Player Matchup

Hercules
Hercules
Dicono
Hercules
Level 89
God Stats
5W - 6L
1,702 SR
Queue Stats
656W - 665L
1,426 Elo+
Solo
Merlin
Merlin
NordicRayne
Merlin
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,137 Elo+
Solo
Nu Wa
Nu Wa
OnyxRose
Nu Wa
Level 147
God Stats
6W - 3L
1,680 SR
Queue Stats
334W - 318L
1,527 Elo+
Solo
Charybdis
Charybdis
What_in_the_740
Charybdis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,263 Elo+
Party 1
Hou Yi
Hou Yi
Zak0202
Hou Yi
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 86
1,576 SR
1,370 Elo+

VS

Team Averages
Level 129
1,585 SR
1,455 Elo+
Chaac
Chaac
Chele0818
Chaac
Level 107
God Stats
10W - 6L
1,415 SR
Queue Stats
385W - 383L
1,450 Elo+
Solo
Hun Batz
Hun Batz
Elfxn
Hun Batz
Level 108
God Stats
2W - 1L
1,757 SR
Queue Stats
52W - 78L
1,390 Elo+
Solo
Cerberus
Cerberus
Ivy2438884
Cerberus
Level 88
God Stats
13W - 7L
1,748 SR
Queue Stats
407W - 455L
1,446 Elo+
Party 2
Ganesha
Ganesha
OG_joeC
Ganesha
Level 275
God Stats
3W - 2L
1,686 SR
Queue Stats
320W - 341L
1,511 Elo+
Party 2
Izanami
Izanami
PhantomGod54789
Izanami
Level 68
God Stats
1W - 1L
1,320 SR
Queue Stats
147W - 161L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dicono
Hercules
15
2 / 4 / 6
7,772
707
9,033
12,124
13,229
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
15
1 / 6 / 2
8,557
778
10,235
11,879
4,156
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
OnyxRose
Nu Wa
15
0 / 2 / 7
7,808
710
14,030
5,497
1,917
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
What_in_the_740
Charybdis
16
5 / 5 / 2
8,905
810
11,673
11,746
4,455
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Hou Yi
Zak0202
Hou Yi
13
1 / 7 / 2
7,326
666
3,995
10,597
3,656
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Chele0818
Chaac
18
11 / 1 / 9
10,832
985
12,483
20,997
20,052
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
Elfxn
Hun Batz
13
1 / 4 / 11
7,524
684
10,078
11,186
4,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Ivy2438884
Cerberus
15
7 / 1 / 15
8,799
800
8,022
12,990
12,151
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ganesha
OG_joeC
Ganesha
15
0 / 2 / 23
8,894
809
11,352
11,652
11,031
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
5 / 1 / 8
8,614
783
5,590
6,961
3,258
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
90
9
Kills
24
24
Deaths
9
19
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Chaac
Chele0818
Chaac
11
1
9
15.5
L
Hercules
Dicono
Hercules
2
4
6
1.25
W
Hun Batz
Elfxn
Hun Batz
1
4
11
1.63
W
Cerberus
Ivy2438884
Cerberus
7
1
15
14.5
L
Merlin
1
6
2
0.33
W
Ganesha
OG_joeC
Ganesha
0
2
23
5.75
L
Nu Wa
OnyxRose
Nu Wa
0
2
7
1.75
W
5
1
8
9
L
Charybdis
What_in_the_740
Charybdis
5
5
2
1.2
L
Hou Yi
Zak0202
Hou Yi
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,966
Damage
47,525
51,843
Taken
63,786
27,413
Mitigated
51,317
11,595
Healing
27,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Chele0818
Chaac
12,483
644
1,571
9,814
20,997
20,052
168
6,951
13,873
0
32,142
L
Hercules
Dicono
Hercules
9,033
1,649
359
3,416
12,124
13,229
0
4,091
7,761
0
10,623
W
Hun Batz
Elfxn
Hun Batz
10,078
1,056
1,993
1,507
11,186
4,825
0
5,512
5,564
0
20,971
W
Cerberus
Ivy2438884
Cerberus
8,022
79
269
3,321
12,990
12,151
0
5,657
6,949
11,406
1,113
L
Merlin
10,235
965
612
2,877
11,879
4,156
0
5,540
6,251
22,688
0
W
Ganesha
OG_joeC
Ganesha
11,352
301
2,300
2,630
11,652
11,031
0
3,218
7,932
21,836
0
L
Nu Wa
OnyxRose
Nu Wa
14,030
3,885
912
1,326
5,497
1,917
216
2,315
3,182
28,219
0
W
5,590
3,838
2,672
1,507
6,961
3,258
488
2,452
4,315
0
20,586
L
Charybdis
What_in_the_740
Charybdis
11,673
4,222
0
1,953
11,746
4,455
115
3,639
8,107
0
21,105
L
Hou Yi
Zak0202
Hou Yi
3,995
222
0
140
10,597
3,656
0
2,750
7,791
0
9,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,368
Gold Earned
44,663
108
Minions Killed
146
0
Camps Cleared
0
1,015,774
Distance Traveled
1,042,966
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,832
985
47
4
0
252,378
0
L
Hercules
7,772
707
1
0
0
211,360
0
W
Hun Batz
7,524
684
42
4
0
199,763
0
W
Cerberus
8,799
800
15
1
0
211,346
0
L
Merlin
8,557
778
42
4
0
178,664
0
W
Ganesha
8,894
809
0
0
0
198,533
0
L
Nu Wa
7,808
710
32
3
0
223,464
0
W
Izanami
8,614
783
42
4
0
180,946
0
L
Charybdis
8,905
810
19
2
0
193,868
0
L
Hou Yi
7,326
666
14
1
0
208,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role