Player Matchup

Ah Puch
Ah Puch
Papulinse7295
Ah Puch
Level 66
God Stats
23W - 15L
1,624 SR
Queue Stats
278W - 313L
1,305 Elo+
Party 2
Kukulkan
Kukulkan
PolloLoco456053
Kukulkan
Level 18
God Stats
44W - 43L
1,436 SR
Queue Stats
126W - 155L
1,268 Elo+
Party 2
Cthulhu
Cthulhu
m00nan8le
Cthulhu
Level 72
God Stats
7W - 14L
1,371 SR
Queue Stats
470W - 511L
1,345 Elo+
Solo
Team Averages
Level 52
1,477 SR
1,306 Elo+

VS

Team Averages
Level 88
1,516 SR
1,206 Elo+
Sol
Sol
Emiline09
Sol
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 2L
1,100 Elo+
Party 1
Charybdis
Charybdis
Eonsofme
Charybdis
Level 143
God Stats
46W - 37L
1,548 SR
Queue Stats
111W - 116L
1,416 Elo+
Solo
Chaac
Chaac
SadQuackin
Chaac
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,100 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
14
4 / 3 / 2
12,065
754
16,124
9,492
4,132
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kukulkan
14
1 / 4 / 2
11,126
695
3,558
6,876
3,181
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
m00nan8le
Cthulhu
13
1 / 0 / 3
10,846
678
5,433
5,600
5,457
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 5
11,307
707
3,610
11,760
4,022
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charybdis
Eonsofme
Charybdis
15
3 / 2 / 3
12,560
785
5,707
9,458
3,393
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
16
4 / 1 / 3
12,313
770
9,242
13,458
12,579
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
6
Kills
7
7
Deaths
6
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
3
5
0.83
W
Charybdis
Eonsofme
Charybdis
3
2
3
2.25
L
Ah Puch
4
3
2
1.67
L
Kukulkan
1
4
2
0.5
W
Chaac
4
1
3
5.5
L
Cthulhu
m00nan8le
Cthulhu
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,115
Damage
18,559
21,968
Taken
34,676
12,770
Mitigated
19,994
1,687
Healing
11,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,610
589
99
3,803
11,760
4,022
92
10,477
1,283
24,182
0
W
Charybdis
Eonsofme
Charybdis
5,707
2,938
0
2,903
9,458
3,393
2,317
5,752
3,634
0
67,566
L
Ah Puch
16,124
264
0
47
9,492
4,132
0
2,058
7,406
45,207
0
L
Kukulkan
3,558
180
0
0
6,876
3,181
0
486
6,390
31,096
0
W
Chaac
9,242
291
121
4,960
13,458
12,579
914
9,325
4,133
0
49,467
L
Cthulhu
m00nan8le
Cthulhu
5,433
140
0
1,640
5,600
5,457
0
1,721
3,742
34,824
355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,037
Gold Earned
36,180
155
Minions Killed
215
0
Camps Cleared
0
814,141
Distance Traveled
821,780
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,307
707
61
4
0
254,180
0
W
Charybdis
12,560
785
100
6
0
250,798
5
L
Ah Puch
12,065
754
60
4
0
254,993
1
L
Kukulkan
11,126
695
58
4
0
253,288
0
W
Chaac
12,313
770
54
3
0
316,802
0
L
Cthulhu
10,846
678
37
2
0
305,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role