Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
FKT-MGMaxl
Tyr
Level 121
God Stats
0W - 3L
1,500 SR
Queue Stats
37W - 41L
1,466 Elo+
Party 2
Ullr
Ullr
Silver4dayZ
Ullr
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 27L
1,286 Elo+
Solo
Arachne
Arachne
Wolfsschanze449
Arachne
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 25L
1,200 Elo+
Party 2
Ah Puch
Ah Puch
frozenGhosT55577
Ah Puch
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 166L
1,476 Elo+
Solo
Team Averages
Level 69
1,500 SR
1,386 Elo+

VS

Team Averages
Level 137
1,518 SR
1,465 Elo+
Shiva
Shiva
 
Shiva
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
 
He Bo
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
PelzigerPudding
Ishtar
Level 147
God Stats
8W - 8L
1,456 SR
Queue Stats
133W - 120L
1,509 Elo+
Solo
Maui
Maui
Stand1983
Maui
Level 178
God Stats
6W - 6L
1,660 SR
Queue Stats
68W - 92L
1,453 Elo+
Party 1
Ao Kuang
Ao Kuang
danjr-uk08
Ao Kuang
Level 39
God Stats
1W - 2L
1,475 SR
Queue Stats
23W - 30L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
3
0 / 0 / 1
4,298
391
1,545
1,902
1,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 5 / 0
4,758
433
1,344
9,293
6,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 3 / 0
5,565
506
4,574
8,056
2,930
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 3 / 2
4,778
434
2,533
8,128
2,683
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 2 / 0
5,961
542
5,634
8,421
3,165
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
4 / 1 / 1
7,858
714
6,165
8,660
6,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
 
He Bo
11
3 / 0 / 0
5,946
541
4,419
6,263
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 1 / 1
6,603
600
3,763
6,645
2,691
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Maui
10
1 / 1 / 5
6,199
564
3,566
8,500
5,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
danjr-uk08
Ao Kuang
10
2 / 3 / 1
6,148
559
3,855
9,338
3,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
5
Kills
12
13
Deaths
6
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
1
0.5
W
Shiva
 
Shiva
4
1
1
4.5
W
He Bo
 
He Bo
3
0
0
3
L
0
5
0
0
W
2
1
1
2.5
L
2
3
0
0.67
W
Maui
1
1
5
3.5
L
0
3
2
0.33
W
Ao Kuang
danjr-uk08
Ao Kuang
2
3
1
0.83
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,630
Damage
21,768
35,800
Taken
39,406
16,778
Mitigated
20,479
11,458
Healing
10,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,545
499
0
947
1,902
1,124
0
175
1,727
7,144
0
W
Shiva
 
Shiva
6,165
1,028
0
2,396
8,660
6,253
0
52
8,364
180
57,485
W
He Bo
 
He Bo
4,419
147
0
2,262
6,263
2,126
489
2,940
3,323
39,668
0
L
1,344
477
0
2,474
9,293
6,876
0
401
8,740
0
23,284
W
3,763
2,054
0
3,249
6,645
2,691
183
723
5,922
0
44,298
L
4,574
2,806
0
2,532
8,056
2,930
0
1,946
6,110
0
31,836
W
Maui
3,566
608
0
1,837
8,500
5,949
0
2,253
6,147
17,380
0
L
2,533
1,984
0
1,621
8,128
2,683
56
4,118
4,010
0
16,039
W
Ao Kuang
danjr-uk08
Ao Kuang
3,855
1,282
0
1,217
9,338
3,460
0
1,163
8,175
45,762
0
L
5,634
372
0
3,884
8,421
3,165
49
5,399
3,022
43,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,360
Gold Earned
32,754
194
Minions Killed
334
0
Camps Cleared
0
891,059
Distance Traveled
1,066,197
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,298
391
3
0
0
69,873
0
W
Shiva
7,858
714
97
9
0
205,337
0
W
He Bo
5,946
541
65
6
0
198,697
0
L
Tyr
4,758
433
36
3
0
213,053
0
W
Ishtar
6,603
600
81
7
0
212,810
3
L
Ullr
5,565
506
60
5
0
208,381
0
W
Maui
6,199
564
16
1
0
220,953
3
L
Arachne
4,778
434
28
3
0
200,759
0
W
Ao Kuang
6,148
559
75
7
0
228,400
0
L
Ah Puch
5,961
542
67
6
0
198,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role