Player Matchup

Kuzenbo
Kuzenbo
Alexvier01
Kuzenbo
Level 126
God Stats
7W - 3L
1,674 SR
Queue Stats
233W - 230L
1,480 Elo+
Solo
Zeus
Zeus
FrostyG96
Zeus
Level 159
God Stats
5W - 5L
1,508 SR
Queue Stats
507W - 531L
1,541 Elo+
Solo
Ravana
Ravana
SebasMG_VZLA
Ravana
Level 87
God Stats
1W - 1L
1,783 SR
Queue Stats
318W - 299L
1,482 Elo+
Solo
Jing Wei
Jing Wei
SpArK_NoVa_777
Jing Wei
Level 129
God Stats
3W - 2L
1,732 SR
Queue Stats
241W - 221L
1,531 Elo+
Solo
Horus
Horus
zay37th
Horus
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
280W - 333L
1,436 Elo+
Solo
Team Averages
Level 131
1,639 SR
1,494 Elo+

VS

Team Averages
Level 120
1,564 SR
1,480 Elo+
Martichoras
Martichoras
BigBeagleEnergy
Martichoras
Level 38
God Stats
17W - 16L
1,399 SR
Queue Stats
54W - 62L
1,379 Elo+
Solo
Nu Wa
Nu Wa
MoisesIRL
Nu Wa
Level 139
God Stats
8W - 4L
1,713 SR
Queue Stats
274W - 269L
1,495 Elo+
Solo
Nike
Nike
Moonlyghts
Nike
Level 120
God Stats
4W - 1L
1,602 SR
Queue Stats
192W - 185L
1,514 Elo+
Solo
Athena
Athena
Psychotik_Killah
Athena
Level 156
God Stats
23W - 17L
1,555 SR
Queue Stats
287W - 245L
1,531 Elo+
Solo
Thor
Thor
naqdog
Thor
Level 146
God Stats
19W - 18L
1,549 SR
Queue Stats
275W - 253L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Alexvier01
Kuzenbo
10
0 / 4 / 2
6,174
441
6,356
13,880
14,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zeus
13
1 / 2 / 1
7,744
553
5,846
6,148
2,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ravana
13
2 / 1 / 0
7,581
542
3,997
5,647
2,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
11
0 / 3 / 0
6,447
461
4,632
8,627
2,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Horus
zay37th
Horus
12
0 / 5 / 0
6,483
463
5,363
14,455
11,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
BigBeagleEnergy
Martichoras
12
4 / 1 / 1
7,641
546
9,488
8,754
3,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
MoisesIRL
Nu Wa
14
2 / 1 / 3
8,138
581
7,631
6,105
2,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 0 / 1
8,726
623
7,704
10,371
9,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
1 / 1 / 6
7,573
541
4,748
12,221
10,282
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thor
naqdog
Thor
14
5 / 0 / 2
8,589
614
3,952
12,065
5,077
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
15
15
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Alexvier01
Kuzenbo
0
4
2
0.25
W
Martichoras
BigBeagleEnergy
Martichoras
4
1
1
4.5
L
Zeus
1
2
1
0.75
W
Nu Wa
MoisesIRL
Nu Wa
2
1
3
3.5
W
3
0
1
3.5
W
1
1
6
4
L
Ravana
2
1
0
2
L
Jing Wei
0
3
0
0
W
Thor
naqdog
Thor
5
0
2
6
L
Horus
zay37th
Horus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,194
Damage
33,523
48,757
Taken
49,516
32,823
Mitigated
30,810
11,515
Healing
14,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Alexvier01
Kuzenbo
6,356
2,283
0
3,014
13,880
14,041
0
4,043
9,813
17,797
0
W
Martichoras
BigBeagleEnergy
Martichoras
9,488
5,873
0
5,327
8,754
3,812
480
1,818
6,936
0
59,964
L
Zeus
5,846
886
0
802
6,148
2,004
0
2,595
3,553
73,221
0
W
Nu Wa
MoisesIRL
Nu Wa
7,631
1,828
0
750
6,105
2,216
32
3,348
2,722
70,052
0
W
7,704
1,049
0
2,461
10,371
9,423
104
84
10,287
1,246
69,550
W
4,748
1,521
0
3,310
12,221
10,282
18
4,495
7,305
21,056
0
L
Ravana
3,997
448
0
3,462
5,647
2,651
0
1,528
4,119
0
67,938
L
Jing Wei
4,632
3,503
0
2,279
8,627
2,845
0
2,062
6,565
0
48,664
W
Thor
naqdog
Thor
3,952
787
0
2,324
12,065
5,077
0
2,041
9,864
0
61,545
L
Horus
zay37th
Horus
5,363
2,512
32
1,926
14,455
11,282
0
2,642
11,261
0
47,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,429
Gold Earned
40,667
417
Minions Killed
446
0
Camps Cleared
0
1,388,669
Distance Traveled
1,420,176
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,174
441
24
2
0
282,683
3
W
Martichoras
7,641
546
92
7
0
276,531
4
L
Zeus
7,744
553
135
10
0
267,282
2
W
Nu Wa
8,138
581
124
9
0
292,571
0
W
Nike
8,726
623
108
8
0
252,658
1
W
Athena
7,573
541
23
2
0
284,048
7
L
Ravana
7,581
542
105
8
0
323,976
0
L
Jing Wei
6,447
461
83
6
0
248,480
0
W
Thor
8,589
614
99
7
0
314,368
0
L
Horus
6,483
463
70
5
0
266,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role