Player Matchup

Gilgamesh
Gilgamesh
Hit A Tho
Gilgamesh
Level 153
God Stats
10W - 12L
1,530 SR
Queue Stats
279W - 291L
1,446 Elo+
Party 3
Cthulhu
Cthulhu
LenchoJR2
Cthulhu
Level 145
God Stats
70W - 57L
1,531 SR
Queue Stats
482W - 447L
1,526 Elo+
Party 2
Thanatos
Thanatos
SmackaH0twice2
Thanatos
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 20L
1,533 Elo+
Party 3
Baron Samedi
Baron Samedi
koric_05
Baron Samedi
Level 128
God Stats
11W - 13L
1,500 SR
Queue Stats
386W - 394L
1,439 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
mrM33S33kS100
Ah Muzen Cab
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 40L
1,594 Elo+
Party 2
Team Averages
Level 131
1,512 SR
1,508 Elo+

VS

Team Averages
Level 95
1,384 SR
1,415 Elo+
Ymir
Ymir
Brisisatthepad
Ymir
Level 35
God Stats
31W - 37L
1,478 SR
Queue Stats
173W - 189L
1,350 Elo+
Party 4
Achilles
Achilles
Burtier
Achilles
Level 69
God Stats
0W - 2L
1,286 SR
Queue Stats
0W - 2L
1,293 Elo+
Party 1
Raijin
Raijin
JoraneSutt
Raijin
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,541 Elo+
Party 1
Danzaburou
Danzaburou
YodasBrane420
Danzaburou
Level 96
God Stats
2W - 7L
1,267 SR
Queue Stats
127W - 133L
1,392 Elo+
Party 4
Thor
Thor
lil__COSBY
Thor
Level 157
God Stats
11W - 8L
1,388 SR
Queue Stats
229W - 189L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hit A Tho
Gilgamesh
9
0 / 5 / 0
5,022
457
3,571
11,296
7,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
LenchoJR2
Cthulhu
10
1 / 1 / 2
5,437
494
2,211
8,178
5,017
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
11
3 / 4 / 2
6,353
578
4,862
12,761
4,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
koric_05
Baron Samedi
11
2 / 0 / 2
6,278
571
6,396
5,448
2,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Muzen Cab
mrM33S33kS100
Ah Muzen Cab
10
1 / 0 / 1
5,688
517
3,078
3,980
2,427
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,135
467
3,818
10,333
5,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Burtier
Achilles
1
0 / 0 / 0
3,486
317
0
0
0
Raijin
JoraneSutt
Raijin
1
0 / 0 / 0
1,986
181
0
0
0
Danzaburou
YodasBrane420
Danzaburou
10
2 / 3 / 0
5,623
511
4,939
7,950
3,083
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
8 / 2 / 0
6,835
621
11,194
12,885
10,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
7
Kills
10
10
Deaths
7
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Achilles
Burtier
Achilles
0
0
0
0
W
Gilgamesh
Hit A Tho
Gilgamesh
0
5
0
0
L
Raijin
JoraneSutt
Raijin
0
0
0
0
W
Cthulhu
LenchoJR2
Cthulhu
1
1
2
2
W
Thanatos
3
4
2
1
L
Danzaburou
YodasBrane420
Danzaburou
2
3
0
0.67
W
Baron Samedi
koric_05
Baron Samedi
2
0
2
3
L
8
2
0
4
W
Ah Muzen Cab
mrM33S33kS100
Ah Muzen Cab
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,118
Damage
19,951
41,663
Taken
31,168
21,671
Mitigated
18,932
15,175
Healing
6,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,818
797
0
2,280
10,333
5,625
246
4,322
6,011
32,726
0
L
Achilles
Burtier
Achilles
0
0
0
0
0
0
0
0
0
0
0
W
Gilgamesh
Hit A Tho
Gilgamesh
3,571
1,416
0
2,790
11,296
7,119
42
315
10,981
0
23,161
L
Raijin
JoraneSutt
Raijin
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
LenchoJR2
Cthulhu
2,211
149
135
2,668
8,178
5,017
60
0
8,178
31,353
0
W
Thanatos
4,862
1,897
28
6,914
12,761
4,718
0
1,113
11,648
0
44,591
L
Danzaburou
YodasBrane420
Danzaburou
4,939
937
0
2,062
7,950
3,083
180
2,066
5,884
0
33,547
W
Baron Samedi
koric_05
Baron Samedi
6,396
824
292
1,906
5,448
2,390
0
3,027
2,421
35,760
0
L
11,194
3,176
0
2,265
12,885
10,224
0
2,240
10,645
1,193
37,456
W
Ah Muzen Cab
mrM33S33kS100
Ah Muzen Cab
3,078
2,484
179
263
3,980
2,427
1,202
42
3,938
0
34,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,778
Gold Earned
23,065
266
Minions Killed
146
0
Camps Cleared
0
1,005,907
Distance Traveled
577,790
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,135
467
43
4
0
190,781
0
L
Achilles
3,486
317
0
0
0
629
0
W
Gilgamesh
5,022
457
31
3
0
174,267
6
L
Raijin
1,986
181
0
0
0
0
0
W
Cthulhu
5,437
494
47
4
0
224,335
0
W
Thanatos
6,353
578
74
7
0
242,728
0
L
Danzaburou
5,623
511
62
6
0
201,385
0
W
Baron Samedi
6,278
571
54
5
0
187,107
0
L
Thor
6,835
621
41
4
0
184,995
0
W
Ah Muzen Cab
5,688
517
60
5
0
177,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role