Player Matchup

Danzaburou
Danzaburou
ChalamanRastafa
Danzaburou
Level 127
God Stats
7W - 9L
1,369 SR
Queue Stats
376W - 404L
1,414 Elo+
Solo
Hera
Hera
HitEmInTheFace
Hera
Level 143
God Stats
0W - 2L
1,254 SR
Queue Stats
81W - 80L
1,575 Elo+
Party 1
Chaac
Chaac
Monkeybutt03255
Chaac
Level 121
God Stats
0W - 1L
1,990 SR
Queue Stats
12W - 22L
1,466 Elo+
Solo
Terra
Terra
Reaper7007
Terra
Level 147
God Stats
0W - 3L
1,172 SR
Queue Stats
172W - 178L
1,601 Elo+
Party 1
Erlang Shen
Erlang Shen
shlazam
Erlang Shen
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 103L
1,415 Elo+
Solo
Team Averages
Level 132
1,457 SR
1,494 Elo+

VS

Team Averages
Level 71
1,588 SR
1,453 Elo+
Terra
Terra
DLano
Terra
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,387 Elo+
Party 2
Thanatos
Thanatos
Papa_Juan_Pizza
Thanatos
Level 22
God Stats
2W - 0L
1,688 SR
Queue Stats
41W - 32L
1,512 Elo+
Solo
Tsukuyomi
Tsukuyomi
TuskedPaprika6
Tsukuyomi
Level 129
God Stats
7W - 1L
1,754 SR
Queue Stats
289W - 263L
1,488 Elo+
Solo
Ishtar
Ishtar
iHaZz_Creampuff
Ishtar
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
1,350 Elo+
Party 2
Persephone
Persephone
sG Dwarf
Persephone
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 51L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChalamanRastafa
Danzaburou
13
1 / 5 / 6
7,542
686
8,576
11,058
4,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
1 / 4 / 5
8,077
734
9,043
9,144
3,181
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 3 / 5
8,189
744
8,915
10,734
9,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Terra
14
1 / 5 / 5
7,578
689
3,686
15,568
12,169
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Erlang Shen
shlazam
Erlang Shen
13
3 / 5 / 4
7,977
725
9,855
13,747
10,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
DLano
Terra
15
4 / 2 / 14
9,797
891
7,659
12,444
12,376
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
16
7 / 2 / 13
9,384
853
13,864
11,340
5,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tsukuyomi
TuskedPaprika6
Tsukuyomi
18
5 / 0 / 14
10,023
911
8,630
7,252
4,482
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 2 / 13
8,805
800
7,529
8,247
3,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Persephone
sG Dwarf
Persephone
16
4 / 2 / 14
9,880
898
16,505
8,778
4,039
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
90
8
Kills
22
22
Deaths
8
25
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ChalamanRastafa
Danzaburou
1
5
6
0.8
W
Terra
DLano
Terra
4
2
14
5.5
L
1
4
5
0.88
L
2
3
5
1.5
W
Thanatos
7
2
13
6.75
L
Terra
1
5
5
0.7
W
Tsukuyomi
TuskedPaprika6
Tsukuyomi
5
0
14
12
W
2
2
13
4.25
W
Persephone
sG Dwarf
Persephone
4
2
14
5.5
L
Erlang Shen
shlazam
Erlang Shen
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,075
Damage
54,187
60,251
Taken
48,061
39,868
Mitigated
30,215
16,472
Healing
28,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ChalamanRastafa
Danzaburou
8,576
1,582
239
1,183
11,058
4,165
0
3,929
7,033
0
17,073
W
Terra
DLano
Terra
7,659
1,192
3,756
2,858
12,444
12,376
619
4,425
7,752
11,562
0
L
9,043
1,348
336
2,398
9,144
3,181
0
4,945
4,158
20,116
0
L
8,915
568
51
1,215
10,734
9,417
0
5,246
5,316
0
20,320
W
Thanatos
13,864
1,803
2,202
7,590
11,340
5,528
985
3,226
7,674
0
18,841
L
Terra
3,686
475
2,861
4,873
15,568
12,169
0
5,845
9,528
7,113
0
W
Tsukuyomi
TuskedPaprika6
Tsukuyomi
8,630
2,152
1,721
2,866
7,252
4,482
697
1,778
5,350
0
24,619
W
7,529
4,742
692
1,058
8,247
3,790
1,034
2,073
5,972
0
14,150
W
Persephone
sG Dwarf
Persephone
16,505
598
3,013
3,050
8,778
4,039
465
1,237
7,414
39,521
0
L
Erlang Shen
shlazam
Erlang Shen
9,855
3,553
546
2,770
13,747
10,936
0
4,125
9,622
0
15,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,363
Gold Earned
47,889
96
Minions Killed
122
0
Camps Cleared
0
900,631
Distance Traveled
1,135,759
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,542
686
24
2
0
170,745
0
W
Terra
9,797
891
9
1
0
212,263
0
L
Hera
8,077
734
27
2
0
181,236
0
L
Chaac
8,189
744
28
3
0
184,044
0
W
Thanatos
9,384
853
9
1
0
232,538
0
L
Terra
7,578
689
11
1
0
169,517
0
W
Tsukuyomi
10,023
911
30
3
0
255,733
0
W
Ishtar
8,805
800
18
2
0
213,906
0
W
Persephone
9,880
898
56
5
0
221,319
0
L
Erlang Shen
7,977
725
6
1
0
195,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role