Player Matchup

Jormungandr
Jormungandr
JUGGERNAUT8174
Jormungandr
Level 26
God Stats
33W - 31L
1,517 SR
Queue Stats
36W - 49L
1,387 Elo+
Party 2
Nemesis
Nemesis
LocalMilkMan
Nemesis
Level 69
God Stats
3W - 3L
1,666 SR
Queue Stats
281W - 233L
1,618 Elo+
Party 1
King Arthur
King Arthur
godisginger
King Arthur
Level 88
God Stats
2W - 9L
1,500 SR
Queue Stats
105W - 139L
1,422 Elo+
Party 2
Ah Puch
Ah Puch
paninifruitcake
Ah Puch
Level 126
God Stats
13W - 13L
1,668 SR
Queue Stats
293W - 251L
1,580 Elo+
Party 1
Bacchus
Bacchus
sickboyrod
Bacchus
Level 83
God Stats
1W - 1L
1,726 SR
Queue Stats
135W - 167L
1,402 Elo+
Party 2
Team Averages
Level 78
1,615 SR
1,482 Elo+

VS

Team Averages
Level 109
1,518 SR
1,574 Elo+
Sol
Sol
 
Sol
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
ButteredBandit
Scylla
Level 106
God Stats
4W - 1L
1,542 SR
Queue Stats
289W - 241L
1,578 Elo+
Party 3
Odin
Odin
FrogGeezy
Odin
Level 56
God Stats
2W - 3L
1,326 SR
Queue Stats
66W - 78L
1,545 Elo+
Solo
Fenrir
Fenrir
MucackaRocka
Fenrir
Level 55
God Stats
2W - 0L
1,724 SR
Queue Stats
45W - 36L
1,619 Elo+
Party 3
Rama
Rama
Zbiggun1
Rama
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
116W - 100L
1,628 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JUGGERNAUT8174
Jormungandr
12
0 / 2 / 1
6,353
635
2,906
7,490
5,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
LocalMilkMan
Nemesis
13
1 / 4 / 1
6,853
685
7,385
10,762
5,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
godisginger
King Arthur
12
1 / 3 / 0
6,490
649
4,915
12,205
8,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
0 / 1 / 2
7,300
730
4,462
4,145
1,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Bacchus
sickboyrod
Bacchus
11
0 / 4 / 1
6,045
605
2,840
10,780
12,917
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
4 / 0 / 6
8,552
855
13,875
7,335
2,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
4 / 1 / 5
7,854
785
9,512
4,298
1,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Odin
14
3 / 0 / 7
7,621
762
7,731
7,328
5,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
11
0 / 1 / 2
6,471
647
2,861
5,135
1,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
15
3 / 0 / 4
7,876
788
5,555
4,927
1,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
2
Kills
14
14
Deaths
2
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
6
7
W
4
1
5
6.5
W
Odin
3
0
7
6.5
L
Jormungandr
JUGGERNAUT8174
Jormungandr
0
2
1
0.25
L
Nemesis
LocalMilkMan
Nemesis
1
4
1
0.38
W
Fenrir
0
1
2
1
W
Rama
3
0
4
5
L
King Arthur
godisginger
King Arthur
1
3
0
0.33
L
0
1
2
1
L
Bacchus
sickboyrod
Bacchus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,508
Damage
39,534
45,382
Taken
29,023
34,775
Mitigated
13,757
5,026
Healing
8,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,875
6,456
0
5,873
7,335
2,719
1,126
2,009
5,208
49,479
0
W
9,512
728
0
376
4,298
1,627
42
2,119
2,091
23,555
0
W
Odin
7,731
1,375
0
971
7,328
5,557
87
2,358
4,766
0
15,063
L
Jormungandr
JUGGERNAUT8174
Jormungandr
2,906
380
276
369
7,490
5,657
0
2,895
4,075
10,447
0
L
Nemesis
LocalMilkMan
Nemesis
7,385
1,801
0
2,153
10,762
5,626
0
5,546
4,757
0
22,550
W
Fenrir
2,861
1,018
0
578
5,135
1,876
0
1,638
3,223
0
8,352
W
Rama
5,555
3,905
0
1,169
4,927
1,978
1,449
1,400
3,443
0
30,287
L
King Arthur
godisginger
King Arthur
4,915
391
0
320
12,205
8,979
0
6,442
5,345
0
15,828
L
4,462
119
0
300
4,145
1,596
0
2,168
1,727
30,612
0
L
Bacchus
sickboyrod
Bacchus
2,840
158
180
1,428
10,780
12,917
0
5,827
4,577
5,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,041
Gold Earned
38,374
161
Minions Killed
229
0
Camps Cleared
0
992,181
Distance Traveled
976,197
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,552
855
85
9
0
207,583
0
W
Scylla
7,854
785
45
5
0
208,957
0
W
Odin
7,621
762
21
2
0
223,464
4
L
Jormungandr
6,353
635
24
2
0
214,326
0
L
Nemesis
6,853
685
35
4
0
215,261
0
W
Fenrir
6,471
647
16
2
0
145,444
0
W
Rama
7,876
788
62
6
0
190,749
0
L
King Arthur
6,490
649
23
2
0
212,632
0
L
Ah Puch
7,300
730
77
8
0
178,744
0
L
Bacchus
6,045
605
2
0
0
171,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role