Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Bärengard
Artemis
Level 246
God Stats
214W - 150L
1,555 SR
Queue Stats
932W - 948L
1,492 Elo+
Solo
Chronos
Chronos
ParcelDelivery
Chronos
Level 60
God Stats
22W - 12L
1,718 SR
Queue Stats
528W - 474L
1,539 Elo+
Solo
Horus
Horus
ROMBUSlads
Horus
Level 143
God Stats
17W - 12L
1,675 SR
Queue Stats
572W - 555L
1,557 Elo+
Solo
Sol
Sol
TheodosiusPlay
Sol
Level 58
God Stats
1W - 0L
1,298 SR
Queue Stats
35W - 23L
1,563 Elo+
Solo
Team Averages
Level 126
1,549 SR
1,530 Elo+

VS

Team Averages
Level 119
1,441 SR
1,511 Elo+
Sobek
Sobek
 
Sobek
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
CyberWolfGamingg
Cupid
Level 154
God Stats
2W - 2L
1,454 SR
Queue Stats
129W - 128L
1,488 Elo+
Solo
Poseidon
Poseidon
lpaz03
Poseidon
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 82L
1,511 Elo+
Party 1
Fenrir
Fenrir
sagredo666
Fenrir
Level 73
God Stats
5W - 3L
1,248 SR
Queue Stats
149W - 152L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 0 / 2
5,660
566
4,149
9,202
3,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
Bärengard
Artemis
10
0 / 0 / 0
5,264
526
3,901
5,813
2,036
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
3 / 0 / 3
6,255
626
4,746
3,798
1,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Horus
9
3 / 0 / 2
5,919
592
4,706
9,138
6,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 2 / 1
6,142
614
4,663
5,872
1,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
0 / 0 / 0
5,840
584
4,882
7,362
7,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
 
Horus
8
0 / 2 / 0
4,923
492
2,715
7,456
5,374
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

9
0 / 2 / 0
5,165
517
3,331
5,610
1,671
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Poseidon
lpaz03
Poseidon
10
0 / 2 / 2
5,521
552
3,386
5,325
1,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
sagredo666
Fenrir
9
2 / 4 / 0
5,481
548
6,456
10,984
3,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
10
Kills
2
2
Deaths
10
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
0
2
3
L
Sobek
 
Sobek
0
0
0
0
L
Horus
 
Horus
0
2
0
0
W
Artemis
Bärengard
Artemis
0
0
0
0
L
0
2
0
0
W
3
0
3
4.5
W
Horus
3
0
2
4
W
2
2
1
1.25
L
Poseidon
lpaz03
Poseidon
0
2
2
0.5
L
Fenrir
sagredo666
Fenrir
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,165
Damage
20,770
33,823
Taken
36,737
14,898
Mitigated
19,771
12,783
Healing
11,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,149
1,878
0
2,142
9,202
3,560
0
316
8,886
0
46,221
L
Sobek
 
Sobek
4,882
608
0
4,657
7,362
7,083
0
0
7,362
36,106
0
L
Horus
 
Horus
2,715
1,444
777
2,054
7,456
5,374
0
2,983
4,473
0
16,729
W
Artemis
Bärengard
Artemis
3,901
1,396
0
1,900
5,813
2,036
0
3,795
1,626
0
34,584
L
3,331
1,809
116
1,396
5,610
1,671
0
1,962
3,648
0
35,539
W
4,746
1,951
0
657
3,798
1,244
0
0
3,798
54,919
0
W
Horus
4,706
2,065
775
4,573
9,138
6,313
9
1,846
7,220
0
15,395
W
4,663
1,884
0
2,736
5,872
1,745
0
1,854
4,018
46,431
0
L
Poseidon
lpaz03
Poseidon
3,386
540
0
990
5,325
1,807
0
2,907
2,418
45,528
0
L
Fenrir
sagredo666
Fenrir
6,456
2,439
0
1,668
10,984
3,836
0
1,658
9,326
0
29,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,240
Gold Earned
26,930
325
Minions Killed
289
0
Camps Cleared
0
980,847
Distance Traveled
1,036,413
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,660
566
79
8
0
210,929
0
L
Sobek
5,840
584
70
7
0
209,373
0
L
Horus
4,923
492
23
2
0
222,159
0
W
Artemis
5,264
526
61
6
0
185,684
0
L
Cupid
5,165
517
72
7
0
186,989
4
W
Chronos
6,255
626
85
9
0
187,323
0
W
Horus
5,919
592
16
2
0
212,670
3
W
Sol
6,142
614
84
8
0
184,241
3
L
Poseidon
5,521
552
82
8
0
201,998
0
L
Fenrir
5,481
548
42
4
0
215,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role