Player Matchup

Serqet
Serqet
Bronze I
 
Serqet
Bronze I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver IV
JxvxxrQxxnzx
Medusa
Silver IV
Level 155
God Stats
15W - 12L
1,794 SR
Queue Stats
905W - 951L
690 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
Op x JonygouD
Kuzenbo
Silver III
Level 125
God Stats
60W - 58L
1,546 SR
Queue Stats
907W - 971L
879 MMR
Solo
Loki
Loki
Silver III
weegeobhoy
Loki
Silver III
Level 69
God Stats
7W - 5L
1,491 SR
Queue Stats
101W - 123L
843 MMR
Solo
Anubis
Anubis
Silver IV
yukki0tsosi
Anubis
Silver IV
Level 102
God Stats
7W - 11L
1,605 SR
Queue Stats
144W - 171L
792 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,587 SR
941 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 120
1,513 SR
955 MMR
Cupid
Cupid
Silver IV
 
Cupid
Silver IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
Silvix1896
Bacchus
Bronze III
Level 58
God Stats
7W - 10L
1,405 SR
Queue Stats
14W - 38L
864 MMR
Solo
Fenrir
Fenrir
Silver V
inconnuMONDIAL
Fenrir
Silver V
Level 128
God Stats
7W - 13L
1,548 SR
Queue Stats
102W - 152L
623 MMR
Solo
Discordia
Discordia
Silver III
jabatodios
Discordia
Silver III
Level 98
God Stats
1W - 5L
1,314 SR
Queue Stats
135W - 151L
919 MMR
Solo
Osiris
Osiris
Silver III
sploouuchh
Osiris
Silver III
Level 190
God Stats
2W - 1L
1,798 SR
Queue Stats
382W - 405L
869 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
4 / 0 / 2
6,609
661
5,724
7,472
4,532
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
10
1 / 1 / 1
5,419
542
5,085
3,686
1,391
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
10
1 / 1 / 2
5,820
582
3,005
5,987
5,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
2 / 0 / 4
6,591
659
3,993
5,615
2,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
12
5 / 0 / 0
6,968
697
4,273
4,164
2,289
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
RavanaAo KuangKaliBakasura

VS

Bans
AthenaVamanaThorAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
8
0 / 3 / 1
4,758
476
1,732
6,370
1,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
Silvix1896
Bacchus
7
0 / 0 / 2
4,913
491
1,764
5,942
4,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 4 / 0
5,685
569
2,763
11,074
4,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
jabatodios
Discordia
10
0 / 3 / 0
5,524
552
2,815
5,265
1,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
sploouuchh
Osiris
9
0 / 3 / 0
5,529
553
4,972
11,074
8,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
13
Kills
2
2
Deaths
13
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
0
2
5
L
Cupid
 
Cupid
0
3
1
0.17
W
Medusa
1
1
1
1.5
W
Kuzenbo
1
1
2
2
L
Bacchus
Silvix1896
Bacchus
0
0
2
1
L
2
4
0
0.5
L
Discordia
jabatodios
Discordia
0
3
0
0
L
Osiris
sploouuchh
Osiris
0
3
0
0
W
2
0
4
4
W
Anubis
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,080
Damage
14,046
26,924
Taken
39,725
16,057
Mitigated
20,618
9,235
Healing
8,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
5,724
1,792
0
2,154
7,472
4,532
0
0
7,472
0
37,232
L
Cupid
 
Cupid
1,732
780
58
1,023
6,370
1,997
0
1,868
4,502
0
30,072
W
Medusa
5,085
2,246
0
1,184
3,686
1,391
0
768
2,918
0
41,814
W
Kuzenbo
3,005
1,034
0
1,728
5,987
5,763
28
1,017
4,970
18,573
0
L
Bacchus
Silvix1896
Bacchus
1,764
233
0
1,856
5,942
4,400
0
828
5,010
11,154
0
L
2,763
772
0
1,369
11,074
4,088
0
1,060
9,780
0
36,521
L
Discordia
jabatodios
Discordia
2,815
51
0
550
5,265
1,274
0
2,234
3,031
45,546
0
L
Osiris
sploouuchh
Osiris
4,972
2,142
0
3,986
11,074
8,859
0
1,252
9,401
0
39,167
W
3,993
1,083
0
956
5,615
2,082
0
179
5,436
0
50,859
W
Anubis
4,273
49
0
3,213
4,164
2,289
0
2,694
1,470
55,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,407
Gold Earned
26,409
330
Minions Killed
284
0
Camps Cleared
0
1,077,313
Distance Traveled
960,014
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,609
661
69
7
0
219,568
2
L
Cupid
4,758
476
57
6
0
182,807
0
W
Medusa
5,419
542
69
7
0
181,862
0
W
Kuzenbo
5,820
582
34
3
0
210,091
0
L
Bacchus
4,913
491
18
2
0
190,748
2
L
Fenrir
5,685
569
63
6
0
227,152
0
L
Discordia
5,524
552
88
9
0
181,334
0
L
Osiris
5,529
553
58
6
0
177,973
0
W
Loki
6,591
659
78
8
0
246,610
0
W
Anubis
6,968
697
80
8
0
219,182
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role