57
3,845
14,219
0
79,054
L
10,822
4,035
0
4,007
19,268
15,884
0
3,217
15,987
3,022
62,536
W
Bacchus
Ultraaboeren
Bacchus
7,330
886
0
3,984
15,188
16,362
7
1,900
13,288
33,465
0
L
Baron Samedi
Xxf_0rkb0_bxX
Baron Samedi
10,101
568
973
3,715
16,949
8,311
0
7,749
9,140
59,434
0
W
Sun Wukong
dejef2
Sun Wukong
15,527
3,414
0
6,706
16,038
15,003
167
3,137
12,258
0
101,090
L
18,645
5,159
0
2,490
18,758
11,610
0
6,021
12,467
925
67,553
W
Anubis
vICeloPelo
Anubis
17,359
1,100
0
6,873
17,836
9,728
964
6,528
11,184
81,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,326
Gold Earned
43,632
500
Minions Killed
383
0
Camps Cleared
0
1,697,499
Distance Traveled
1,616,015
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,538
474
71
4
0
298,319
1
L
Kuzenbo
7,720
429
19
1
0
338,964
0
W
Hou Yi
10,515
584
83
5
0
334,406
1
W
Arachne
10,971
610
78
4
0
411,686
0
L
Surtr
8,572
476
111
6
0
329,573
4
W
Bacchus
9,289
516
42
2
0
325,789
0
L
Baron Samedi
8,727
485
88
5
0
287,018
0
W
Sun Wukong
11,172
621
171
10
0
362,057
3
L
Loki
10,075
560
94
5
0
362,141
0
W
Anubis
10,379
577
126
7
0
263,561
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role