Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
BoratVnice
Chaac
Level 109
God Stats
6W - 0L
1,882 SR
Queue Stats
271W - 260L
1,495 Elo+
Solo
Janus
Janus
ImDuckBtw
Janus
Level 45
God Stats
7W - 5L
1,563 SR
Queue Stats
30W - 74L
1,357 Elo+
Solo
Erlang Shen
Erlang Shen
SpruceBenny
Erlang Shen
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
179W - 183L
1,488 Elo+
Solo
Team Averages
Level 111
1,589 SR
1,468 Elo+

VS

Team Averages
Level 122
1,579 SR
1,483 Elo+
Janus
Janus
Ryhito
Janus
Level 217
God Stats
7W - 7L
1,540 SR
Queue Stats
229W - 222L
1,504 Elo+
Party 2
Chronos
Chronos
cebollacoindepac
Chronos
Level 87
God Stats
17W - 9L
1,653 SR
Queue Stats
452W - 463L
1,542 Elo+
Solo
Izanami
Izanami
devora_almas86
Izanami
Level 131
God Stats
12W - 8L
1,507 SR
Queue Stats
512W - 524L
1,431 Elo+
Party 2
Chang'e
Chang'e
dylpot02lol
Chang'e
Level 109
God Stats
11W - 13L
1,511 SR
Queue Stats
112W - 105L
1,449 Elo+
Solo
Erlang Shen
Erlang Shen
jacker3222
Erlang Shen
Level 68
God Stats
11W - 3L
1,686 SR
Queue Stats
111W - 114L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
6 / 1 / 0
7,255
726
6,097
9,254
3,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
 
Neith
10
1 / 1 / 2
5,785
579
3,231
4,516
1,600
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
9
0 / 1 / 1
5,714
571
2,578
8,652
5,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
ImDuckBtw
Janus
12
2 / 1 / 0
7,083
708
3,133
4,372
1,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
SpruceBenny
Erlang Shen
10
0 / 2 / 1
5,532
553
4,049
12,632
7,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ryhito
Janus
8
1 / 2 / 1
5,141
514
2,736
5,093
1,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 2 / 0
5,551
555
1,421
3,718
1,124
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
0 / 1 / 0
5,300
530
2,988
6,077
1,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
dylpot02lol
Chang'e
11
3 / 2 / 0
6,674
667
8,744
8,739
2,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
jacker3222
Erlang Shen
9
1 / 2 / 0
5,245
525
3,086
8,411
3,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
9
Kills
6
6
Deaths
9
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
1
0
6
W
Neith
 
Neith
1
1
2
2
W
Chaac
0
1
1
0.5
W
Janus
ImDuckBtw
Janus
2
1
0
2
L
Janus
Ryhito
Janus
1
2
1
0.75
W
Erlang Shen
SpruceBenny
Erlang Shen
0
2
1
0.25
L
1
2
0
0.5
L
0
1
0
0
L
Chang'e
dylpot02lol
Chang'e
3
2
0
1.5
L
Erlang Shen
jacker3222
Erlang Shen
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,088
Damage
18,975
39,426
Taken
32,038
19,627
Mitigated
10,730
11,949
Healing
9,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,097
946
0
2,498
9,254
3,977
0
1,532
7,682
0
53,232
W
Neith
 
Neith
3,231
1,316
0
2,022
4,516
1,600
1,440
815
3,661
0
44,544
W
Chaac
2,578
185
0
2,680
8,652
5,380
173
1,145
7,473
0
23,610
W
Janus
ImDuckBtw
Janus
3,133
168
0
439
4,372
1,635
478
1,248
3,066
59,211
0
L
Janus
Ryhito
Janus
2,736
155
0
660
5,093
1,420
0
662
4,397
20,175
0
W
Erlang Shen
SpruceBenny
Erlang Shen
4,049
2,275
0
4,310
12,632
7,035
0
7,989
4,643
0
33,690
L
1,421
485
0
672
3,718
1,124
0
1,047
2,571
29,475
0
L
2,988
1,988
0
2,307
6,077
1,911
42
0
6,077
0
34,922
L
Chang'e
dylpot02lol
Chang'e
8,744
1,599
120
3,823
8,739
2,787
255
28
8,711
49,332
0
L
Erlang Shen
jacker3222
Erlang Shen
3,086
1,954
0
1,819
8,411
3,488
0
1,215
7,121
0
31,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,369
Gold Earned
27,911
363
Minions Killed
281
0
Camps Cleared
0
1,064,387
Distance Traveled
970,097
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,255
726
86
9
0
248,839
2
W
Neith
5,785
579
76
8
0
187,812
4
W
Chaac
5,714
571
47
5
0
225,216
0
W
Janus
7,083
708
116
12
0
205,275
0
L
Janus
5,141
514
44
4
0
148,808
0
W
Erlang Shen
5,532
553
38
4
0
197,245
0
L
Chronos
5,551
555
57
6
0
188,246
0
L
Izanami
5,300
530
59
6
0
196,487
2
L
Chang'e
6,674
667
77
8
0
201,002
0
L
Erlang Shen
5,245
525
44
4
0
235,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role