Player Matchup

Bellona
Bellona
 
Bellona
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Fearanoma
Ah Puch
Level 143
God Stats
20W - 21L
1,499 SR
Queue Stats
405W - 394L
1,452 Elo+
Solo
Nemesis
Nemesis
Gouper Fish
Nemesis
Level 40
God Stats
10W - 7L
1,748 SR
Queue Stats
80W - 97L
1,414 Elo+
Party 1
Neith
Neith
Poqi1564
Neith
Level 58
God Stats
4W - 9L
1,837 SR
Queue Stats
338W - 344L
1,518 Elo+
Party 1
Nu Wa
Nu Wa
xSuiTon___HH
Nu Wa
Level 124
God Stats
1W - 2L
1,765 SR
Queue Stats
37W - 31L
1,516 Elo+
Solo
Team Averages
Level 99
1,670 SR
1,480 Elo+

VS

Team Averages
Level 71
1,631 SR
1,494 Elo+
Bacchus
Bacchus
Fecalburg
Bacchus
Level 86
God Stats
17W - 11L
1,903 SR
Queue Stats
115W - 135L
1,498 Elo+
Solo
Chronos
Chronos
The_FrEaK-RuNn66
Chronos
Level 46
God Stats
2W - 0L
1,676 SR
Queue Stats
41W - 50L
1,428 Elo+
Party 2
Achilles
Achilles
YaDanguss
Achilles
Level 44
God Stats
3W - 2L
1,500 SR
Queue Stats
12W - 13L
1,514 Elo+
Party 3
Hachiman
Hachiman
lDEAFl
Hachiman
Level 149
God Stats
3W - 2L
1,497 SR
Queue Stats
9W - 7L
1,613 Elo+
Party 3
Nemesis
Nemesis
lTaIu
Nemesis
Level 31
God Stats
12W - 7L
1,581 SR
Queue Stats
21W - 21L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
2 / 2 / 3
8,838
520
10,006
15,997
18,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
Fearanoma
Ah Puch
13
2 / 6 / 1
8,284
487
8,870
19,076
11,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Gouper Fish
Nemesis
11
1 / 1 / 7
7,434
437
7,275
12,887
5,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Poqi1564
Neith
11
1 / 5 / 2
6,706
394
6,286
12,458
4,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 3 / 3
9,448
556
14,792
11,072
4,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Fecalburg
Bacchus
13
3 / 1 / 9
9,189
541
9,620
13,916
18,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
1 / 2 / 3
8,069
475
7,445
11,228
4,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
YaDanguss
Achilles
14
3 / 4 / 1
8,432
496
10,358
15,860
16,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
lDEAFl
Hachiman
17
9 / 1 / 5
10,926
643
19,650
16,092
7,619
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
lTaIu
Nemesis
16
1 / 3 / 2
9,055
533
5,484
14,499
6,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
37
11
Kills
17
17
Deaths
11
16
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
2
3
1.75
L
Ah Puch
Fearanoma
Ah Puch
2
6
1
0.42
W
Bacchus
Fecalburg
Bacchus
3
1
9
7.5
L
Nemesis
Gouper Fish
Nemesis
1
1
7
4.5
L
Neith
Poqi1564
Neith
1
5
2
0.4
W
1
2
3
1.25
W
Achilles
YaDanguss
Achilles
3
4
1
0.88
W
Hachiman
lDEAFl
Hachiman
9
1
5
11.5
W
Nemesis
lTaIu
Nemesis
1
3
2
0.67
L
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,229
Damage
52,557
71,490
Taken
71,595
44,485
Mitigated
52,522
18,592
Healing
17,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
10,006
4,062
0
2,297
15,997
18,889
0
695
14,209
0
60,162
L
Ah Puch
Fearanoma
Ah Puch
8,870
855
0
8,192
19,076
11,639
0
5,491
13,278
46,402
0
W
Bacchus
Fecalburg
Bacchus
9,620
1,442
507
3,159
13,916
18,012
369
4,694
9,001
25,855
0
L
Nemesis
Gouper Fish
Nemesis
7,275
3,280
0
2,980
12,887
5,092
0
1,935
10,854
0
34,015
L
Neith
Poqi1564
Neith
6,286
1,890
0
2,698
12,458
4,248
0
4,234
8,095
0
27,522
W
7,445
1,720
0
1,218
11,228
4,112
222
5,412
5,432
53,297
0
W
Achilles
YaDanguss
Achilles
10,358
4,061
0
1,229
15,860
16,216
0
2,712
11,974
0
46,714
W
Hachiman
lDEAFl
Hachiman
19,650
13,828
0
10,080
16,092
7,619
3,462
6,216
9,676
0
113,219
W
Nemesis
lTaIu
Nemesis
5,484
2,173
0
1,705
14,499
6,563
0
3,741
10,412
0
92,663
L
14,792
3,031
335
2,090
11,072
4,617
0
4,763
6,309
68,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,710
Gold Earned
45,671
354
Minions Killed
479
0
Camps Cleared
0
1,455,500
Distance Traveled
1,702,385
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,838
520
106
6
0
279,790
0
L
Ah Puch
8,284
487
56
3
0
278,540
0
W
Bacchus
9,189
541
34
2
0
331,420
0
L
Nemesis
7,434
437
44
3
0
322,459
0
L
Neith
6,706
394
43
3
0
275,190
2
W
Chronos
8,069
475
91
5
0
324,809
0
W
Achilles
8,432
496
68
4
0
343,663
0
W
Hachiman
10,926
643
167
10
0
298,326
2
W
Nemesis
9,055
533
119
7
0
404,167
0
L
Nu Wa
9,448
556
105
6
0
299,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role