Player Matchup

Tyr
Tyr
 
Tyr
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
ALB4ANI4WOLF
Anubis
Level 10
God Stats
25W - 20L
1,306 SR
Queue Stats
106W - 135L
1,373 Elo+
Solo
Serqet
Serqet
FakeBunnyXD
Serqet
Level 131
God Stats
9W - 2L
1,673 SR
Queue Stats
81W - 60L
1,598 Elo+
Solo
Rama
Rama
RattaTatTat
Rama
Level 103
God Stats
6W - 2L
1,828 SR
Queue Stats
155W - 129L
1,586 Elo+
Solo
Atlas
Atlas
zIVIAjesticz
Atlas
Level 149
God Stats
1W - 1L
1,739 SR
Queue Stats
58W - 69L
1,555 Elo+
Solo
Team Averages
Level 109
1,609 SR
1,522 Elo+

VS

Team Averages
Level 161
1,505 SR
1,458 Elo+
Atlas
Atlas
Avilio
Atlas
Level 158
God Stats
0W - 2L
1,282 SR
Queue Stats
29W - 31L
1,473 Elo+
Party 1
Raijin
Raijin
Braciaca
Raijin
Level 192
God Stats
0W - 3L
1,529 SR
Queue Stats
62W - 42L
1,558 Elo+
Solo
Chang'e
Chang'e
Reshyreum
Chang'e
Level 128
God Stats
3W - 4L
1,678 SR
Queue Stats
75W - 99L
1,331 Elo+
Party 2
Odin
Odin
Skyyyyyyyyyyyyyy
Odin
Level 121
God Stats
2W - 3L
1,678 SR
Queue Stats
101W - 139L
1,348 Elo+
Party 2
Rama
Rama
ThyiRA
Rama
Level 208
God Stats
0W - 5L
1,358 SR
Queue Stats
150W - 153L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
5 / 0 / 7
8,118
812
7,295
12,539
8,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
16
7 / 6 / 6
8,703
870
18,187
12,747
7,302
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Serqet
14
3 / 2 / 7
7,588
759
11,654
10,411
6,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 1 / 3
8,112
811
8,571
6,781
2,655
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 2 / 8
8,289
829
6,925
14,526
12,574
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Avilio
Atlas
14
1 / 3 / 8
7,793
779
9,794
14,166
11,023
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Raijin
Braciaca
Raijin
16
3 / 4 / 3
8,526
853
7,514
9,879
3,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chang'e
Reshyreum
Chang'e
12
2 / 4 / 3
7,248
725
6,792
11,883
3,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 4 / 4
7,433
743
6,949
9,177
8,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
ThyiRA
Rama
14
3 / 3 / 6
7,878
788
11,659
13,967
5,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
35
18
Kills
11
11
Deaths
18
31
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
5
0
7
8.5
W
Anubis
7
6
6
1.67
L
Atlas
Avilio
Atlas
1
3
8
1.67
L
Raijin
Braciaca
Raijin
3
4
3
1.13
W
Serqet
3
2
7
3.25
W
1
1
3
2.5
L
Chang'e
Reshyreum
Chang'e
2
4
3
0.88
L
2
4
4
1
L
Rama
ThyiRA
Rama
3
3
6
2
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,632
Damage
42,708
57,004
Taken
59,072
36,901
Mitigated
31,353
8,474
Healing
10,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
7,295
785
0
1,442
12,539
8,065
0
4,040
7,732
0
19,417
W
Anubis
18,187
860
0
3,300
12,747
7,302
1,120
5,694
6,550
37,284
0
L
Atlas
Avilio
Atlas
9,794
2,080
0
1,142
14,166
11,023
0
8,581
5,458
20,648
536
L
Raijin
Braciaca
Raijin
7,514
963
0
310
9,879
3,240
0
4,375
5,286
32,687
0
W
Serqet
11,654
1,802
0
672
10,411
6,305
0
4,582
5,503
0
19,541
W
8,571
6,019
0
2,059
6,781
2,655
1,332
3,078
3,607
0
41,390
L
Chang'e
Reshyreum
Chang'e
6,792
1,053
1,241
3,225
11,883
3,619
0
3,013
8,078
16,515
0
L
6,949
1,067
0
309
9,177
8,344
0
4,262
4,755
0
18,990
L
Rama
ThyiRA
Rama
11,659
7,753
0
4,612
13,967
5,127
0
4,664
8,957
0
32,903
W
6,925
2,535
0
1,001
14,526
12,574
0
5,076
8,977
17,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,810
Gold Earned
38,878
208
Minions Killed
200
0
Camps Cleared
0
1,112,056
Distance Traveled
1,059,291
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,118
812
26
3
0
265,023
0
W
Anubis
8,703
870
57
6
0
177,983
0
L
Atlas
7,793
779
21
2
0
229,862
0
L
Raijin
8,526
853
75
8
0
205,358
0
W
Serqet
7,588
759
18
2
0
238,716
0
W
Rama
8,112
811
87
9
0
213,110
0
L
Chang'e
7,248
725
30
3
0
209,975
1
L
Odin
7,433
743
27
3
0
221,729
0
L
Rama
7,878
788
47
5
0
192,367
0
W
Atlas
8,289
829
20
2
0
217,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role