Player Matchup

Cthulhu
Cthulhu
alexolivar80kh
Cthulhu
Level 53
God Stats
5W - 3L
1,781 SR
Queue Stats
92W - 89L
1,419 Elo+
Solo
Baron Samedi
Baron Samedi
llzjokerzll
Baron Samedi
Level 123
God Stats
3W - 8L
1,283 SR
Queue Stats
85W - 95L
1,482 Elo+
Party 1
Fenrir
Fenrir
newwskinn
Fenrir
Level 112
God Stats
6W - 8L
1,323 SR
Queue Stats
89W - 101L
1,378 Elo+
Party 1
Team Averages
Level 96
1,462 SR
1,426 Elo+

VS

Team Averages
Level 35
1,489 SR
1,472 Elo+
Thanatos
Thanatos
Paveichon
Thanatos
Level 63
God Stats
1W - 1L
1,733 SR
Queue Stats
8W - 12L
1,454 Elo+
Party 2
Charybdis
Charybdis
SpartanGlitches
Charybdis
Level 37
God Stats
0W - 11L
1,233 SR
Queue Stats
156W - 169L
1,479 Elo+
Solo
Terra
Terra
xrevolty
Terra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 13
11,128
795
12,623
12,028
10,457
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
llzjokerzll
Baron Samedi
16
4 / 0 / 17
11,960
854
10,621
7,381
3,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
newwskinn
Fenrir
16
15 / 1 / 7
13,193
942
19,860
13,353
6,485
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Paveichon
Thanatos
13
2 / 7 / 0
9,352
668
5,399
14,617
6,436
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Charybdis
SpartanGlitches
Charybdis
11
0 / 6 / 2
9,096
650
10,347
13,683
5,005
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Terra
xrevolty
Terra
10
0 / 9 / 2
8,520
609
3,531
20,502
18,304
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
6
22
Kills
2
2
Deaths
22
37
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Paveichon
Thanatos
2
7
0
0.29
L
Charybdis
SpartanGlitches
Charybdis
0
6
2
0.17
W
3
1
13
9.5
W
Baron Samedi
llzjokerzll
Baron Samedi
4
0
17
12.5
W
Fenrir
newwskinn
Fenrir
15
1
7
18.5
L
Terra
xrevolty
Terra
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,104
Damage
19,277
32,762
Taken
48,802
20,239
Mitigated
29,745
11,341
Healing
6,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Paveichon
Thanatos
5,399
1,963
0
4,007
14,617
6,436
0
6,603
8,014
0
22,354
L
Charybdis
SpartanGlitches
Charybdis
10,347
6,276
0
1,103
13,683
5,005
0
5,702
7,981
0
37,189
W
12,623
706
240
1,586
12,028
10,457
0
2,328
9,580
33,388
1,530
W
Baron Samedi
llzjokerzll
Baron Samedi
10,621
962
1,372
3,079
7,381
3,297
1,154
716
6,665
50,877
0
W
Fenrir
newwskinn
Fenrir
19,860
5,093
0
5,064
13,353
6,485
846
2,011
11,304
0
64,485
L
Terra
xrevolty
Terra
3,531
1,153
442
863
20,502
18,304
0
9,507
10,995
12,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,281
Gold Earned
26,968
175
Minions Killed
103
0
Camps Cleared
0
844,414
Distance Traveled
713,826
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,352
668
36
3
0
247,854
0
L
Charybdis
9,096
650
56
4
0
226,483
4
W
Cthulhu
11,128
795
35
3
0
269,942
0
W
Baron Samedi
11,960
854
74
5
0
273,176
0
W
Fenrir
13,193
942
66
5
0
301,296
0
L
Terra
8,520
609
11
1
0
239,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role