Player Matchup

Ravana
Ravana
ChineseAnDaKing
Ravana
Level 106
God Stats
1W - 3L
1,558 SR
Queue Stats
433W - 430L
1,519 Elo+
Party 1
Sobek
Sobek
DeViL330
Sobek
Level 86
God Stats
10W - 9L
1,570 SR
Queue Stats
353W - 349L
1,506 Elo+
Party 1
Cthulhu
Cthulhu
Pajimbus
Cthulhu
Level 107
God Stats
21W - 20L
1,580 SR
Queue Stats
441W - 428L
1,497 Elo+
Party 1
Anhur
Anhur
YourFault2630
Anhur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,428 Elo+
Party 3
Poseidon
Poseidon
heckle n kotch3
Poseidon
Level 156
God Stats
2W - 4L
1,190 SR
Queue Stats
104W - 129L
1,334 Elo+
Party 3
Team Averages
Level 95
1,480 SR
1,457 Elo+

VS

Team Averages
Level 125
1,500 SR
1,447 Elo+
Discordia
Discordia
 
Discordia
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
JuanC3na45
Jing Wei
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,393 Elo+
Party 2
Hun Batz
Hun Batz
Kiarekkami
Hun Batz
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
101W - 146L
1,457 Elo+
Solo
Ares
Ares
TheTanksBro
Ares
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,393 Elo+
Party 2
Thoth
Thoth
wildmanarmy
Thoth
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
448W - 458L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
7,801
780
5,673
12,034
12,508
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sobek
DeViL330
Sobek
13
1 / 4 / 6
7,286
729
6,054
18,788
16,519
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
Pajimbus
Cthulhu
11
1 / 5 / 3
7,057
706
5,621
10,377
11,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 8 / 2
6,789
679
2,748
12,267
5,563
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
16
2 / 5 / 2
8,124
812
6,021
8,522
4,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
18
8 / 0 / 15
10,315
1,032
14,908
5,566
3,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
JuanC3na45
Jing Wei
14
1 / 3 / 16
8,134
813
5,764
6,949
3,562
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hun Batz
Kiarekkami
Hun Batz
17
12 / 1 / 10
10,196
1,020
20,239
8,939
5,173
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 2 / 18
9,278
928
6,714
13,121
15,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

16
3 / 2 / 14
9,013
901
8,721
8,547
4,296
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
99
5
Kills
26
26
Deaths
8
17
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
8
0
15
15.5
L
1
4
4
0.75
L
Sobek
DeViL330
Sobek
1
4
6
1
W
Jing Wei
JuanC3na45
Jing Wei
1
3
16
3
W
Hun Batz
Kiarekkami
Hun Batz
12
1
10
17
L
Cthulhu
Pajimbus
Cthulhu
1
5
3
0.5
W
2
2
18
5.5
L
0
8
2
0.13
L
Poseidon
2
5
2
0.6
W
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,117
Damage
56,346
61,988
Taken
43,122
50,297
Mitigated
31,281
13,851
Healing
17,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
14,908
503
2,085
1,781
5,566
3,101
559
2,630
2,936
32,450
0
L
5,673
912
804
2,816
12,034
12,508
0
4,198
7,648
0
12,255
L
Sobek
DeViL330
Sobek
6,054
326
268
6,433
18,788
16,519
0
8,788
9,619
10,664
0
W
Jing Wei
JuanC3na45
Jing Wei
5,764
2,813
258
290
6,949
3,562
172
3,208
3,677
0
11,729
W
Hun Batz
Kiarekkami
Hun Batz
20,239
4,754
2,629
3,384
8,939
5,173
1,537
2,777
5,963
0
34,681
L
Cthulhu
Pajimbus
Cthulhu
5,621
122
679
566
10,377
11,453
0
4,837
5,266
9,969
0
W
6,714
330
733
3,352
13,121
15,149
266
5,370
7,563
8,672
0
L
2,748
809
519
696
12,267
5,563
0
6,455
5,708
0
9,400
L
Poseidon
6,021
417
0
1,070
8,522
4,254
0
5,535
2,987
22,574
0
W
8,721
308
692
2,238
8,547
4,296
656
3,750
4,797
20,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,057
Gold Earned
46,936
90
Minions Killed
116
0
Camps Cleared
0
854,945
Distance Traveled
1,098,588
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,315
1,032
37
4
0
219,118
0
L
Ravana
7,801
780
13
1
0
187,703
0
L
Sobek
7,286
729
9
1
0
206,681
0
W
Jing Wei
8,134
813
14
1
0
194,709
0
W
Hun Batz
10,196
1,020
32
3
0
249,370
0
L
Cthulhu
7,057
706
3
0
0
136,359
0
W
Ares
9,278
928
2
0
0
211,695
0
L
Anhur
6,789
679
16
2
0
154,521
0
L
Poseidon
8,124
812
49
5
0
169,681
0
W
Thoth
9,013
901
31
3
0
223,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role