Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
FSharuto
Cthulhu
Level 26
God Stats
1W - 1L
1,599 SR
Queue Stats
1W - 6L
1,255 Elo+
Party 1
Chaac
Chaac
TheNotoriousRBG
Chaac
Level 48
God Stats
3W - 2L
1,863 SR
Queue Stats
36W - 38L
1,526 Elo+
Solo
Nu Wa
Nu Wa
annoyedenough
Nu Wa
Level 126
God Stats
105W - 69L
1,693 SR
Queue Stats
479W - 437L
1,521 Elo+
Solo
Anubis
Anubis
jgeat
Anubis
Level 97
God Stats
8W - 2L
1,542 SR
Queue Stats
17W - 15L
1,575 Elo+
Party 1
Team Averages
Level 72
1,640 SR
1,475 Elo+

VS

Team Averages
Level 103
1,541 SR
1,501 Elo+
Izanami
Izanami
 
Izanami
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Axxell971
Janus
Level 143
God Stats
22W - 22L
1,559 SR
Queue Stats
404W - 387L
1,463 Elo+
Party 2
Bacchus
Bacchus
cmoney503
Bacchus
Level 44
God Stats
1W - 3L
1,500 SR
Queue Stats
42W - 44L
1,476 Elo+
Solo
Ravana
Ravana
killemmike
Ravana
Level 82
God Stats
32W - 20L
1,644 SR
Queue Stats
180W - 168L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
0 / 3 / 1
5,139
395
2,582
6,419
1,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
FSharuto
Cthulhu
8
1 / 5 / 0
5,694
438
3,962
11,599
7,359
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

2
0 / 0 / 0
4,436
341
397
956
400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 1 / 1
6,684
514
2,860
5,902
1,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
jgeat
Anubis
8
0 / 5 / 1
5,146
396
2,323
7,732
2,836

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 0 / 0
8,145
627
4,338
5,497
1,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
 
Bakasura
12
3 / 0 / 5
7,676
590
3,100
9,329
3,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Axxell971
Janus
13
7 / 0 / 5
8,387
645
6,729
4,680
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
cmoney503
Bacchus
9
0 / 1 / 10
6,773
521
2,372
9,635
7,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ravana
killemmike
Ravana
13
3 / 1 / 8
8,431
649
4,693
3,505
1,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
1
Kills
14
14
Deaths
2
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
3
1
0.17
W
Izanami
 
Izanami
1
0
0
1
W
Bakasura
 
Bakasura
3
0
5
5.5
W
Janus
Axxell971
Janus
7
0
5
9.5
L
Cthulhu
FSharuto
Cthulhu
1
5
0
0.2
L
0
0
0
0
L
0
1
1
0.5
W
Bacchus
cmoney503
Bacchus
0
1
10
5
L
Anubis
jgeat
Anubis
0
5
1
0.1
W
Ravana
killemmike
Ravana
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,124
Damage
21,232
32,608
Taken
32,646
14,229
Mitigated
16,138
5,460
Healing
8,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
2,582
1,696
0
1,952
6,419
1,800
0
969
5,440
0
23,806
W
Izanami
 
Izanami
4,338
3,259
0
3,478
5,497
1,865
2,927
752
4,721
0
75,052
W
Bakasura
 
Bakasura
3,100
2,138
0
1,730
9,329
3,453
0
2,375
6,736
0
44,744
W
Janus
Axxell971
Janus
6,729
672
0
0
4,680
1,639
914
2,074
2,387
55,240
0
L
Cthulhu
FSharuto
Cthulhu
3,962
433
844
577
11,599
7,359
0
4,535
6,565
13,224
0
L
397
183
0
375
956
400
0
0
956
0
2,121
L
2,860
817
0
750
5,902
1,834
0
195
5,681
58,053
0
W
Bacchus
cmoney503
Bacchus
2,372
513
0
2,838
9,635
7,532
27
2,666
6,724
12,531
0
L
Anubis
jgeat
Anubis
2,323
55
0
962
7,732
2,836
0
3,063
4,504
26,535
0
W
Ravana
killemmike
Ravana
4,693
1,536
0
597
3,505
1,649
24
849
2,514
71
56,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,099
Gold Earned
39,412
223
Minions Killed
418
0
Camps Cleared
0
915,325
Distance Traveled
1,324,683
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,139
395
42
3
0
187,874
0
W
Izanami
8,145
627
133
10
0
220,114
0
W
Bakasura
7,676
590
82
6
0
314,389
0
W
Janus
8,387
645
102
8
0
272,024
2
L
Cthulhu
5,694
438
21
2
0
245,514
0
L
Chaac
4,436
341
0
0
0
25,095
0
L
Nu Wa
6,684
514
114
9
0
234,907
0
W
Bacchus
6,773
521
15
1
0
252,151
0
L
Anubis
5,146
396
46
4
0
221,935
0
W
Ravana
8,431
649
86
7
0
266,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role