Player Matchup

Kali
Kali
D0mdaB0mb6
Kali
Level 49
God Stats
22W - 5L
1,704 SR
Queue Stats
128W - 118L
1,396 Elo+
Solo
Hachiman
Hachiman
Ferg250
Hachiman
Level 67
God Stats
9W - 3L
1,490 SR
Queue Stats
122W - 112L
1,483 Elo+
Party 1
Odin
Odin
SukMyXbals
Odin
Level 107
God Stats
5W - 5L
1,795 SR
Queue Stats
146W - 148L
1,463 Elo+
Party 1
Khepri
Khepri
TheAkaHutch
Khepri
Level 38
God Stats
1W - 5L
1,115 SR
Queue Stats
132W - 125L
1,403 Elo+
Solo
Janus
Janus
hugegapingjanus
Janus
Level 104
God Stats
6W - 5L
1,689 SR
Queue Stats
120W - 126L
1,431 Elo+
Party 1
Team Averages
Level 73
1,559 SR
1,435 Elo+

VS

Team Averages
Level 120
1,544 SR
1,500 Elo+
Rama
Rama
 
Rama
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
NerfLokiPlease
Mercury
Level 124
God Stats
3W - 4L
1,500 SR
Queue Stats
80W - 93L
1,500 Elo+
Party 2
Nike
Nike
Nicobelic666
Nike
Level 85
God Stats
16W - 17L
1,592 SR
Queue Stats
374W - 337L
1,491 Elo+
Solo
Agni
Agni
Notori0usB
Agni
Level 90
God Stats
15W - 8L
1,630 SR
Queue Stats
86W - 63L
1,464 Elo+
Solo
Artio
Artio
TryHardFaded
Artio
Level 142
God Stats
0W - 3L
1,500 SR
Queue Stats
40W - 37L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 4 / 4
8,241
634
10,483
12,281
4,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
Ferg250
Hachiman
12
3 / 3 / 4
6,939
534
10,518
9,694
3,900
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
5 / 1 / 2
8,476
652
7,111
10,088
5,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Khepri
11
2 / 1 / 5
7,225
556
2,519
8,055
5,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 2 / 2
7,444
573
3,994
8,447
3,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
2 / 4 / 1
6,402
492
8,119
10,952
3,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 5 / 2
7,715
593
6,538
12,284
4,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 5 / 1
6,879
529
4,419
9,933
6,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 2 / 1
7,547
581
8,492
6,101
1,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 4 / 3
5,242
403
3,263
9,606
7,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
20
Kills
10
11
Deaths
20
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
4
1
0.63
W
7
4
4
2.25
W
Hachiman
Ferg250
Hachiman
3
3
4
1.67
L
5
5
2
1.2
L
1
5
1
0.3
L
2
2
1
1.25
W
5
1
2
6
W
Khepri
2
1
5
4.5
L
0
4
3
0.38
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,625
Damage
30,831
48,565
Taken
48,876
23,169
Mitigated
24,277
13,454
Healing
9,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
8,119
7,438
0
3,701
10,952
3,688
0
1,112
9,840
0
50,447
W
10,483
4,400
0
2,513
12,281
4,963
592
2,266
9,636
0
56,551
W
Hachiman
Ferg250
Hachiman
10,518
6,850
0
3,794
9,694
3,900
460
1,257
8,069
0
56,120
L
6,538
3,294
0
713
12,284
4,381
0
1,627
10,433
0
46,210
L
4,419
394
0
2,053
9,933
6,986
0
315
9,386
0
49,087
L
8,492
388
0
968
6,101
1,981
0
1,999
3,998
59,555
0
W
7,111
1,857
0
2,430
10,088
5,530
439
168
9,379
0
58,262
W
Khepri
2,519
636
0
2,162
8,055
5,655
27
1,255
6,601
23,800
0
L
3,263
326
220
2,216
9,606
7,241
0
1,425
8,139
13,241
0
W
3,994
148
0
2,555
8,447
3,121
108
5,906
2,176
56,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,325
Gold Earned
33,785
409
Minions Killed
370
0
Camps Cleared
0
1,233,242
Distance Traveled
1,196,328
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,402
492
72
6
0
210,451
0
W
Kali
8,241
634
82
6
0
282,948
0
W
Hachiman
6,939
534
81
6
0
221,531
0
L
Mercury
7,715
593
80
6
0
294,898
0
L
Nike
6,879
529
82
6
0
217,828
0
L
Agni
7,547
581
112
9
0
248,297
2
W
Odin
8,476
652
94
7
0
247,760
0
W
Khepri
7,225
556
48
4
0
261,480
1
L
Artio
5,242
403
24
2
0
224,854
2
W
Janus
7,444
573
104
8
0
219,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role