Player Matchup

Baba Yaga
Baba Yaga
ACherishCat
Baba Yaga
Level 17
God Stats
1W - 1L
1,299 SR
Queue Stats
2W - 1L
1,202 Elo+
Party 2
Ymir
Ymir
ELjugitOOO
Ymir
Level 118
God Stats
6W - 8L
1,744 SR
Queue Stats
146W - 176L
1,423 Elo+
Solo
Jormungandr
Jormungandr
Sociopatrick
Jormungandr
Level 241
God Stats
9W - 4L
1,400 SR
Queue Stats
84W - 77L
1,552 Elo+
Solo
Pele
Pele
WarLanceDreamer
Pele
Level 65
God Stats
1W - 3L
1,500 SR
Queue Stats
33W - 43L
1,420 Elo+
Party 2
Rama
Rama
warfidenblack
Rama
Level 87
God Stats
10W - 5L
1,725 SR
Queue Stats
342W - 304L
1,590 Elo+
Solo
Team Averages
Level 106
1,534 SR
1,437 Elo+

VS

Team Averages
Level 112
1,550 SR
1,501 Elo+
Cabrakan
Cabrakan
A_Tspartans55
Cabrakan
Level 128
God Stats
9W - 5L
1,552 SR
Queue Stats
121W - 127L
1,522 Elo+
Solo
Hachiman
Hachiman
IRSasquatch
Hachiman
Level 100
God Stats
27W - 30L
1,410 SR
Queue Stats
61W - 57L
1,473 Elo+
Party 1
Ganesha
Ganesha
Nikolaik0
Ganesha
Level 129
God Stats
1W - 3L
1,574 SR
Queue Stats
338W - 343L
1,558 Elo+
Solo
Kali
Kali
Texastrash27
Kali
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 58L
1,453 Elo+
Party 1
Tiamat
Tiamat
XxlolochoxX
Tiamat
Level 139
God Stats
18W - 16L
1,714 SR
Queue Stats
289W - 270L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
ACherishCat
Baba Yaga
9
0 / 5 / 1
6,188
442
4,028
9,302
4,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

9
1 / 1 / 0
6,040
431
5,068
11,731
5,173
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jormungandr
Sociopatrick
Jormungandr
14
4 / 0 / 1
8,928
638
11,927
11,887
7,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
0 / 3 / 2
6,115
437
3,832
12,365
3,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
4 / 0 / 1
7,478
534
9,781
8,479
3,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
A_Tspartans55
Cabrakan
12
1 / 3 / 4
6,675
477
3,838
10,916
7,129
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hachiman
IRSasquatch
Hachiman
10
0 / 4 / 1
6,029
431
5,384
8,925
3,121
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Nikolaik0
Ganesha
10
0 / 1 / 7
6,790
485
4,542
10,520
9,551
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
4 / 1 / 1
6,570
469
9,269
12,135
4,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
12
4 / 0 / 3
7,040
503
11,581
7,329
3,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
9
Kills
9
9
Deaths
9
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
ACherishCat
Baba Yaga
0
5
1
0.1
L
Cabrakan
A_Tspartans55
Cabrakan
1
3
4
1
W
1
1
0
1
L
Hachiman
IRSasquatch
Hachiman
0
4
1
0.13
L
Ganesha
Nikolaik0
Ganesha
0
1
7
3.5
W
Jormungandr
Sociopatrick
Jormungandr
4
0
1
4.5
L
4
1
1
4.5
W
0
3
2
0.33
L
Tiamat
4
0
3
5.5
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,636
Damage
34,614
53,764
Taken
49,825
23,979
Mitigated
28,518
17,328
Healing
11,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
ACherishCat
Baba Yaga
4,028
290
0
1,903
9,302
4,070
0
5,386
3,916
22,983
0
L
Cabrakan
A_Tspartans55
Cabrakan
3,838
377
0
3,457
10,916
7,129
0
6,788
4,128
46,827
0
W
5,068
886
307
4,674
11,731
5,173
0
5,586
6,145
30,665
0
L
Hachiman
IRSasquatch
Hachiman
5,384
2,399
0
1,897
8,925
3,121
0
1,180
7,745
0
42,679
L
Ganesha
Nikolaik0
Ganesha
4,542
582
0
1,852
10,520
9,551
0
5,628
4,892
23,113
0
W
Jormungandr
Sociopatrick
Jormungandr
11,927
3,626
0
2,812
11,887
7,781
0
4,579
7,308
80,513
0
L
9,269
3,882
0
1,756
12,135
4,911
0
3,690
8,445
0
45,222
W
3,832
880
0
1,346
12,365
3,716
342
3,438
8,927
0
28,793
L
Tiamat
11,581
425
0
3,035
7,329
3,806
0
3,812
3,517
52,598
0
W
9,781
7,989
0
6,286
8,479
3,239
0
1,176
7,303
0
51,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,749
Gold Earned
33,104
308
Minions Killed
336
0
Camps Cleared
0
1,368,162
Distance Traveled
1,385,262
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
6,188
442
33
2
0
232,751
0
L
Cabrakan
6,675
477
86
6
0
251,607
3
W
Ymir
6,040
431
44
3
0
272,749
5
L
Hachiman
6,029
431
96
7
0
255,859
0
L
Ganesha
6,790
485
6
0
0
299,184
1
W
Jormungandr
8,928
638
131
9
0
267,753
2
L
Kali
6,570
469
53
4
0
321,450
0
W
Pele
6,115
437
34
2
0
337,265
1
L
Tiamat
7,040
503
95
7
0
257,162
2
W
Rama
7,478
534
66
5
0
257,644
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role