Player Matchup

Chaac
Chaac
 
Chaac
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
 
Hades
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
Arcian
The Morrigan
Level 159
God Stats
1W - 1L
1,230 SR
Queue Stats
166W - 163L
1,518 Elo+
Party 1
Merlin
Merlin
Athendorus
Merlin
Level 113
God Stats
4W - 0L
1,739 SR
Queue Stats
221W - 227L
1,465 Elo+
Solo
Yemoja
Yemoja
ZeuKirNe
Yemoja
Level 130
God Stats
4W - 3L
1,452 SR
Queue Stats
248W - 239L
1,481 Elo+
Party 1
Team Averages
Level 146
1,484 SR
1,493 Elo+

VS

Team Averages
Level 79
1,498 SR
1,505 Elo+
Vulcan
Vulcan
 
Vulcan
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
THE-Nicoassasin
Khepri
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
154W - 159L
1,514 Elo+
Solo
Sol
Sol
bunnyion
Sol
Level 125
God Stats
0W - 1L
1,490 SR
Queue Stats
17W - 20L
1,510 Elo+
Solo
Vamana
Vamana
jordy142296
Vamana
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
5 / 1 / 15
9,091
909
12,489
12,548
12,185
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hades
 
Hades
15
6 / 1 / 12
9,012
901
12,102
11,692
7,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
Arcian
The Morrigan
15
4 / 3 / 12
8,980
898
7,684
7,265
3,017
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Athendorus
Merlin
17
5 / 1 / 13
9,640
964
8,433
9,080
4,608
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
ZeuKirNe
Yemoja
14
1 / 1 / 16
8,189
819
2,851
12,052
10,470
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
2 / 6 / 1
7,349
735
8,821
8,846
3,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
 
Yemoja
13
0 / 3 / 3
6,978
698
1,761
9,085
5,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

7
0 / 2 / 0
5,787
579
1,278
6,754
3,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
2 / 4 / 3
7,840
784
6,896
7,960
3,309
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Vamana
16
3 / 6 / 3
8,313
831
9,417
13,533
12,162
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
17
21
Kills
7
7
Deaths
21
68
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
1
15
12.5
W
Hades
 
Hades
6
1
12
12
L
Vulcan
 
Vulcan
2
6
1
0.42
L
Yemoja
 
Yemoja
0
3
3
0.5
W
The Morrigan
Arcian
The Morrigan
4
3
12
3.33
W
Merlin
Athendorus
Merlin
5
1
13
11.5
L
0
2
0
0
W
Yemoja
ZeuKirNe
Yemoja
1
1
16
9
L
2
4
3
0.88
L
Vamana
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,559
Damage
28,173
52,637
Taken
46,178
37,319
Mitigated
28,597
33,669
Healing
8,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
12,489
1,140
1,275
4,972
12,548
12,185
622
3,940
8,491
0
24,691
W
Hades
 
Hades
12,102
341
1,391
3,513
11,692
7,039
1,620
4,816
6,689
19,581
0
L
Vulcan
 
Vulcan
8,821
2,694
603
383
8,846
3,980
0
5,167
3,478
20,382
0
L
Yemoja
 
Yemoja
1,761
179
107
596
9,085
5,701
0
6,443
2,231
7,525
0
W
The Morrigan
Arcian
The Morrigan
7,684
1,023
724
1,366
7,265
3,017
1,676
4,109
2,833
18,231
0
W
Merlin
Athendorus
Merlin
8,433
1,255
2,765
2,762
9,080
4,608
1,699
3,698
5,109
27,901
0
L
1,278
206
0
1,955
6,754
3,445
0
5,134
1,360
4,212
0
W
Yemoja
ZeuKirNe
Yemoja
2,851
849
10,419
4,482
12,052
10,470
660
4,319
7,530
7,728
0
L
6,896
1,349
1,186
1,921
7,960
3,309
0
5,014
2,695
23,426
0
L
Vamana
9,417
2,147
207
1,214
13,533
12,162
0
8,979
3,949
6,891
13,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,912
Gold Earned
36,267
139
Minions Killed
103
0
Camps Cleared
0
957,334
Distance Traveled
826,326
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,091
909
26
3
0
222,102
0
W
Hades
9,012
901
23
2
0
167,847
0
L
Vulcan
7,349
735
24
2
0
188,824
0
L
Yemoja
6,978
698
15
2
0
196,249
0
W
The Morrigan
8,980
898
33
3
0
208,303
0
W
Merlin
9,640
964
43
4
0
169,030
0
L
Khepri
5,787
579
4
0
0
61,019
0
W
Yemoja
8,189
819
14
1
0
190,052
0
L
Sol
7,840
784
35
4
0
194,058
0
L
Vamana
8,313
831
25
3
0
186,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role