Player Matchup

Ix Chel
Ix Chel
NickiTheGoatt
Ix Chel
Level 44
God Stats
7W - 6L
1,500 SR
Queue Stats
90W - 129L
1,287 Elo+
Solo
Bacchus
Bacchus
majorsauce
Bacchus
Level 62
God Stats
2W - 7L
1,316 SR
Queue Stats
3W - 8L
1,143 Elo+
Party 1
Heimdallr
Heimdallr
spartan_king25
Heimdallr
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,143 Elo+
Party 1
Team Averages
Level 61
1,439 SR
1,191 Elo+

VS

Team Averages
Level 74
1,512 SR
1,296 Elo+
Sol
Sol
PavéMMA
Sol
Level 103
God Stats
22W - 21L
1,524 SR
Queue Stats
113W - 175L
1,316 Elo+
Solo
Bacchus
Bacchus
Phase McChicken
Bacchus
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 8L
1,239 Elo+
Solo
Neith
Neith
SamwiseGamGG
Neith
Level 49
God Stats
64W - 59L
1,513 SR
Queue Stats
130W - 132L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
10
1 / 4 / 0
8,415
701
4,830
7,320
2,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
majorsauce
Bacchus
11
0 / 6 / 2
8,246
687
6,692
18,779
18,564
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heimdallr
spartan_king25
Heimdallr
12
0 / 3 / 0
8,311
693
6,887
12,814
5,610
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 7
9,184
765
10,068
6,602
2,572
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 2 / 12
9,311
776
9,553
10,998
12,558
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
10 / 1 / 3
10,793
899
11,622
9,782
4,372
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
1
Kills
13
13
Deaths
3
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
1
4
0
0.25
W
2
0
7
5.5
W
1
2
12
3.5
W
10
1
3
11.5
L
Bacchus
majorsauce
Bacchus
0
6
2
0.17
L
Heimdallr
spartan_king25
Heimdallr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,409
Damage
31,243
38,913
Taken
27,382
26,917
Mitigated
19,502
2,642
Healing
5,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
4,830
578
557
561
7,320
2,743
0
3,375
3,945
15,062
0
W
10,068
3,469
414
2,052
6,602
2,572
863
3,144
3,458
38,069
0
W
9,553
1,109
308
1,179
10,998
12,558
218
3,643
7,323
26,047
0
W
11,622
5,190
0
1,772
9,782
4,372
761
5,165
4,545
0
45,614
L
Bacchus
majorsauce
Bacchus
6,692
497
0
1,466
18,779
18,564
58
10,616
8,111
25,719
0
L
Heimdallr
spartan_king25
Heimdallr
6,887
3,413
0
58
12,814
5,610
161
6,296
6,518
0
33,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,972
Gold Earned
29,288
96
Minions Killed
143
0
Camps Cleared
0
534,923
Distance Traveled
680,395
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,415
701
30
3
0
122,145
0
W
Sol
9,184
765
56
5
0
170,963
0
W
Bacchus
9,311
776
20
2
0
308,087
0
W
Neith
10,793
899
67
6
0
201,345
1
L
Bacchus
8,246
687
21
2
0
213,901
0
L
Heimdallr
8,311
693
45
4
0
198,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role