Player Matchup

Hachiman
Hachiman
CrspyNoodles
Hachiman
Level 158
God Stats
3W - 5L
1,530 SR
Queue Stats
150W - 106L
1,525 Elo+
Solo
Sobek
Sobek
FaTGladdy
Sobek
Level 112
God Stats
2W - 3L
1,720 SR
Queue Stats
209W - 199L
1,539 Elo+
Party 2
Cerberus
Cerberus
Sonicl1on
Cerberus
Level 102
God Stats
0W - 2L
1,323 SR
Queue Stats
87W - 78L
1,527 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
nYurFaceDisgrace
Morgan Le Fay
Level 17
God Stats
2W - 1L
1,873 SR
Queue Stats
15W - 11L
1,564 Elo+
Party 2
Ravana
Ravana
pondotta
Ravana
Level 225
God Stats
7W - 7L
1,591 SR
Queue Stats
55W - 63L
1,470 Elo+
Solo
Team Averages
Level 123
1,607 SR
1,525 Elo+

VS

Team Averages
Level 124
1,481 SR
1,484 Elo+
Hera
Hera
 
Hera
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DanteJ_lll21
Fenrir
Level 109
God Stats
4W - 4L
1,476 SR
Queue Stats
27W - 24L
1,512 Elo+
Party 1
Sylvanus
Sylvanus
KapitKobe22
Sylvanus
Level 102
God Stats
6W - 2L
1,420 SR
Queue Stats
30W - 27L
1,509 Elo+
Party 1
Jing Wei
Jing Wei
TDS_BaconBits
Jing Wei
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,417 Elo+
Party 1
Chaac
Chaac
mccamishhh
Chaac
Level 128
God Stats
2W - 1L
1,512 SR
Queue Stats
92W - 80L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CrspyNoodles
Hachiman
16
1 / 1 / 1
9,223
576
6,743
7,243
2,745
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
FaTGladdy
Sobek
13
1 / 4 / 2
7,589
474
8,481
16,736
13,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Sonicl1on
Cerberus
10
2 / 6 / 2
7,150
447
3,747
19,420
11,538
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Morgan Le Fay
nYurFaceDisgrace
Morgan Le Fay
14
2 / 6 / 0
7,759
485
5,804
12,365
4,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
pondotta
Ravana
12
1 / 5 / 2
7,525
470
7,491
14,606
5,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
17
15 / 1 / 5
10,765
673
25,841
9,017
3,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
14
2 / 4 / 9
8,909
557
4,733
10,425
4,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sylvanus
KapitKobe22
Sylvanus
13
2 / 1 / 13
9,061
566
5,803
15,824
10,942
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
TDS_BaconBits
Jing Wei
16
2 / 1 / 0
9,687
605
3,079
7,886
3,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
14
1 / 1 / 7
9,161
573
11,656
17,768
9,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
56
7
Kills
22
22
Deaths
8
7
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
15
1
5
17.5
L
Hachiman
CrspyNoodles
Hachiman
1
1
1
1.5
W
Fenrir
2
4
9
1.63
L
Sobek
FaTGladdy
Sobek
1
4
2
0.5
W
Sylvanus
KapitKobe22
Sylvanus
2
1
13
8.5
L
Cerberus
Sonicl1on
Cerberus
2
6
2
0.5
W
Jing Wei
TDS_BaconBits
Jing Wei
2
1
0
2
W
Chaac
1
1
7
4.5
L
Morgan Le Fay
nYurFaceDisgrace
Morgan Le Fay
2
6
0
0.33
L
Ravana
pondotta
Ravana
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,266
Damage
51,112
70,370
Taken
60,920
37,825
Mitigated
31,360
20,990
Healing
23,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
25,841
7,209
0
961
9,017
3,571
550
4,330
4,531
94,312
0
L
Hachiman
CrspyNoodles
Hachiman
6,743
3,611
0
4,011
7,243
2,745
0
408
6,835
0
85,135
W
Fenrir
4,733
1,331
0
1,087
10,425
4,054
529
1,805
8,615
0
52,177
L
Sobek
FaTGladdy
Sobek
8,481
688
0
5,894
16,736
13,665
0
4,895
11,841
47,989
0
W
Sylvanus
KapitKobe22
Sylvanus
5,803
1,589
4,265
4,900
15,824
10,942
788
4,863
10,867
26,219
0
L
Cerberus
Sonicl1on
Cerberus
3,747
390
1,489
4,089
19,420
11,538
0
12,356
6,980
18,065
0
W
Jing Wei
TDS_BaconBits
Jing Wei
3,079
2,060
0
3,336
7,886
3,784
0
35
7,851
0
80,105
W
Chaac
11,656
3,907
0
8,535
17,768
9,009
438
6,671
9,955
0
68,533
L
Morgan Le Fay
nYurFaceDisgrace
Morgan Le Fay
5,804
259
0
868
12,365
4,050
0
7,538
4,827
65,454
0
L
Ravana
pondotta
Ravana
7,491
2,245
0
4,639
14,606
5,827
0
6,428
8,154
0
55,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,246
Gold Earned
47,583
490
Minions Killed
474
0
Camps Cleared
0
1,580,388
Distance Traveled
1,689,735
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,765
673
129
8
0
331,127
4
L
Hachiman
9,223
576
168
11
0
318,818
4
W
Fenrir
8,909
557
74
5
0
384,245
0
L
Sobek
7,589
474
69
4
0
295,458
0
W
Sylvanus
9,061
566
26
2
0
304,643
0
L
Cerberus
7,150
447
38
2
0
326,530
0
W
Jing Wei
9,687
605
148
9
0
331,985
4
W
Chaac
9,161
573
97
6
0
337,735
0
L
Morgan Le Fay
7,759
485
128
8
0
323,978
1
L
Ravana
7,525
470
87
5
0
315,604
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role